competitive for execution


(Tayski) #1

Any plans to release competitive for execution too in the future updates?


(Sir_Slam) #2

I’d like that, but the normal MM que is fubar right now anyway.


(DMaster2) #3

I hope not. Personally i’d like to see as less focus on execution as possible.


(Tayski) #4

Execution is pretty fun when played properly. It gives more variety than just one gametype (objective is half of a stopwatch really, but same gametype).

Also it would help getting more players onto the game especially players from CS:GO and CoD series.

why do you not want to see it?


(DMaster2) #5

Execution is pretty fun when played properly. It gives more variety than just one gametype (objective is half of a stopwatch really, but same gametype).

Also it would help getting more players onto the game especially players from CS:GO and CoD series.

why do you not want to see it?[/quote]
Because i hate that game mode, i cancel every execution mission i get and i only play there to get my 500 daily credits bonus…


(sentimentalDime) #6

Execution is pretty fun when played properly. It gives more variety than just one gametype (objective is half of a stopwatch really, but same gametype).

Also it would help getting more players onto the game especially players from CS:GO and CoD series.

why do you not want to see it?[/quote]
Because i hate that game mode, i cancel every execution mission i get and i only play there to get my 500 daily credits bonus…[/quote]
@DMaster2
You should really give it a chance, i didn’t like it at first, but then it grew on me.


(DMaster2) #7

Sorry but won’t happen. I tested it in the last two test weekends and play it every day (only for the bonus). I hate that game mode and i don’t think i’ll ever change my mind on that. Generally game modes with only 1 life are garbage imho.


(Tayski) #8

So your reason is just personal taste…
you should try to play it with some of your friends and some tactics. Round based game modes with 1 life per round force a bit more of a tactical play rather than just rushing forward mindlessly. Don’t get me wrong it’s great to do that in stopwatch, but execution allows some variety of gameplay.


(HoopleDoople) #9

Don’t buy into the “Execution is more tactical” hype. Objective/Stopwatch actually allow for far more interesting and varied tactics to be utilized. You just have a much better chance of getting away with bad or nonexistant tactics when you can respawn.

Maybe if time to kill was lower like in Counter Strike, Execution would be highly tactical. But so far in DB it seems that effective tactics are little more than deathballing to or at the bomb site.

Really this just shows how badly we need functional competitive matchmaking. The couple of actually balanced competitive matches I managed to get into were the most intense, tactical, and fun experience I’ve yet had in DB. Unfortunately I had to wade through 20 competitive matches that were pure garbage for every awesome match.


(Guevara) #10

It would be awesome to join an execution match as a party


(Tayski) #11

[quote=“HoopleDoople;103992”]Don’t buy into the “Execution is more tactical” hype. Objective/Stopwatch actually allow for far more interesting and varied tactics to be utilized. You just have a much better chance of getting away with bad or nonexistant tactics when you can respawn.

Maybe if time to kill was lower like in Counter Strike, Execution would be highly tactical. But so far in DB it seems that effective tactics are little more than deathballing to or at the bomb site.[/quote]

I don’t see why you guys think like it has to be one gametype or the other.
I really like both and it’s good to switch from one to the other after a few games.

I’m not buying into any hype, I’m telling you it can be tactical especially if we could actually play it in competitive instead of in a public server where everybody rushes A with the bomb carrier leading the pack and dying instantly.

BTW you proved my point with that part of your comment in bold.


(wolvie) #12

Eeew. Execution. I hate it


(HoopleDoople) #13

[quote=“Tayski;104003”][quote=“HoopleDoople;103992”]Don’t buy into the “Execution is more tactical” hype. Objective/Stopwatch actually allow for far more interesting and varied tactics to be utilized. You just have a much better chance of getting away with bad or nonexistant tactics when you can respawn.

Maybe if time to kill was lower like in Counter Strike, Execution would be highly tactical. But so far in DB it seems that effective tactics are little more than deathballing to or at the bomb site.[/quote]

I don’t see why you guys think like it has to be one gametype or the other.
I really like both and it’s good to switch from one to the other after a few games.

I’m not buying into any hype, I’m telling you it can be tactical especially if we could actually play it in competitive instead of in a public server where everybody rushes A with the bomb carrier leading the pack and dying instantly.

BTW you proved my point with that part of your comment in bold.[/quote]

Let me clarify:

Bad or nonexistant tactics in Objective/Stopwatch isn’t going to lose you the round immediately like it would in Execution. But unless your team is stacked, it also isn’t ever going to win you the match.

The main reason I believe Objective/Stopwatch to be more tactical is because of the back and forth allowed by respawning. The offense has a naturally harder task, but many attempts to do so. This leads to the offense experimenting with all sorts of tactics until they can a successful gambit to overcome the defense long enough. The defense to try and hold for as long as possible, bending but not breaking to anything thrown at it.

By comparison Execution’s lack of respawn calls for simple tactics with the highest chance of success. Mistakes are punished so heavily that in pubs you can’t really attempt anything beyond deathballing (which is probably the optimal strategy anyway).


(Tayski) #14

[quote=“HoopleDoople;104028”]The main reason I believe Objective/Stopwatch to be more tactical is because of the back and forth allowed by respawning. The offense has a naturally harder task, but many attempts to do so. This leads to the offense experimenting with all sorts of tactics until they can a successful gambit to overcome the defense long enough. The defense to try and hold for as long as possible, bending but not breaking to anything thrown at it.

By comparison Execution’s lack of respawn calls for simple tactics with the highest chance of success. Mistakes are punished so heavily that in pubs you can’t really attempt anything beyond deathballing (which is probably the optimal strategy anyway).[/quote]

The discussion is not about which gametype is better or more tactical.
I’m asking about a competitive mode for execution for several reasons including the one in bold you’ve just mentioned.


(Rosskii) #15

Yeah, I didnt like execution at first because I didn’t understand the maps and they seemed too big. After I played a few times and learned the maps I realize it really is awesome. I love it and if I was to pick a game mode to play competitive it surely would be execution. There is no reason not to have it…


(SteelMailbox) #16

For what? Making the game even more like CSGO.
The game already borrows some features form that game, if they keep going that way we will get “CSGO ripoff” threads.
Just think about it, the necessity for headshots, the weapon skins, the weapon inspect, execution, things you can throw being 50% of the abilities. Last thing I need is them lowering the pace with AWP roaming around and people walking all over the place (Which is BTW a bind in the game over at the controls menu I am pretty sure).


(cordovanJive) #17

@steelMailbox Adding execution to the competitive pool doesn’t make rhe game more like CS, as the game mode itself already exists.

The game play is so very different. I love CS and I almost love DB, and I can tell you now, this game is noooothing like CS in terms of movement, tactics, etc. CS is much more strategically focused with no f2p aspects ruining it’s competitiveness.

DB is a different kind of game, despite the fact weapons work the same (only in the sprayinf aspect) everything else is pretty largely different. If anything I’d compare this game to tf2 (which itself is also a stretch.)

Bottom line- this is not CS, and the fact they have a similar objective based game mode doesn’t make it a copy of CS in anyway, even if added to the competitive pool. Execution (despite having a bomb and one life per player) does not play like CS’ premier bomb difusal mode.


(SteelMailbox) #18

[quote=“cordovanJive;104183”]@steelMailbox Adding execution to the competitive pool doesn’t make rhe game more like CS, as the game mode itself already exists.

The game play is so very different. I love CS and I almost love DB, and I can tell you now, this game is noooothing like CS in terms of movement, tactics, etc. CS is much more strategically focused with no f2p aspects ruining it’s competitiveness.

DB is a different kind of game, despite the fact weapons work the same (only in the sprayinf aspect) everything else is pretty largely different. If anything I’d compare this game to tf2 (which itself is also a stretch.)

Bottom line- this is not CS, and the fact they have a similar objective based game mode doesn’t make it a copy of CS in anyway, even if added to the competitive pool. Execution (despite having a bomb and one life per player) does not play like CS’ premier bomb difusal mode.[/quote]

Did I said it was a copy? No. I said that the more and more they introduce stuff from CS the more and more it will be compared to that game.


(CCP115) #19

He’s asking for them to just throw Execution into competitive.

That’s an excellent idea, some of you guys are getting way to jumpy over this. I love execution, but it’s more the fact of how simple it would be to add it to competitive, and also how much more tactical is in competitive, compared to any pub match ever.


(Xan) #20

not much players actually likes execution,its like making a fast paced shooter slower