- I was trying to compile my map today and this error appears every time at light stage in Radiant 1.5 and NetRadiant Q3map2 versions.
The connection timed out, assuming the build process failed.
Make sure you are using a networked version of q3map?
Otherwise you need to disable BSP monitoring in prefs.
Yesterday I could compile without this error.
I tried compile with .bat file too, but it turns off at the beggining of compile.
When I disable BSP monitoring in prefs and I do compile only some paths appear.
saving global preferences to D:/Documents and Settings/Przemek/Dane aplikacji/NetRadiantSettings/1.5.0/global.pref
saving local preferences to D:/Documents and Settings/Przemek/Dane aplikacji/NetRadiantSettings/1.5.0/et.game/local.pref
Writing the compile script to 'D:/Documents and Settings/Przemek/Dane aplikacji/NetRadiantSettings/1.5.0/qe3bsp.bat'
The build output will be saved in 'D:/Documents and Settings/Przemek/Dane aplikacji/NetRadiantSettings/1.5.0/junk.txt'
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When I used NetRadiant Q3map2, surfaces with shadows were textured wrong and hull caulk appeared as it is in Radiant. How to fix it?
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Which light compile options are good for fast compile?
I use -light -faster -fastgrid -lomem -filter -samples 2 -external -lightmapsize 256. Is it ok?
Thanks in advance.
