[quote=“Amerika;84625”]How is somebody who is possibly cheating the fault of matchmaking? Also, you most likely aware that a players account level is not representative of actual skill. I know many people who played Q3 for years and years and simply never got above mediocre. Their account level, if it existed, would have been through the roof but they might not have been any better than you.
Also, the system tries to match people up who are of similar skill but if that isn’t possible or it will take too long it will throw anybody waiting together. It errs on the side of getting you a match faster than getting you a 100% well balanced match…which is something that has to be done due to the relatively small size of the ranked MM playerbase and overall population of DB.[/quote]
A ranked/competitive gamemode is a waste of time until you’ve built a large enough community to ensure quality games are created. Splash Damage has not done that. In fact, all hype they built for the game quickly died out.
Competitive is what it is. I’ve made excuses for it. That it doesn’t use player level. That a lot of us level 30 players did our placement matches when they game was overran with hackers, and now have to grind out of lower ranks than we belong in because we were put in matches we couldn’t win. That the community is too small to weigh quality over queue times. But honestly, competitive shouldn’t even be in Dirty Bomb. Matchmaking and ranks are wasted when your community is pitifully small and shrinking by the day. Forcing people who don’t give a shit about competitive to go in and get their asses kicked for 500-1000 credits is pretty counter-productive, too.
The more I think about it, I question if Splash Damage has any idea what they’re doing. Ah well, this game is gonna be ran out when games like Overwatch and LawBreakers launch, both of which feature much larger, competent development teams. Sure, they aren’t exactly the same as Dirty Bomb, but right now I’ll gladly leave whatever subgenre people put Dirty Bomb in to deal with a development team and not what seems to be five people…