Competitions Tournament/LAN
I hope there will be Competition mods to have features setup as they wish, such as:
- Limit number of characters/classes a team can have active as they see fit, or not at all as determined by parties involved in hosting tournament.
If someone tries to respawn as a character that the maximum number is already active - it reverts them back to their previous character - or alternatively to the first available on their loadouts available. – If they have completely screwed up and none of the remaining loadouts are available to spawn as either, that is their own fault? 
- Remove the blue defusing progress bar visibility for Offense. Defense should be able to see the progress of their defusal, Offense should be able to see the progress of their explosives in terms of when it will detonate.
This would drastically change how objectives are guarded as well and teams would have to be smarter about it all - instead of being able to hide and pop out when they see a blue progress bar starting to progress and toss a nade, shoot the enemy etc.
To me, it makes little sense that you can have no line of sight on the objective and be able to determine that the enemy team is defusing.
For pub play, it seems fine. For competitive play, I feel strongly it should be removed.
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Spectator mode is noticeably laggy - even when spectating a player that has a 50ms or lower ping, their aiming is definitely not 100% accurate as to what they are seeing, but the camera view seems to be delayed in terms of where they are facing/turning their view to - and in consequence, what it LOOKS like they are shooting at.
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Speclock option - have spectators in game that you can specinvite/univite to watch your team’s perspective.
This will allow a team to substitute in a backup on the fly for events where a player disconnects, has technical issues, PC crashes, etc.
If a single team is spec locked, spectator free cam should be disabled except for admins, referees and shoutcasters which have been designated already.
This also leads into the need for a more in depth voting and timeout function (if there is one already, my apologies for not realizing).
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Be able to keep a competitive lobby open after a game ends, this way there can easily be ‘Best of 3/5/7’ games where multiple maps are played and the winner is decided upon, without having to play a game, create a new lobby, over and over again.
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Loadouts - for competitive play it makes sense that each team should have a level playing field going into the match.
In terms of loadouts, each team should have access to the exact same loadouts that the other team has - and it should not be dependent on who has this obsidian card, or who has that gold card.
Making all loadout cards available or forcing the defaults to be used will help solve this so it is not looked at down the road as a scenario such as:
“Team XyZ lost with default cards and team AbC had a gold Fragger and Proxy” in the match commentary/highlights.
- Spawntimes
Why do the offense and defense always spawn at the exact same times? Going into any stopwatch round you know exactly when the defense spawns and can setup any spawn camps accordingly. While this is great fun on pub servers, it is an oversight for competitive play.
Also, why does every map have 25 second spawn times?
Are all maps designed around this 25s criteria - or first designed then balanced around 25s? Why not have some maps where the defense spawns every 30 seconds, the offense every 20 - to make the job a bit tougher for the defense. Or even 30 seconds on both sides, or a map with 40s on defense and 30s on offense, anything to mix it up!
When a map starts, on a 0-59 second system it should be randomly determined what the next spawn time of the offense and defense will be and the timer starts from there with the countdowns. Then the offense and defense can do their own homework to find the spawn times out, and adjust their strategies accordingly if needed.
- “Press Spacebar to spawn” - Please add an option to just spawn automatically when you are in the next wave, having to press a button every, single, spawn - is a bit silly.
Thanks!

