Community Question: Damage Model


(Humate) #21

I think the poll is biased

You think the poll is biased?
Say it aint so!

I think the myth that high damage games are campy is just that, myth, usually perpetrated by people who don’t play those sort of games.

Nope.


(tangoliber) #22

I like high player health and accurate but low damage weapons with no need for iron sights.


(INF3RN0) #23

[QUOTE=Humate;386318]

Nope.[/QUOTE]

*Humate casted the spell: Sit down and STFU!
*Critical hit!
*Enemy has been slain


(Nosferatu) #24

To OP:

  1. You understand incorrectly. Console gamers are perfectly capable of aim-based shooters, one just needs to adjust to the controller and set the sensitivity at max.

  2. Tactical shooters, (COD/BF soft-core; GR/SC hard-core) require knowledge of the combat. If you calculate the radar in your equation, strategy is the way you chose your battles/cover, not the dice. This is why Run ‘n’ Gun (UT, Quake) players aren’t succesful in those games, unless they’ve got host advantage or n00b enemy players.

  3. Splash Dammage and very few other developers succeed in combining the two flavours in one game, albeit the choice of play-style is slightly pushed towards R’n’G because of the SMART system.


(Humate) #25
  1. Nope. Comment wasn’t directed at console players, its a comment based on designing aim based games for console. Whether you set your sensitivity to max, and your auto-aim is switched on is irrelevant.
  2. Let me get this straight. You “calculate” radar in your “equation”? When you extrapolate the radar data, do you ever think to yourself - damn this takes enourmous amount of skill and effort? No. The point still stands. You pick an area - you point, you wait for someone to run past and you shoot. Theres no strategy - its basic common sense.
  3. Oh I didnt know that, thanks.

(Kendle) #26

@Humate, COD isn’t high damage, the SMGs do similar damage to ET and have a very short drop off (specifically in Black Ops you’d typically only receive 20hp damage from an SMG more than a few metres away).

What makes COD campy is the game mode. In an objective game you all have to go somewhere to find someone to shoot. In CTF, DOM (and to an extent in S&D because you only have 1 life per round) it’s viable to stay where you are and let the other guy come to you.


(Humate) #27

@kendle Ive casted the spell