[QUOTE=Humate;403831]SD already kind of does that with their dynamic spawn times.
The longer it takes to complete an objective the quicker the spawn.[/quote]
I don’t think this goes nearly far enough to balance matches.
Exactly, and it should be open to interpretation.
Such interpretation is a double edged sword often resulting in full frontal lobotomies.
Skill ranked games = fun but challenging
Skills ranked by a formula set by the developer? Skills that can be manipulated? Ranking reliant on a large pool of players to be effective?
I dont think its wise for the dev to ignore them completely.
Only as a matter of commercial appeal. Not seeing your K/D or XP shouldn’t affect your ability to enjoy a multiplayer class based objective FPS now should it?
I have no qualms with players getting aroused over -xp/score/stats/medals/etc
Provided that the game itself is brilliant, I see no reason why these people shouldn’t be able to herp derp.
And if the game’s brilliance is impacted by either the players herp derping (maybe even not to a degree to warrant a kick but still frustrating) or it being designed around the need to encourage that derp ti werp (playing barbie). Which of course brings us full circle to building a game around XP to facilitate this and then spending hundreds of hours trying to make the XP system work enough that it doesn’t ruin the underlying game.