Comp in this game is such fun...


(neverplayseriou) #1

Just played my first comp match, not really surprised me why comp in this game is dying.

Got linked to a lvl 33 (me being the highest lvl in my team with 17) and a lvl 8 with some nice wallhacks and aimassist, when I wanted to check if he had some cs go hours or vac bans his steam account didn’t even exist…

Great matchmaking lol


(Amerika) #2

How is somebody who is possibly cheating the fault of matchmaking? Also, you most likely aware that a players account level is not representative of actual skill. I know many people who played Q3 for years and years and simply never got above mediocre. Their account level, if it existed, would have been through the roof but they might not have been any better than you.

Also, the system tries to match people up who are of similar skill but if that isn’t possible or it will take too long it will throw anybody waiting together. It errs on the side of getting you a match faster than getting you a 100% well balanced match…which is something that has to be done due to the relatively small size of the ranked MM playerbase and overall population of DB.


(neverplayseriou) #3

It took the game around 1 and a half min to find me a match, I would’ve happily waited longer than that…

And when someone has over 600 hours in a game his lvl pretty much says enough.


(kibloy) #4

If you were level 8 or something, I’d understand your argument. But you need what? 100 hours to get level 17? That’s more than enough to learn the basics of the game. Another 500 hours won’t give you any unsurmountable advantage over an enemy who understands the game and can shoot straight.

Stop finding excuses for losing and take the opportunity to improve. That’s how you get better at the game.


(DadoPeja) #5

I dont see the point in playing competative right now, there are no rewards, ledders, mm is broken, nothing interesting about it.


(watsyurdeal) #6

Honestly…the most fun I’ve had playing was in competitive

The team sizes were just right, and really the games were actually pretty balanced once people stopped bitching and starting taking the game seriously.


(Ardez1) #7

If you were level 8 or something, I’d understand your argument. But you need what? 100 hours to get level 17? That’s more than enough to learn the basics of the game. Another 500 hours won’t give you any unsurmountable advantage over an enemy who understands the game and can shoot straight.

Stop finding excuses for losing and take the opportunity to improve. That’s how you get better at the game.[/quote]

Believe that is the law of diminishing returns.


(Harlot) #8

[quote=“Amerika;84625”]How is somebody who is possibly cheating the fault of matchmaking? Also, you most likely aware that a players account level is not representative of actual skill. I know many people who played Q3 for years and years and simply never got above mediocre. Their account level, if it existed, would have been through the roof but they might not have been any better than you.

Also, the system tries to match people up who are of similar skill but if that isn’t possible or it will take too long it will throw anybody waiting together. It errs on the side of getting you a match faster than getting you a 100% well balanced match…which is something that has to be done due to the relatively small size of the ranked MM playerbase and overall population of DB.[/quote]

A ranked/competitive gamemode is a waste of time until you’ve built a large enough community to ensure quality games are created. Splash Damage has not done that. In fact, all hype they built for the game quickly died out.

Competitive is what it is. I’ve made excuses for it. That it doesn’t use player level. That a lot of us level 30 players did our placement matches when they game was overran with hackers, and now have to grind out of lower ranks than we belong in because we were put in matches we couldn’t win. That the community is too small to weigh quality over queue times. But honestly, competitive shouldn’t even be in Dirty Bomb. Matchmaking and ranks are wasted when your community is pitifully small and shrinking by the day. Forcing people who don’t give a shit about competitive to go in and get their asses kicked for 500-1000 credits is pretty counter-productive, too.

The more I think about it, I question if Splash Damage has any idea what they’re doing. Ah well, this game is gonna be ran out when games like Overwatch and LawBreakers launch, both of which feature much larger, competent development teams. Sure, they aren’t exactly the same as Dirty Bomb, but right now I’ll gladly leave whatever subgenre people put Dirty Bomb in to deal with a development team and not what seems to be five people…


(LifeupOmega) #9

It’s why I stick to PuGs when I can, that’s closer to competitive than the game mode itself imo. Far more balanced, people know each other, good fun all day e’ry day.


(Amerika) #10

As an alternative you can go to www.dbn.gg. They do pugs that are sorted as well as possibly by player skill and typically try to include an in-game leader for each match. Making things pretty fun. If you don’t like MM ranked go try that out. They could always use more people.

It’s kind of like ESEA and the community is pretty helpful. DB nation also hosts open and invite cups for NA and Europe.


(sirjj) #11

I agree with this. Hopefully in the near future there will be something like this. I want to feel like I’ve accomplished something.


(Pecka) #12

I don’t understand how people doing solo queue expect some kind of fun.

I experienced this feature in like XX games, and it was never fun. Solo ques are good maybe for total masochists, and it does not matter what population size the game has.

It’s a team based game, find yourself some friends, joins some gathers on IRC, or as people posted try those different gather communities, or find yourself a clan. You don’t want to play in a team? Why the heck you started with team based shooter in first place?


(frolicsomeCrane) #13

About 70-80, let’s long shot it to 100 will get you down every basic idea around DB’s gameplay.

Around another 100 hours, so in total 200, will make you able to be able to somehow annoy everyone with the ALL Quickchat function.

Do that cuz the game gets boring with the same 5 maps and same 9 weapons on everyone, might as well find a way to KAWAIIIIIIIIIIIIII their asses or you’d be start KILLING FOR A DECENT SLICE OF PIZZA and in the end GIVE THE ASHOLES A NEW ASHOLE, AS*HOLE!

REFERENCESSSSSSSSSSSSSSSSSSSSSSSSSSS


(Harlot) #14

[quote=“frolicsomeCrane;84753”]About 70-80, let’s long shot it to 100 will get you down every basic idea around DB’s gameplay.

Around another 100 hours, so in total 200, will make you able to be able to somehow annoy everyone with the ALL Quickchat function.

Do that cuz the game gets boring with the same 5 maps and same 9 weapons on everyone, might as well find a way to KAWAIIIIIIIIIIIIII their asses or you’d be start KILLING FOR A DECENT SLICE OF PIZZA and in the end GIVE THE ASHOLES A NEW ASHOLE, AS*HOLE!

REFERENCESSSSSSSSSSSSSSSSSSSSSSSSSSS [/quote]

Shhhhiiiit. I’m at 400 hours and still terrible with Quickchat. Is that why I can’t get passed Cobalt 3?