How does competitive play go along with augments?
One focus of competitive play has always been balance in any way. But as the current process of getting augments is pure luck, I can’t see how you can maintain balance in a competitive environment.
Now one can argue that the advantages you get through augments is small which might be true in general or especially regarding public, but for comp it isn’t! For example makes a ‘faster defusing and repairing’ augment a huge difference in comp where every second counts. That’s what I would call an unfair advantage.
The second argument could be that after some time you will get all the augments anyway. So why complain when you just need to spend some time ingame? Well, ‘some time’ could be fast or not. We are still dealing with random drops here and the randomness also defines the time you need to spend to get what you want or actually need. If you need to spend time first to be able to play comp, then we would have the exact situation we had in Brink where you were forced to get to the highest public rank before you could enter any serious tournament. And that’s just a big NO. Comp players mustn’t be forced to play public if they don’t want to.
So what’s the plan with augments regarding comp play? All augments available for all or just none at all?
