Comp leaver - too many


(bwort110) #1

In 6 of my last 13 comp games (yes i counted it) players leave the match, on my side or on the other side. Normally after e few minutes more player leave. In 2 games there wasnt any enemy anyomere and we were waiting that the clock ticks down…
When the enemy team leaves completely, game should be end after a few minutes.

The next thing is, why game starts with 4 vs 5? why doesnt the game stop the progress and u had to start over?

Its annyoing to play 1,2,3,4 vs 5 and its boring to play 5 vs 1,2,3,4

Best regards


(XavienX) #2

I believe starting with 4v6*, not 4v5, is a bug. But if someone leaves on your team, you get to leave without penalty.
This problem is often occurring due to the player number pool.


(Ardez1) #3

[quote=“XavienH5;59880”]I believe starting with 4v6*, not 4v5, is a bug. But if someone leaves on your team, you get to leave without penalty.
This problem is often occurring due to the player number pool.[/quote]

Currently there is no bug that would trigger it to start 6v4, as it cancels the lobby automatically.

As far as 5v4 goes, most likely somebody connected and then quit. It started because the game has a grace period for people to reconnect.


(immenseWalnut) #4

This probably has 2 reasons.

The first is the hacker element, and the second is the crappy mission element, that forces players to play in a mode they aren’t suited for and don’t enjoy, just for the sake of mission credits.

I will admit, I tried to complete a mission that called for a comp match, and I left at half time, because my team were so awful during the first round. I was super raging because of how bad they were. Didn’t spot any hackers, but a hack would have been pointless in a match where my teammates stood still, spraying and praying, being headshot repeatedly and not learning from their mistakes. And if that wasn’t bad enough, they had no interest in the objectives, which is what really wound me up.

Now I just cancel those ones the moment I get them. Silly idea from a dev team that seem more about random decision and player committee votes. If they don’t have it sussed, what chance do we have as a divisive community?


(Lumi) #5

[quote=“immenseWalnut;59889”]This probably has 2 reasons.

The first is the hacker element, and the second is the crappy mission element, that forces players to play in a mode they aren’t suited for and don’t enjoy, just for the sake of mission credits.

I will admit, I tried to complete a mission that called for a comp match, and I left at half time, because my team were so awful during the first round. I was super raging because of how bad they were. Didn’t spot any hackers, but a hack would have been pointless in a match where my teammates stood still, spraying and praying, being headshot repeatedly and not learning from their mistakes. And if that wasn’t bad enough, they had no interest in the objectives, which is what really wound me up.

Now I just cancel those ones the moment I get them. Silly idea from a dev team that seem more about random decision and player committee votes. If they don’t have it sussed, what chance do we have as a divisive community?[/quote]

Agreed, those missions suck. I even had a friend getting one of those although he was level 4 (not even access to comp yet).

But the fact that compettive gets unlocked at level 5 is just too early. Many players level 7 or 8 have still trouble playing their merc and definitely hadn’t had time to play every other merc through rotations, leading to lack of knowledge and experience which leads to them being completely stompped by higher level more experienced players.

I say removing said missions and increasing the minimum competitive access level to 10 would solve this issue.


(Old Man) #6

Play competitive with known to you people.


(SteelMailbox) #7

They should have a better punishment then being banned for a few hours.
Maybe take a fee of 500 C or something.


(squiid) #8

[quote=“steelMailbox;60024”]They should have a better punishment then being banned for a few hours.
Maybe take a fee of 500 C or something.
[/quote]

Then people who didn’t disconnect on their own, but their power went out etc are getting credits removed? I know 500 in a very small amount, but I don’t think removing credits from anybody is ever a good idea for leaving a competitive match.

I think the CS;GO system is good, where you get banned once for 1 hour and then if you get banned again over the next week, it goes to a day, then a week etc.


(Radford_343) #9

[quote=“steelMailbox;60024”]They should have a better punishment then being banned for a few hours.
Maybe take a fee of 500 C or something.
[/quote]

If there is something that will discourage new players to try out competitive mode it is imposing new penalties to players who leave early. The penalty system is flawed enough as it is. With players being receiving penalties due to crashing or simply not being able to accept game invites because of a buggy UI.

There needs to be more incentive to play competitive, not less.


(Yes) #10

[quote=“steelMailbox;60024”]They should have a better punishment then being banned for a few hours.
Maybe take a fee of 500 C or something.
[/quote]
Or perhaps more severe punishments for repeat offenders?


(bontsa) #11

Definitely as sQuiddle stated, as for the competitive matchmaking’s stability having harsher punishments straight away would be completely obsolete. I’m pretty sure everyone voting for that would have quite a different tone in their voice once they get week of ban or loss of credits after non-intentional disconnecting due PC crash, lightning strike, random connection error or pets/siblings/house ghosts dislocating or chewing router wire or similar off all sudden.

Rather a system that gradually punishes more and more if you keep on leaving should be put into place. CS:GO seems to make it so first one is 30min ban, next one hour or few, third day or few and so on until a 7 day ban. Not completely sure of how exactly, but they also “cool down” gradually? If you recover from 7 day ban and straight away quit again, you would get another few days ban instead of resetting to 30min onwards. But if you’ve played quite some time without losing your cool, you go back to half an hour.


(D'@athi) #12

Don’t forget there are many problems with competetive, and many more with the game in general. Especially the “leavers” directly on the beginning of the map, could have had problems while loading the map, disconnected, game crashed, etc.


(Fleshpound) #13

[quote=“Radford_343;60048”][quote=“steelMailbox;60024”]They should have a better punishment then being banned for a few hours.
Maybe take a fee of 500 C or something.
[/quote]

If there is something that will discourage new players to try out competitive mode it is imposing new penalties to players who leave early. The penalty system is flawed enough as it is. With players being receiving penalties due to crashing or simply not being able to accept game invites because of a buggy UI.

There needs to be more incentive to play competitive, not less.
[/quote]

Just make deserter penalty which is not discouraging like not allowing for using a Dirty Bomb for x time(firstly minute,then 10,15.20,30,40,60 and more by more deserting players).


(Dirmagnos) #14

Whole situation with competitive is rather absurd and mostly due to devs listening to all those wannabepro morons.
First of all, one of main reasons that is brought up, why competitive is in its curerent state, is lack of players in MM for comp. And at the same time, yet again, all those wannabes complain “raise comp level to 10, 5 is 2 low”. Where to frak do you think all those players is then suppsoed to come from ? To fill that half-empty MM pool ?
Or do you ppl expect that every player in DB just drools and dreams at night about how he will get to lvl5(or 10, or whatever) and get to play competitive. Talk about delusional.
Players should be allowed into competitive if not from getgo, but from lvl like 3, so that they would start getting used to it and play with low level players of the same skill bracket. By the time most of players get to any notable level they are alredy used with pubs and competitive is just another mode for them that gives them nothing, while having a ton of restrictions and penalties.
Second would be issues of balance and penalties. Why any1 would like to play mode, where you can experience exactly all the same things as in pub, but you cant just quit if things get hopeless, since otherwise you will suffer penalty. Then theres team balance issues on top of that. For some stinky badge, pff !
And third would be attitude of those same wannabes, who constantly cuss and curse every1 who dosnt do as they want. Who to frak appointed you to be a leader of United Blue Forces ?!

Whole competitive angle should be either completely open(and eventually it would level itself) or narrow oriented on clans and organized teams. Not current crap, where it floats somewhere in between, like shit in a water. And missions to promote mode… rly ? This was the best they could come up with. Currently it has an exactly opposite effect on population, where ppl make either fast runs thru competitive and just cancel it. In either case, their attitude towards that particular mode is dismissing and will only get worse with such "incentives"m becoming mode where they complete one mission, instead of mode that they actually play.
Sure, implemented more limitations and penalties, 99% of players wont even sneeze in direction of competitive in this case. There is simply no reason for them to go into all that trouble over nothing.


(Spahgooters) #15

This tends to happen to me as well. Seems like a good 50% chance that someone on either my team or the other will leave without saying a word and never reconnects.

I would expect this in a bronze and silver bracket but even in the gold bracket it still happens.

At this point I gave up on comp till the game comes out of Beta, maybe by then the match making system will have the kinks worked out and new policies will be implemented to further deter leavers.


(Ardez1) #16

[quote=“Spahgooters;60178”]This tends to happen to me as well. Seems like a good 50% chance that someone on either my team or the other will leave without saying a word and never reconnects.

I would expect this in a bronze and silver bracket but even in the gold bracket it still happens.

At this point I gave up on comp till the game comes out of Beta, maybe by then the match making system will have the kinks worked out and new policies will be implemented to further deter leavers.[/quote]

Honestly, I think more people need to start in low tier Silver. It seems like almost everybody starts in S1 or G5.


(Fleshpound) #17

[quote=“Ardez;60190”][quote=“Spahgooters;60178”]This tends to happen to me as well. Seems like a good 50% chance that someone on either my team or the other will leave without saying a word and never reconnects.

I would expect this in a bronze and silver bracket but even in the gold bracket it still happens.

At this point I gave up on comp till the game comes out of Beta, maybe by then the match making system will have the kinks worked out and new policies will be implemented to further deter leavers.[/quote]

Honestly, I think more people need to start in low tier Silver. It seems like almost everybody starts in S1 or G5.[/quote]

Honestly,i started on G5,because i was medic on competitive… the mvp one as team called(since i rescued everything from heavy attack waves :I)