Community Question: Preferred Period of History


(iwound) #21

WW II 1944 April, preferably on a Thursday around dinner time.

i cant be more accurate than that.

reason : normal nice looking houses, with normal doors windows. i like my kiiling to be done with a nice backdrop that i can actually relate to. ww2 with a qw type structure ie deployables. with the possibility of vehicles. they dont have to be inserted into all levels.

abosolutley no middle east or jungle.


(DarkangelUK) #22

They never asked what time period makes you like the game, they just asked what time period you prefer. It’s not exactly a complicated question…


(Humate) #23

It’s not the period what makes you like the game.

It is and it isnt.
For some people its all about immersion, the idea of the alien strogg race playing as a faction in the game breaks it.
Or to take a game based on WWII, a player might want to simulate or recreate the experiences in their mind, from the stories their grandfather told them when they were 5.

Then you have people that only care about gameplay.Playing a game based on the Vietnam War, might mean very campy gameplay, with a heavy focus on guerrilla warfare tactics. The games damage model might be so sensitive that it allows you to kill players with one bullet in the toe.
So a lot of it comes down to how much realism the dev wants to bring to the game, and whether the player likes that type of gameplay.

Then you have those in between. They are willing to play a game with say the strogg alien race as a faction because they value the game’s gameplay, but they will always play as GDF.


(Runeforce) #24

Anything not strictly bound to history could do :slight_smile:


(Christophicus) #25

Bullets are definitely my thing, I’m not a big fan of lasers. With that said, I’m open to pretty much any time period…but more so than a time period, I’m looking for originality in the setting and the story being told. If that can be done during WWII, great! If you need to create a brand new universe, not a problem!


(Susefreak) #26

Cold War, the soviets had such crazy tech. Would be great to see a shooter in the present where the soviets prevailed with some of their crazy tech ideas. (Just don’ t make the mistakes Homefront made).

Or maybe go the ETQW route, only with the Rage ip. It has quite the potential.


(Donnovan) #27

Near Future is awesome, couse we can positione our selfs well on the game and have the “new goodies” of the future.

Far future just trow your day-by-day on the trash bin. The transition life->game and game->life does not works well.


(light_sh4v0r) #28

Very difficult question. I think I would go with near future, but in all honesty a game can work equally well in every time period.
I like ETQW (near future), I like Tribes (far future), but historic games like W:ET are also fine. Just not modern, or you’ll get inevitable CoD/BF comparisons which you simply can’t win, even if the game is actually better.


(Miki) #29

As reported before: any time zone will do. A good story can be in any time. My suggestion: 2 litres of beer, 1 of vodka and see what the writers do after that amount of alcohol. :penguin:

They have the advantage that they can ‘play’ with the time. I’m going to give some examples

There was this one game (I don’t remember it’s name, I read it in some magazine) where you had some ‘time machine’. The game let you go to some time zones (like WWII) but you had modern (2020 or something) weapons with you (what explained why you were a super soldier).

Some other games (like metro2033 & resistance & even brink) have some disaster scenario and you play in (more or less current/modern) time, but some weapons & parts of the world are different. They can use ‘best of both’: use the stuff that people like in the current world, but with new weapons or new environments or …


(.Chris.) #30

Sounds like Timesplitters :slight_smile:


(iwound) #31

i think he means “Darkest of Days”

i wouldnt mind the old strogg jumpin through the slipgate to 1944 but then thats a case of been there done that, more of a mod.


(Slade05) #32

Any period, really, as long as it`s fun.
Near-future warfare that ARMA3 devs are pushing looks really interesting, not unlike GDF in ETQW.


(amazinglarry) #33

Sure you can. What region / time zone?


(deems) #34

I voted near future, because this frees the developers to include technologies that make game-play fun…that might be discarded as “unrealistic” (e.g., strogg-spawn hosts) if it were a more realistic setting such as WWII.

ET was fantastic though. But so was ETQW!


(JereManU) #35

World War II definitely.


(SockDog) #36

Voted: WWII

Talking about purely engagement here although I may stray a little hither and thither. :slight_smile:

Perhaps it’s because I find reading about the period enjoyable anyway but I just find WWII provides so many familiar references and materials that it is an excellent backdrop to a conflict.

But yes to asymmetric play. WII has unexplored angles and near-alternate realities that could be explored.


(tokamak) #37

WWII has the advantage of really specific classes and really elaborate (side)missions. Between ET, ETQW and Brink; ET had by far the most dynamic and malleable maps due to this.

In this setting you can lower the emphasis on the main objective and raise the importance of all the side objectives so that winning the map becomes a sum of stacked up mini-missions that grossly determine the outcome of the main objective. You can still have the parts in the map where both teams tend to converge on but outside of that it could just be a really fun mess of everyone having their own agenda.


(EnderWiggin.DA.) #38

I said other.
Time period doesn’t matter to me. What matters is that the weapons are balanced, fun, and there aren’t too many gimmick weapons/gadgets. For example scopes that let you see through walls, gadgets that let you spot other players, etc. Blech. For this reason I think WWII through Korean War technology is usually the best but it doesn’t really matter to me. This doesn’t mean I haven’t enjoyed games with those gimmicks, I just don’t prefer it.

Honestly, if a dev wants a get out of jail free card, then put the game as a parallel civilization in a distant galaxy. You can pick any level of technology and write the history any way you want. Hell, you could even start with old tech and evolve the story over 200 years if the series took off, progressing the gameplay as you wanted (like BF I guess). Then nobody could argue that your M-16 model is missing a flange on the doohickey so it’s not accurate. You could even make your species reproduce asexually and avoid the problem of female models and corresponding threads all together. It might be worth it, just for that.


(taw_m0nsta) #39

I recently played Quake4 for the first time and I liked the futuristic details of pretty every structure very much. Can’t wait to see a ETQW2 in a +/- 20 year later situation having battles on earth and going out of earths atmosphere to infiltrate and do objectives that will self destruct the Strogg ships. I rather prefer dirty. scratched, heavily damaged and the abandoned look then going back in time. Going the futuristic way gives designers en developers so much more freedom and options to do experimenteel things that one ever done before instead of trying to achieve something from the past which forces the makers to make something which is already been done hundreds of times already. Doesn’t mean it has be laser canons coming from every GDF weapon but a short usage 20.000 volt teaser vs the Strogg agressors lightning gun would be nice :infiltrator:


(light_sh4v0r) #40

You could even make your species reproduce asexually and avoid the problem of female models and corresponding threads all together. It might be worth it, just for that.

lol, that’s good forward thinking xD