When I compile it says something like float plane:BAD NORMAL and entities 0,brush 19,MAX_BUILD_SIDES.
Any Help would be appreciated.
Thanks
When I compile it says something like float plane:BAD NORMAL and entities 0,brush 19,MAX_BUILD_SIDES.
Any Help would be appreciated.
Thanks
http://www.wolfensteinx.com/surface/tutorials/compile_errors.html
check here for compiling errors.
Appearantly no one has had this problem, or just solved in on their own. During compilation, debug screen says a handful of brushes are mirrored plane. Exact lines are:
Entity 0, Brush 585: mirrored plane
Entity 0, Brush 586: mirrored plane
…
there are about 20 of them. I’ve used only 5 textures so far. I’m making entire map out of caulk 'till I make a play test or finish. What do you think it is?
Ja, I had the same thing happen to me. I’m not sure what it means exactly, but I went and deleted the brushes that were doing it and some around it then rebuilding it and it seemed to fix it.
Thread: http://www.splashdamage.com/forums/viewtopic.php?t=2955
Select your terrain in the SD/GTK editor and press CTRL+G. Then use the brush cleanup button on the tool bar. (Its the icon with a light blue/light green arrow on it)
Sock
:moo: