Would indeed be awesome. But ‘let the modders figure it out’ isn’t much of an answer. I’m sure the modders would be eager to hear everyone’s idea on how to accurately measure skill just as much as SD does.
Community Question: Measuring Player Skill
In ET it’s KD-ratio. It doesn’t matter if a team is full of well-meaning engineers if they get slaughtered all the time.
The bridge on Fueldump is a good example. Engis often behave like cows on their way to the bolt-gun.
Players rarely have a high KD-ratio unless they understand the game well already. Battle Sense is not the best balance-indicator.
The amount of engineers you kill still doesn’t matter if that bridge gets blown in time. Focusing on K/D means you’re ignoring all the engineers risking their lives to get that bridge blown, which in the end, is what really counts. That’s why you need a system that recognises all the efforts revolving that objective.
Question asks what you think is the most important stat (singular) for measuring skill.
Someone posts what they think the most important stat is.
Tokamak posts telling them their opinion is wrong
Rinse/repeat for everyone answering the question.
((Amount of characters in a name * Amount of unique colours in a name) / Player rank) * Pi = Player skill.
If people can’t appreciate discourse then surely a discussion board isn’t the right place for them.
Well I liked Tokamak’s reply, being a engineer which to often gets blown all over the place, I would appreciate a bonus for my sturdiness.
Besides - How to measure the invaluable value of a forums post?
Oh I appreciate a good post, but really all he had to do was link you to all of his previous posts because he hasn’t said anything new for about 10 pages now. That’s not discourse, it’s purely repetition.
Unfortunately, most are not going to read it all. So he has to rinse and repeat if he wants an aswer to his thing.
Ok he could have quoted himself, that would have made is point even stronger.
Nah, he’s just the perfect example of someone too eagerly proselytizing Not quite figured out if he’s trying to impress the devs, boost his post count or just wants attention.
I don’t mind though. As long as the arguments are left on the table they’re worth repeating. This is an incredibly important aspect of tactical FPS’s so let’s get this right.
Yes, and we’ll get there much quicker if pride is taken off the table.
Thats more a indicator of how bad your team is, rather than the player getting all the engie kills.
The highest skilled player on the server, is still the highest skilled player regardless of the result.
I think the outcome should weigh more heavily than in previous SD games. But sure, it’s not the result but the extend to which a player contributed towards that result that ultimately matters. Then factoring the result afterwards only means the collection of tangible handlings becomes more accurate and makes playing to win all the more rewarding and apparent in the score.
I’m not sure if you’ve noticed but the last dozen of your comments in this thread bar a few exceptions have been rather hostile. I can take anything, it’s just that it adds so much white noise to a discussion.
Usually the better engineers actually clear the area first and then do their job. There are rare exceptions where for example the bridge/tank/something is nearly repaired and there’s a point in going lemmings and blindly charging to finish it. But normally area control is what matters most.
I think the outcome should weigh more heavily than in previous SD games. But sure, it’s not the result but the extend to which a player contributed towards that result that ultimately matters. Then factoring the result afterwards only means the collection of tangible handlings becomes more accurate and makes playing to win all the more rewarding and apparent in the score.
The highest skilled player is still the highest skilled player regardless of result, regardless of effort, regardless of impact.
If skill doesn’t manifest itself in impact then it’s absolutely without any value. The most skilled player could be playing exclusively singleplayer or may not even have ever heard of the game at all, doesn’t mean he deserves recognition.
Still, if K/D is all that matters then doing anything else that doesn’t involve killing or surviving is seen as a burden. Yes, highly valuable players often happen to have a high k/d as well, but it doesn’t necessitate being a valuable player so lauding that exclusively provides a very wrong incentive for players who want to top the ladder.
The outcome can have absolutely no reflection of the skill used to get there… therefore it’s no indication of a players skill what so ever. The discussion is regarding measuring player skill, the outcome has no reflection on an individuals skill when the entire team have an effect on that outcome. Once again we’re back to you suggesting that the entire team can effect how a single players skill is calculated which is utter nonsense.
I’m not sure if you’ve noticed but the last dozen of your comments in this thread bar a few exceptions have been rather hostile. I can take anything, it’s just that it adds so much white noise to a discussion.
By that comment i’d say you can’t take anything. Someone overbearing in a thread can get rather annoying, constantly trying to control the discussion and not allowing others to have their own its quite frankly obnoxious and just as damaging as ‘white noise’. It’s almost like you’re scared a solution will appear that didn’t involve you and you want to make sure you’re involved in everything one way or another… very evident when Senethro and Shiro were making headway and you shoe-horned yourself into that one. I think you need to grow up.