Community Question: Mines and Friendly Fire


(-iWi-) #21

Wrong , completely wrong. The team who charge the mines has got some “bip bip” to don’t explode their own mines ( logic !!!)

Deployable explosives can only be triggered by enemies but will damage anyone nearby, including players on my team.
this is the right one , realistic one !

:wink:


(UJERebel) #22

Hmm, so if you know where a mine is, you can just walk over it without it exploding?
Didn’t know you’d get HoverFeet when you know the placement of a landmine ;s


(DarkangelUK) #23

The expectation is if you know where a mine is, you would step over it without setting it off, do you need it explained to you in game form to make it believable? I’d rather believe that my char knows where the mine is and steps over it each time because he’s not a complete potato. You could turn it into a mini-game and have a quicktime event where walking over a mine is a task in itself, but really why not give him the benefit of the doubt and for once make a team mate not a complete moron?


(Humate) #24

Hmm, so if you know where a mine is, you can just walk over it without it exploding?

Mines in etqw are visible and they beep as well… they can be placed on nearly every flat surface.
If the enemy steps on a proxy mine, staying on it wont make the player safe. :wink: like it does in et or even brink. It will kill the player.

Friendly players can step on them and they wont trigger, but if the enemy OR team-mate throws a nade the splash damage will trigger the mine. This mechanic allows engineers to destroy deployables with relative ease - they place 3 mines unarmed on the deployable, right click underarm/sticky nade throw on the mines and the deployable melts…


(UJERebel) #25

I would suggest just let the player jump over it. Using the jump button. Can you imagine: 2 opposite players chase eachother down into a minefield of team A. The player A just keeps on running trough 1000 mines looking backwards and shooting, while the other explodes at the first mine :s
Seems unfair to me :s (I only know W:ET like mentioned before)


(Miki) #26

I’m surprised how many people say ‘it’s more realistic’. It’s a GAME. You don’t want realism. You want fun Gameplay. Realism would be that you take one shot to the leg and you are out.
Look at Quake games, for instance. They aren’t realistic at all, but they were fun!


(UJERebel) #27

It depends on the game. W:ET was very realistic in my eyes, normal people and normal weapons and normal enviroments.

I completely agree with “They aren’t realistic at all, but they were fun!” But look at W:ET, it’s pretty realistic and fun…


(Humate) #28

rebel: This is how it worked in etqw -

Mines are no longer restricted to mineable terrain as in W:ET. It seems that the biggest mental shift people can make is that you can find mines on anything, including walls, Forward Spawns, and Objectives. They are visible and are also destroyable with anything explosive.

There are two types of mines: proximity and trip. When planting mines, you select mines (6) then can use Mouse1 (_attack) to place a Proximity Mine or Mouse2 (_altfire) to place a Trip Mine. Trip Mines are activated by an enemy tripping the beam of light and explode immediately. Proximity Mines blow up when an enemy comes close enough, but give off a little audible beep and give an enemy some warning before they go off.

Both types of mines can be destroyed by any type of explosive weaponry as well as EMP/Scramble grenades.

Even unarmed mines will explode. Throw mines onto the ground near enemy vehicles or turrets and do not arm them. Then throw a grenade at the unarmed mines and this will result in a bigger explosion which will help conserve your ammo.

So say there were 1000 mines on the objective… and the entire enemy team were shooting at your team while standing on these mines - ONE nade from you would kill the entire team. This is why people dont stand next to or on their own mines in etqw.


(Dormamu) #29

i voted for - Deployable explosives can only be triggered by enemies but will damage anyone nearby, including players on my team.
Regarding the “is more realistic” or “is a game” we should bare in mind that we have the smart weapons on the market, you only need a microchip implanted under your skin to make a firearm only usable by you. Is not hard to imagine that this could also be used on mines/vehicles/etc. to limit the friendly fire casualties.


(Snotling) #30

Enemy triggered and friendly damage. ETQW 's mines are realistic and fun, should be the same for your next game. :slight_smile:


(phoen1x) #31

It’s a freaking game, not real world. QW mines ftw, can’t remember if ET mines were triggered by team mates.


(tokamak) #32

ET mines were triggered by everyone and everything.


(Patriotqube) #33

In most mods you can choose who is able to trigger them

I like it that way


(tokamak) #34

Yeah but ‘let players modify it themselves’ isn’t an interesting result for a poll.


(BioSnark) #35

If friendly fire is on (as it should be) mines should also deal friendly damage but not be triggered by friendlies. Also, invisible mines are… unwelcome.


(Humate) #36

Exactly, keep everything consistent and clean. :slight_smile:
Also when mines have been invisible, it was often to compensate for another class’ general lack of impact.


(BlAcky) #37

I chose for Deployable explosives can be triggered by anyone - including friendlies - and will inflict damage on anyone nearby.
It’s the most realistic, but the team should have intel about friendly mines and such (mineflags in W:ET).


(attack) #38

i prefer the way of mines in w:et . the mainreason for this is that mines are be used to block a way but the defenders can simply path them it will give them a big advantage . as example a defender rape the enemy team from distance the attacking team hurt him and go for the kill he simply path the mines enemy could not path or will die it would be extremly annoying when that do 2 medics which also can revive each other . im also not a friend on indoor mines because in close corridor fights the team should stay togehter but when they ran in a line and walk in mine near full team down 1 grenade would finish the rest . also must the defenders think about where they plant, on puplik =less spam .


(DarkangelUK) #39

[QUOTE=BlAcky;394860]I chose for Deployable explosives can be triggered by anyone - including friendlies - and will inflict damage on anyone nearby.
It’s the most realistic, but the team should have intel about friendly mines and such (mineflags in W:ET).[/QUOTE]

Depends how ‘realistic’ you want to go, if I know where I mine is by a marker etc, realistically I can step over it without having to walk around it giving it a wide berth. Setting every single mine off that I step near when I know exactly where it is isn’t at all realistic to me.


(attack) #40

hmm i disagree i would say nobody would in real run through a friendly minefield