Brink to me is the best multiplayer FPS you could make and I’ve played ALOT of multiplayer FPS’s. Then again if I didn’t think so I wouldn’t be on this site unless I was sucking ET’s dick or Brink’s.
Make another Brink, but with new everything. At the very least keep the SMART engine.
Good luck SA. Hope to see another great game and hope RAD soldiers will be decent fun.
Community Question: Genres of Choice
[QUOTE=xAeroAtlas;408203]Brink to me is the best multiplayer FPS you could make and I’ve played ALOT of multiplayer FPS’s. Then again if I didn’t think so I wouldn’t be on this site unless I was sucking ET’s dick or Brink’s.
Make another Brink, but with new everything. At the very least keep the SMART engine.
Good luck SA. Hope to see another great game and hope RAD soldiers will be decent fun.[/QUOTE]
Good luck Sash Amage!
If this is not a troll account I’ll eat my flame posts…
[QUOTE=lakersforce;408266]What the ****'s MOBA?[/QUOTE] Massively Online Battle Arena.
Example: League of Legends
SPLASHDAMAGE - What’s up? :rolleyes:
Why this poll? But if you really know exactly what we want?
- Many players from ET:QW are former ET-player
- Many players from BRINK are former ET-player
- Many RTCW players now play ET
- Tens of thousands players are still loyal to ET
Why do you do it so complicated when the answer is so close?
Why reinvent the wheel when you can improve it?
Sometimes is the simplest and most obvious, even the best!
Why is there COD 1,2,3,4,5 etc.? Why is there BF1,2,3, etc.? and many others
The risk to create a new game is much bigger and costs more money than making a good game (ET) even better
so…
I expect to the 10-year anniversary of ET, the message from you: “SD starts working on ET2 !”
(I have voted “shooter”)
greetz
Is not going to happen for reasons outside SD’s control. SD doesn’t own the rights to ET, they could do it but they prefer to be independent.
They also don’t own Brink but Brink is a spoiled title anyway so that’s not a problem. In any case, with Paul’s ambition for vertical integration SD is going to have to come up with something else.
It doesn’t necessarily have to be branded ET and I wouldn’t discount SD Bethesda turning down a brown envelope stuffed full of cash if SD was to want to licence it anyway. As I mentioned before, SD floating the concept as a kickstarter is probably a better option for them because despite everyone saying they want ET2 the reality is that even if SD delivered, it would still be met with criticism by the existing userbase and scepticism by the CoD massive.
I am playing…
Killing Floor
Left for Dead I & II
Dead Island
Pay Day - The Heist
First 3 are Zombies coop games.
All are coop multiplayer games.
I dont play the Versus game type in L4D I & II.
going away from etqw is a mistake in my point of view. i will try to explain why, with considerations from 3 games (the ones i know):
1st - counter-strike
everybody is suposed to know how this game is played. but if you ask them: mouse acceleration or no acceleration ? you will come to the conclusion that there is no optimal solution. and this fact is the base for the beaty of it.
2nd - wolfenstein:enemy territory
again, well known game. simple question: what is more important, xp or kills ? you will get everybody arguing without getting to a final conclusion. so, again, you have no optimal solution. and you may add the question made for counterstrike without reaching any conlusion also.
3rd - quake wars:enemy territory
adding to the fact that the questions made before still have no optimal solution, there is another one to add here. crt or plasma screen ? is those previous games you knew the crt screen was better, even if you would get smaller sizes/resolutions. but now, having a higher screen size (and higher resolution) can really improve vehicle handling. so, like before, no optimal solution for this one also.
3 questions, with 2 possible answers for each, and you get 8 total possiblilities (2^3). meaning any etqw player falls into one of those 8 categories.
its like the player DNA, something you cant change (screen) or will not change (acceleration, and xp vs kills).
and you cant really say that one type is better than other. it depends of the game situation.
I share the opinion with this edxot guy.
1st - counter-strike
Everybody who knows this game is supposed to know it. But if you ask the terrorists: A or B spot?
You will come to the conclusion that there is no optimal solution. And this fact is the base of CS.
2nd - wolfenstein:enemy territory
Again, a game all ET players know. Simple question: What is more important, looking at your rank or doing objectives? You will get everybody arguing without getting to a final conclusion. So, again, you have no optimal solution. and you may add the question made for Counterstrike without reaching any conlusion also.
3rd - territory quake: enemy wars
Adding to the fact that the questions made before still have no optimal solution, there is another one to add here. Small speakers or 10.1 surround system ? In those previous games you knew the small speakers were better, even if you would get cheaper ones. But now, having a 10.1 Surround System (and 3000€ less in your pocket) can really improve mine handling. So, like before, no optimal solution for this one also.
3 questions, with 3 possible answers for each, and you get 7 total possiblilities (2*4). meaning any WoW player falls into one of those 9 categories.
It’s like the player RNA, something you cant change (yourself) or will not change (your mind).
And you cant really say that one type is better than other. It depends on the game size.
rex, how many trolls have you made this week already ?
and now, all this work because of me ?
i am touched
[QUOTE=lakersforce;407427]Currently playing: Enemy Terrirtory: Quake Wars…because it’s just too damn good! (Ps. Join Taw ).
Xonotic is also fun.
Previously I was into World of Warcraft.[/QUOTE]
Too play Xonotic with my CF mates (Drealor and SnaKe), pretty fun and fast game.Also play sometimes BL2.
[QUOTE=edxot;409169]rex, how many trolls have you made this week already ?
and now, all this work because of me ?
i am touched[/QUOTE]
I guess the same amount as you.
[QUOTE=edxot;408892]going away from etqw is a mistake in my point of view. i will try to explain why, with considerations from 3 games (the ones i know):
1st - counter-strike
everybody is suposed to know how this game is played. but if you ask them: mouse acceleration or no acceleration ? you will come to the conclusion that there is no optimal solution. and this fact is the base for the beaty of it.
2nd - wolfenstein:enemy territory
again, well known game. simple question: what is more important, xp or kills ? you will get everybody arguing without getting to a final conclusion. so, again, you have no optimal solution. and you may add the question made for counterstrike without reaching any conlusion also.
3rd - quake wars:enemy territory
adding to the fact that the questions made before still have no optimal solution, there is another one to add here. crt or plasma screen ? is those previous games you knew the crt screen was better, even if you would get smaller sizes/resolutions. but now, having a higher screen size (and higher resolution) can really improve vehicle handling. so, like before, no optimal solution for this one also.
3 questions, with 2 possible answers for each, and you get 8 total possiblilities (2^3). meaning any etqw player falls into one of those 8 categories.
its like the player DNA, something you cant change (screen) or will not change (acceleration, and xp vs kills).
and you cant really say that one type is better than other. it depends of the game situation.[/QUOTE]
Well I have the “solutions”.
- Players with mouse acceleration in CS are probably “casual players”.
- XP is nice to have to gain unlocks but you can’t win the game without kills.
- Type of screen doesn’t matter as long as it has a high (120+) Mhz.
[QUOTE=tokamak;407371]… Every unit that survives a fight comes back stronger and stronger. A levelled up unit is worth so much more than the mere resource cost, losing it really feels like a punch in the stomach.
That’s the kind of concept I’d like to see more in shooters. If a player grows and becomes stronger while alive then it truly feels like he lost something when he dies. It really puts more tension and emotion AND need for teamwork in a game.[/QUOTE]
good point