k figured some more out and now this is where i am stuck…
i recently just converted (sorta) my map over to ET my shaders my pci image file everthing as far as i know… into the ET file structure…
so i opemed up ur editor and try to compile and get this error…
error opening mymapname.bsp
during my compile process… now i know what the bsp is and was used for wolf has something changed? and i thought it would write the bsp not open it… i dunno looking for some insight
please…