Compile Time? Is this normal?


(Benfun7) #1

I am doing my final compile. It has been compiling for like 14 hours. Is that normal?

It is on vis now. It say “Visdatasize 610698” and it has been on:

—Passage Portal Flow (16332) —
0…1…2…3…

for the last 6 hours.

Is this all normal?

My map is 4.8MB

Thanks,
Ben


(TFate) #2

Hell no, this is not normal. :slight_smile:

Seems you haven’t been detailing enough (if any) of your brushes.

Remember that brushes that have more than 6 faces (or that are oddly shaped, like terrain brushes) should be made into detail, as these tend to slow down vis compiling especially. Do a search… “detail brushes…”


(Benfun7) #3

Ok. LOL I have a lot to detail then. I only have a few detail brushes now.
Thanks,
Ben


(DAbell) #4

Yeah i had the same huge compile times when i first started it was because i had barely used detail brushes. Structural brushes create portals and the more portals there are the longer the vis compile takes mine was 30000 vis portals i managed to get it down to like 6000 - 7000 and the compile times came down.

Do you know that if you select a brush and then right click in the window you can select ‘Make detail’, use the filters to block detail brushes then you can see all that is structural. I kept walls of buildings and large objects that block visibility as structural and all small eye candy things as detail.

Hope this helps you a bit.

<DJ>


(]UBC[ McNite) #5

Before u now go and randomly make your structurals all detail I really suggest you read a bit about what the difference is and how VIS-blocking works and so on… you won’t get any reasonable FPS in your map if you don’t know what you are doing with detail and structural.