Well sorry for trolling…
I would like to see ingame voicechat. not the v-says, something like teamspeak. So that the icon flashes while someone is talking over hes head.
At least I got difficulties to distinguish people by there voice - well at least when I hear them for the first time… lol.
I miss detailed stats, how much damage I did, and how much headshots. I think overall damage given should be at least as important as kills.
Maybe I am wrong, but one headshot sniper - seems OP to me. Hearbeat sensor falls in same category, but seems both teams can have it… both can have that crazy advantage.
Top Down view for spectators or shoutcasters could be a wonderful thing - like in Natural Selection. And an option so that players can be seen through walls.
Autopause - if someone of the teams gets disconnected
EV - its difficult to move around it, lag can ruin sometimes the movement. While you think you got in front of the EV, your not… but that you only see a little later - lol. Overall maybe the EV could serve as protection for players escorting it, having some extra defense on it - that would also justify its slow speed.
Right now, the EV is very difficult, when hidden behind it you can’t see much, and a sniper can mostly easy take you off, when you try to look somewhere, so you just have to crouch behind it.
Field ops airstrike abilities… seems to be very difficult to know how its going to effect the area. Seems like I would need to test each spot, and memorize it.
Molotov Cocktail - I really like this one, gives for some seconds a total stop of movement in that area. Seems a little OP.
Sticky Mines - seems OP, at the current settings, maybe 2 should be the limit.
Turret - that hitbox… I wonder where it is? Does it cover the whole thing?
Ironsight fov change - is there anyway to disable it changing the fov?
Weapons, very confusing as to which weapons does how much damage, and how much spread and if there is damage falloff or not… tbh I am confused!
FriendlyFire - since players can stand inside each other, it really needs a different sound when you hit your teammate. I surely killed at least one like this, I realized to late that I stood in a teammate - or well maybe he walked into me - no idea.
A really good and surprising thing for me, I can distinguish pretty good between the different mercs. Despite there being already 15 of em.