So after watching the Kira Roll Call video, it got me thinking that when all mercenaries are added, that we still may have an issue with balance.
Imagine playing Chapel attack against a Skyhammer and Kira. It would be very difficult. Also Bushwacker is another annoying issue that has been happening a lot. 2 turrets cross firing the objective can be extremely good, and basically covers the objective completely. Obviously the argument can be made to just destroy it, but some placements make it very hard to destroy.
So I got to thinking of a possible way to balance everything, but I wanted to get everyone’s opinion on it. Obviously, this is just theory, because we have not played with Kira. We don’t know if she still one hits the EV. But regardless, I feel like it would be a decent way to balance.
My idea would be to separate mercs into categories. So for example, Rhino and Fragger would be in the same category, as well as the other heavies. And then from there you limit that category to whatever you need to balance the game. This still allows all the mercenaries to be used, but limits the amount of said class per team.
So a quick example could be:
1 Heavy (Fragger, Rhino, etc.)
2 Medics (Aura, Sawbonez, etc.)
1 Assualt (Skyhammer, Nader, Kira, etc)
1 Engineer (Bushwacker, Fletcher, Proxy, etc)
1 Recon (Vasili, Red Eye, etc)
Not only just would this possibly balance, but it would also make the game more consistent. When you gib the engi, the engi is gone. You don’t have to worry about them randomly switching to 2 engineers mid way through the game.
Like I said, this is just a rough idea. This could all be fixed when drafting mode is added, and we can ban certain mercenaries.
Let me know what you guys think.
