Competitive Feedback Summary - June


(Bangtastic) #1

Its time for homework! Feedback Feedback and even more Feedback!!

So you guys dig deeper and did a lot of scrims, drafts, pugs pcw’s, training wars, or just wars;

Posts from everyone are welcome!!! Let’s get it started :smiley:

[ol][li]What do you like most about comp matches im DB? Is there something that makes competitive DB special?
[/li]
[li]What is your least and most disliked gameplay element on your list? What needs to be improved and how?
[/li]
[li]Is there something missing to enhance game experience?? What needs to be implemented? How can it change gameplay for a better experience?
[/li]
[li]How would you describe DB to alien (competitive) players from CoD, BF, CS, LoL, Shootmania…? Or what is the most equal game next to DB?
[/li]
[/ol]

//pls make paragraphs or points;
the shorter the better
no drama and no quote spam pls
everyone writes for oneself!
list can contain new points.
thx :slight_smile:


(ailmanki) #2
  1. Definitely the shoutcasting. To watch myself fail/succeed and getting that somehow commented.
  2. Respawning, starts with the depressing suicide, and ends with waiting in cycle without being able to spec my comrades. And second - knowing that a fallen player probably can still see me.
  3. Perfomance probably will fix the sometimes laggy feeling in movement. Not having played enough, and I am unable to differ due to slow comp.
  4. For me its ET from map design and objectives and BF3 for the rest, inclusive the laggy feeling mentioned in point 3

(potty200) #3

Question 1:

  • The best bit of dirtybomb for me is the team play aspect. While I do think there is slight improvements possible like revive shields being made more efficaint I do love the face that if you have a 3v2 situation it’s normally the 3 who win! Good inderviduals make only a slight difference. You can have someone on your team get 60 kills and still get spanked. Unlike ET where if you have one top aimer, he can camp 3-4 of you in spawn for a while enabling your team to wiz through the map quite quickly!

  • The map WhiteChapel. God damn we have had some sick games on this map. I thought that Camden was the best map u ptill we recieved admin to change the maps. Whitechapel has provided the best maps to play and spec by a LONG shot. Never one sided and always tight!

  • With such a big community using teamspeak, I would say that one of the best points for me right now is the community we have built on teamspeak. Without the noobs like Funk, Mustang and Mao I probably wouldn’t find this game AS entertaining as what I do now. I am not sure if VOIP will deliver the same feeling as you’ll always get the 12 year old saying stuff like “I wil medic your mum” or “How does your bum feel?” Therefore, I will probably turn VOIP off if it ever get impletmented!

Question 2:

  • For competitve style games I would like to see quite a bit changed. Firstly, the ghosts. I love them in public and think they are an amazing edition to dirtybomb. However, if someone is hiding in a decent spot killing your team. You can say exactly where he is because the ghost gives it away. This isn’t a huge thing for me but I think the debate should be brought up at some stage about them!

  • Spawn times / Spawn waves… I have banged my head against the way several times about these. In desperate need of a revamp and the full list of what I want can be found in my spawn waves post here: http://forums.warchest.com/showthread.php/36882-Spawn-waves-and-spawn-times-Part-19

  • Maps- particually London Bridge. It just is way too long and the EV is so clumpy and slow. If I had to play this in every other scrim it would depress me a great deal! I personally think competition maps should not be any longer than 15 minutes a round 20 at a REAL push.

  • Spectator more, as most of you know I made a topic a few weeks ago. Everyone seemed to agree with me on all the points and the topic died almost instantly because of it! :smiley: Topic can be found here: http://forums.warchest.com/showthread.php/36811-Spectator-Feedback-(Short-and-Sweet!)

Question 3:

  • Changing mercs in game, but we know that is coming.

  • Spectator mode features, again, we know thats coming!

  • Stats, I would personally love to see accuracy, headshots, damage given/recieved and most importantly GIBS. Gibs are by far the most important thing in DB right now. To not have them as a main stat is crazy! :smiley:

Question 4:

  • Easy to get good at, hard to master. A game that requires more teamwork than any other game you have ever played before. You can get 60 kills 5 deaths and still lose. It is ALL about the objective, nothing more.

(zeroooo) #4

you cant really give a real competitive feedback cause there are no real teams playing -.-

mixes / drafts / scrims are just a bit better organized pubbing, not more…

need more REAL Teams with tactics and teamplay to say more to the competitive way of playing DB


(INF3RN0) #5

The main take away you can get from draft/pugs is that manually respawning your team together is HUGE! This is why we need the traditional spawn waves + on screen timer because it makes the maps less frustrating when your pushing the obj with your whole team more often than not.


(Mustang) #6

1. What do you like most about comp matches im DB? Is there something that makes competitive DB special?
Teamwork and community.

2. What is your least and most disliked gameplay element on your list? What needs to be improved and how?
Maps need a lot of work. Can be improved by throwing blockouts at us let right and centre, for example a completely new blockout every 2 weeks then we can figure out which ones are fun and why then do more of what works.

3. Is there something missing to enhance game experience?? What needs to be implemented? How can it change gameplay for a better experience?
Advanced movement, crouch jump is a good start, more of things like this.

4. How would you describe DB to alien (competitive) players from CoD, BF, CS, LoL, Shootmania…? Or what is the most equal game next to DB?
With difficulty… infinite spawn waves of fast paced with multiple stages of differing objectives with a heavy emphasis on teamwork and class synergy against the clock, not pay-to-win, not who-sees-first-wins, not (much) backrape or spawn camping. At least that’s where I hope we end up, it’s on the way. EDIT: should probably mention FPS in there somewhere as well.