I think the poll is biased
You think the poll is biased?
Say it aint so!
I think the myth that high damage games are campy is just that, myth, usually perpetrated by people who don’t play those sort of games.
Nope.
I think the poll is biased
You think the poll is biased?
Say it aint so!
I think the myth that high damage games are campy is just that, myth, usually perpetrated by people who don’t play those sort of games.
Nope.
I like high player health and accurate but low damage weapons with no need for iron sights.
[QUOTE=Humate;386318]
Nope.[/QUOTE]
*Humate casted the spell: Sit down and STFU!
*Critical hit!
*Enemy has been slain
To OP:
You understand incorrectly. Console gamers are perfectly capable of aim-based shooters, one just needs to adjust to the controller and set the sensitivity at max.
Tactical shooters, (COD/BF soft-core; GR/SC hard-core) require knowledge of the combat. If you calculate the radar in your equation, strategy is the way you chose your battles/cover, not the dice. This is why Run ‘n’ Gun (UT, Quake) players aren’t succesful in those games, unless they’ve got host advantage or n00b enemy players.
Splash Dammage and very few other developers succeed in combining the two flavours in one game, albeit the choice of play-style is slightly pushed towards R’n’G because of the SMART system.
@Humate, COD isn’t high damage, the SMGs do similar damage to ET and have a very short drop off (specifically in Black Ops you’d typically only receive 20hp damage from an SMG more than a few metres away).
What makes COD campy is the game mode. In an objective game you all have to go somewhere to find someone to shoot. In CTF, DOM (and to an extent in S&D because you only have 1 life per round) it’s viable to stay where you are and let the other guy come to you.