Compile problem HElp


(The real Billster) #1

When I compile it says something like float plane:BAD NORMAL and entities 0,brush 19,MAX_BUILD_SIDES.

Any Help would be appreciated.

Thanks


(Thej) #2

http://www.wolfensteinx.com/surface/tutorials/compile_errors.html

check here for compiling errors.


(The real Billster) #3

thanks alot this has fixed it


(denizsi) #4

Appearantly no one has had this problem, or just solved in on their own. During compilation, debug screen says a handful of brushes are mirrored plane. Exact lines are:

Entity 0, Brush 585: mirrored plane
Entity 0, Brush 586: mirrored plane

there are about 20 of them. I’ve used only 5 textures so far. I’m making entire map out of caulk 'till I make a play test or finish. What do you think it is?


(Blackadder_NZ) #5

Ja, I had the same thing happen to me. I’m not sure what it means exactly, but I went and deleted the brushes that were doing it and some around it then rebuilding it and it seemed to fix it.


(sock) #6

Thread: http://www.splashdamage.com/forums/viewtopic.php?t=2955

Select your terrain in the SD/GTK editor and press CTRL+G. Then use the brush cleanup button on the tool bar. (Its the icon with a light blue/light green arrow on it)

Sock
:moo: