To enjoy playing a game Friendly Fire is a must. It is so lame and unfair to the enemy if my team can walk over my landmines and not set them off or advance on the enemy while my artillery or airstrike is clearing the area. Besides we are playing on a present day battlefield or a WWII battlefield and there is no weapon that can tell the difference between the enemy and your team.
Community Question: Friendly Fire
I am red/green colourblind, and I find it really difficult to differentiate between teams. Especially at long distance, before the outlines get drawn.So FF just makes the problem much worse.
If the developers read this: is there any way you could add an indicator of who’s who, like the triangles above the heads in Enemy Territory? It’s not an uncommon problem - it’s about 1% of the male population that are colourblind.
Thanks
Thought you could change the colour?
On all the time please.
I remember in ET with some servers that had it off, teams would nade their engineers over the walls and stuff to win early, can grief just as much with FF off, just in different ways.
Im curious as to why clan matches are mentioned in the poll.
Clearly FF will always be on in competition regardless of what people want in this thread.
Should FF be on in pubs?
Answer: Yes
Should there be an option for FF?
Answer: Yes*
Should FF be on by default?
Answer: Yes (unless you are making Brink II, in which case i wont buy it anyway)
*You could have an ELO skill system, that allows the lower skilled players to play on servers with config settings that suit their needs. When they go to the server browser they will only see “Bronze League Servers” which will always have things like FF off. That way the “pandering” doesnt effect every single player out there that wants a skill based game.
** oh wait you guys tried to do that already, my bad.
My choice was:
Always on (both in public and clan matches)
The reason why I picked up it was because I love ETpro because it has Friendly Fire enabled always
and there is nothing better to make team kills,healing teammates and getting kicked for team killing.
So I would like to see same thing in new Splashdamage game or update for game…
Good luck!
Therefore team-indicators only. Shoot whatever doesn’t have an arrow over its head. Simples.
Voted for: Off in public matches and on in clan matches
I personally don’t matter if it’s on in public matches as well. But it totally depends on how many players can be in a game. For instance more then 30 players in a small environment (goldrush for example) with friendly fire enabled would be a big teamkilling fest. Especially with mortars/arties/airstrikes/mines/riflenades/panzer/disguised cvops.
But I think it should be a server side option, just like ET, were you could vote for FF to be enabled/disabled.
Mac, our UI Programmer, happens to be colourblind. So we’re now extra sensitive to this issue!
I always had this addiction “trigger happy”, struggled for many years until i found this miracle medicine “FF On” and his counterpart “kickvote for multiple tk”.
I have been cured, Thank You “Friendly Fire ON” for giving me back my health!
Allways on (+ option for server admin)
Ofc that depends on the kind of game, I guess we are talking about an ETish game here, if you have a game like CoD where you don’t have a medic and can control a flying battleship it’s a bit different.
Always on, but admin configurable.
I never had a problem with friendly fire or team kills in Quake Wars except for once or twice. A complaint system made it easy to kick someone who was obviously griefing.
Team kills occasionally created some comical deaths that were obviously accidental. Firing a clip into a friendly without doing damage also breaks immersion imo.
Especially with the big artillery and air strikes the friendly fire simply was a necessity. To be able to construct objectives inside such strikes with impunity would be incredibly broken.
[QUOTE=AO;388046]Always on, but admin configurable.
[/QUOTE]
Exellent to hear that from AO : )
I must say that there was a teamkill competition in Wolfenstein:Enemy Territory called Rockit TK Competition.
Here are the videos sumbited:
http://www.own3d.tv/video/24040/Ati__TK_for_Rockit_TK_Competition skip to 0:23,you ill see it :X
http://www.own3d.tv/video/24020/destiny_TK_for_Rockit_TK_Competition
http://www.own3d.tv/video/24031/KAMZ_TK_for_Rockit_TK_Competition
As you can see without friendly fire the game isn’t that fun anymore : )
You prompted me to watch this again - http://www.own3d.tv/video/11136/IVANVODICK_69_-_Make_With_Game
so many irl lols
I vote for the option to be able turn it on/off, but I think it ought to be on all the time by default. If it should ever be turned off, then I might only find large pub environments suitable. If there’s less than 10 people per team and not a ton of spam, then FF should be manageable. For the most part people just don’t like the tards on their team in pubs who TK them with rockets/vehicles/grenades/etc. Otherwise FF is a very good mechanic to keep, and not because it’s “realistic” lmao…
I am definitely a friendly fire ON kind of guy. It forces players to consider more options instead of just indiscriminately shooting at things. The most frustrating game experiences I had in games like ET is when Friendly Fire is off, and it was impossible to get by Arty/Flamer/Grenade spam with no penalty to the team doing it. I feel like it brings the level of competition down several notches.
FF = Always On Forever