Compile Problems


(DWM|Commando) #1

Hey guys i jsut isntalled radiant on my new comp and maybe i forgot to set some settings (its been a while since i isntalled radiant) but when i do a noraml .bsp compile i get an error of warning: couldnt find shader for…

I get that warning for what looks like every texture i used in my map. (Note that all teh textures show up fine in radiant)

Then when i go into my map it looks like this:


as you can see in the closest part of the map the texture is shrunken alot and patterend, and in teh background it looks completely messed.

any suggestions on how to fix this? or did i forget to do something when i installed radiant!?
Thanks


(thore) #2

According to the error message I’d guess the engine can’t find a specific shader :wink:

The reason for the texture looking blurred at distance is your openGL gfx setting (set by your gfx
card driver). This effect is used to (apparently) keep details low at such distances where you
would’t actually recognize the detail being drawn by the engine. While the same texture is
displayed highly detailed when standing in front of it, it will get blurred when you’re farther
away to save rendering time. You will want to increase “mipmap detail” and “anisotropic filtering”
via your gfx driver in order to make this effect less obvious (prepare to lose some fps).

Some of the ET-textures are broken. You propably can fix some of them, but to keep things
simple just try textures/fueldump/fueldumpsky for now. That tex works for sure.

~Greetings


(DWM|Commando) #3

the problem isnt blurring the textures, the problem is that it is shirinking them, and patterning them. So instead of having the surface inspector setting at 1 x 1 and pressing fit. It looks like i had it at 30 x 20 and pressed fit. Thats the problem. And as far as I know all my shaders are fine :S


(DWM|Commando) #4

I also get the error for the caulk texture (which is why it appears as the yelow+black stripes of death)
WARNING: Couldn’t find image for shader textures/common/caulk

so just picture that warning about 100 times, once for each textures i use… i think its a radiant problem… i will try a re-install

edit:my mipmap detail is at full btw
edit:the re-install didnt help either


(DWM|Commando) #5

alright another update on my old computer where i did my previous mapping i can compile the same .bsp and it works fine. So i copied all teh scripts/etmain script patches ive gotten and put them on the new computer and i still get errors for every texture I use. So I think that narrows it down to radiant problem b/c i have both computers set up the exact same and still i get the errors on the new computer. Also a re-install didnt help. Anyone have any other ideas?


(DWM|Commando) #6

problem solved! it turns out that bc istarted my map on another computer with a different filepath installation of et for mapping, it was looking gor that file path on the new computer (which didnt exist) so now its all working. sry for all the posts!