Competitive match feedback


(scre4m.) #41

nothing wrong with enjoying weekly drafts if one does enjoy them. playing the game and delivering data for echo ( especially during drafts) helps making the game better.
Saying the game sux on the forums doesn’t I have to admit, though.

And one has to understand the disappointment of some people that suggested stuff on the forums while completely different content is added that is not enjoyed by a majority of players. at least to a certain degree.


(slanir) #42

oh no what did I do to start this :eek:

Reading many of the negative posts on this forum makes me wonder if I’m the only person having fun in this game. And I know for sure it will become better and better with each subsequent patch. :stroggflag:


(fzl) #43

Your playing a game in development… ofc it’s going to be broken most of the time- especially in comp play. If you don’t want to deal with it then leave detailed feedback on what needs to be improved currently and wait for the next patch. Our purpose isn’t to be enjoying weekly drafts.

ok you need Detailed Feedback?

  1. Back to classbased Gameplay

2.Spawntimer needed

3.Random Spans must be fixed

4.More Server Options (Password etc…mute/kick etc)

5 Bring Frag grenades back for Medic/Fop/Heavy

6.Hacking only for the recon (with faster using !)

7.Increase FPS performance

is that enough details for the moment or the community wants more ?

Note: i forgot an important thing !!

8.Revieve protection for the Medic (1-2seconds)


(Tankey) #44

[QUOTE=fzl;464188]ok you need Detailed Feedback?

  1. Back to classbased Gameplay

2.Spawntimer needed

3.Random Spans must be fixed

4.More Server Options (Password etc…mute/kick etc)

5 Bring Frag grenades back for Medic/Fop/Heavy

6.Hacking only for the recon (with faster using !)

7.Increase FPS performance

is that enough details for the moment or the community wants more ?

Note: i forgot an important thing !!

8.Revieve protection for the Medic (1-2seconds)[/QUOTE]

Kinda sums up everything I like in a fps, just my taste though.


(attack) #45

why let every class plant.
than i can go play tf2.
there every class can capture one point.
sry that i have to say that but for me it sounds like the wrong way
(i cant rly test it because i have pc shutdowns) but if you let every class do the same why than classes .
you put away which the people have like about your shooters :frowning:
it makes me sad
i already dislike that everybody can hack but if everybody can plant this will be deathmatch because wzhy pick teambased classes if i can do it with my rambomedic by myself


(INF3RN0) #46

[QUOTE=fzl;464188]ok you need Detailed Feedback?

  1. Back to classbased Gameplay

2.Spawntimer needed

3.Random Spans must be fixed

4.More Server Options (Password etc…mute/kick etc)

5 Bring Frag grenades back for Medic/Fop/Heavy

6.Hacking only for the recon (with faster using !)

7.Increase FPS performance

is that enough details for the moment or the community wants more ?

Note: i forgot an important thing !!

8.Revieve protection for the Medic (1-2seconds)[/QUOTE]

Half of these are in development. The other half are simply features that you already like and aren’t willing to try any other options. This isn’t helpful feedback… that’s you wanting instant gratification in game play.


(fzl) #47

you are my hero inferno…


(DB Genome editor) #48

I’ve seen several people suggest this and to be honest I can’t see why except to “keep the tradition”. The Recon class at the moment appears to be focused on snipping, is it really the right class to have to jump in the fray to complete objectives that no one else can do? Seems like a contradiction in purpose… :confused:

If the merc builds were consistent with a true covert operative with abilities for infiltration, disguise, assassination, etc… and not just a silenced secondary weapon, then it would be fitting. But assuming the current “sniper” Recon builds remain the trend, if we needed a dedicated class for hacking I’d rather see the Engie do it (but that would be one more egg in that basket…:rolleyes:), or the FOps (after all they are the ones with the radio backpacks and electronic gear :D)


(INF3RN0) #49

[QUOTE=Djiesse;464242]I’ve seen several people suggest this and to be honest I can’t see why except to “keep the tradition”. The Recon class at the moment appears to be focused on snipping, is it really the right class to have to jump in the fray to complete objectives that no one else can do? Seems like a contradiction in purpose… :confused:
[/QUOTE]

It doesn’t make sense. Just because it was done before doesn’t mean it was the best idea. That’s why I don’t let ‘tradition’ rule my mind otherwise I’d be mostly worthless as a tester if all I provided was what was already known.


(ailmanki) #50

The earth is flat!


(Rex) #51

Can we please keep this thread comp feedback related? There is already a general discussion…


(Tankey) #52

It’s no fun to play comp with these features at the moment, my honest opinion.


(ailmanki) #53

Well sorry for trolling…

I would like to see ingame voicechat. not the v-says, something like teamspeak. So that the icon flashes while someone is talking over hes head.
At least I got difficulties to distinguish people by there voice - well at least when I hear them for the first time… lol.

I miss detailed stats, how much damage I did, and how much headshots. I think overall damage given should be at least as important as kills.

Maybe I am wrong, but one headshot sniper - seems OP to me. Hearbeat sensor falls in same category, but seems both teams can have it… both can have that crazy advantage.

Top Down view for spectators or shoutcasters could be a wonderful thing - like in Natural Selection. And an option so that players can be seen through walls.

Autopause - if someone of the teams gets disconnected

EV - its difficult to move around it, lag can ruin sometimes the movement. While you think you got in front of the EV, your not… but that you only see a little later - lol. Overall maybe the EV could serve as protection for players escorting it, having some extra defense on it - that would also justify its slow speed.
Right now, the EV is very difficult, when hidden behind it you can’t see much, and a sniper can mostly easy take you off, when you try to look somewhere, so you just have to crouch behind it.

Field ops airstrike abilities… seems to be very difficult to know how its going to effect the area. Seems like I would need to test each spot, and memorize it.

Molotov Cocktail - I really like this one, gives for some seconds a total stop of movement in that area. Seems a little OP.

Sticky Mines - seems OP, at the current settings, maybe 2 should be the limit.

Turret - that hitbox… I wonder where it is? Does it cover the whole thing?

Ironsight fov change - is there anyway to disable it changing the fov?

Weapons, very confusing as to which weapons does how much damage, and how much spread and if there is damage falloff or not… tbh I am confused!

FriendlyFire - since players can stand inside each other, it really needs a different sound when you hit your teammate. I surely killed at least one like this, I realized to late that I stood in a teammate - or well maybe he walked into me - no idea.

A really good and surprising thing for me, I can distinguish pretty good between the different mercs. Despite there being already 15 of em.


(Rex) #54

[QUOTE=ailmanki;464345]Well sorry for trolling…

I would like to see ingame voicechat. not the v-says, something like teamspeak. So that the icon flashes while someone is talking over hes head.
At least I got difficulties to distinguish people by there voice - well at least when I hear them for the first time… lol.[/QUOTE]

Yep, I would also like to see this feature for the game. Though unnecessary for comp.

Doesn’t seem op to me, because it requires skill. And heartbeat sensor for comp is like, already said several times in the past, nonsense.

Not a good idea, because it can be abused. Though a pause function in general is crucial for comp.

Lol, you seriously want that? Doesn’t make much sense to me, as this is one big purpose.

Absolutely agree. Wanted to write something about this topic after my next scrim. It’s a big issue at the moment that you have almost no feedback when you hit a mate. What I haven’t tested yet is if you are standing inside a mate and fire, do you still deal damage or does it harm your mate? If yes, this would be one major point in my opinion why teamkills happen pretty easily.


(ailmanki) #55

Well it requires a skill, which is more or less easy to learn, even quake3 you need more then one shot, unless you had quad damage. And DB is really much slower then q3.

Well Heartbeat sensor … hm yes good communication can replace it too, but maybe also only because when someone dies he can tell what killed him, and from where.

Hm didn’t thought about the potential abuse, seems true to better not have an automation going on.

Yes I totally hate it when my fov is getting changed. Unless SD manages to make the weapon “perfect” so that I will only ironsight, when I actually also could use a lower fov. But as it is, its great to start shooting from hip, and switch to ironsight in almost all situation. And even then, I think I don’t want a lower fov. I had a toggle for et so that my fov was different when crouching - but I ended removing it. I think I hate it so much, because it changes aiming.


(INF3RN0) #56

It would be nice to have a ‘pause prompt’ appear when someone loses connection during a match though.


(zeroooo) #57

A pause function per.team itself.would be nice


(Seanza) #58

Limited pauses per team would be good, yeah. 2 pauses at max. 5 mins each would be good.


(DarkangelUK) #59

Should there be 2 timeouts per team and a nominated referee is allowed to pause for as long as required?


(Seanza) #60

It’s already possible to pause via rcon, so I guess that counts.