Both from ET:
-
Medic
-
Engineer
Why did you enjoy spending time specialising with this class/setup? What was it that made you prefer it over other possible specialisation?
[QUOTE=bishy;476424]Both from ET:
Medic
Engineer[/QUOTE]
[QUOTE=Nail;476434]1- W:ET engineer
2- F/Ops[/QUOTE]
[QUOTE=n4ts;476317]I don’t think I can answer this question very well since I’ve never thought of ‘characters’ even before I played Dota/LoL/Dota2.
This basically means that: when I was playing enemy territory it was not about the specific character. It was about the class. When I was playing CoD or CS it wasn’t about the character but the weapons (c.q. Builds).
So what I’m trying to say is, a medic is no character. It’s a class. A AK47 also isn’t a character, it’s a weapon.
ET: IF I had to choose a class, then I’d say Medic.
CSS: IF I had to choose a weapon, then I’d say Deagle w/ AK47 w/ Flashgrenades
CoD: IF I had to choose perks, then I’d say Rapid reloading and/or Scavenger
But still, I think your question is wrong.
Cheers[/QUOTE]
[QUOTE=Humate;476367]ETQW:
rambo med / hyper or gpmg / scope
As far as the second question, depends on the style a team plays and the level of competition.
I would say an objective player who has the capacity to play the frag orientated classes, and dominate with those - contributes the most. They are able to team-down as the last man standing, and get the clutch defuse.[/QUOTE]
[QUOTE=fragon89;476374]What is your favourite ‘character’ in a competitive team PC FPS that you ‘mained’?
4 years of rifle in ET
Why did you enjoy spending time specialising with this class/setup? What was it that made you prefer it over other possible specialisation?
Why did you enjoy spending time specialising with this class/setup? What was it that made you prefer it over other possible specialisation?
The game pushes you to adapt to certain problems (that opposing teams create) within the game.
So if team x opts for a 5 medic 1 engie class composition, which has a ridiculous amount of survivability potential, you learn to play scope to deal with that, since medics struggle at range.
In ETQW if you didnt specialise in multiple roles, your teams ability to adapt suffered, and you were funneled into a very small pool of strategies and tactics.
This might not be the answer you were looking for crispy, but thats the reasoning, : /
its like asking why do u love oldschool progressive metal? because i just love it! 
[QUOTE=Humate;476469]This might not be the answer you were looking for crispy, but thats the reasoning, : /[/QUOTE]On the contrary I think it’s a very informative answer.
My fave main: Medic in RtCW - I liked the support role and knew I could help my team even though I wasn’t the best shooter. Since I was a mover and shaker it was also handy being able to heal on the fly as a doc runner as well… again lending to my team regardless of my poor aim (and ping) at the time.
Fave non-main: RtCW panzer guy - Every sunday I watch WarWitchTV and the RtCW matches, and especially when it comes to doc run maps there’s this fear that the panzer guy is out there waiting. One single player can affect how a team play together and how they move through a map. He forces players to be paranoid and not stick too close together, and if you do get too cosy with your buddies, he can decimate the entire team with a single shot and win the entire team the game due to their own mistakes as well as his triumph.
Medic was considered the most dominant class or the “damage dealer” in most cases afaik. I didn’t exactly play that class until I’d played rifle nade multiple times. After that in different teams I’d played medic often and felt I dealt more damage and play better as a team that way.
I think Rifle Nade from those days had such potential to (if you were good) deal more damage than any medic. There are a lot of examples of this out there such as gifty, XyLoS, Jere etc from ET.
The honest answer will be that in neither of the four teambased games that I played a lot (QWTF, RTCW, ET, ETQW plus Brink) I could claim that I leaned to a certain class or mastered it more. For me important was to master each of them equally good as good as I could because my gamestyle relies on frequent class changes according to situation, if I feel necessary - changing class every spawn or even between spawns by selfkilling prematurely. Since I am not particularly interested in fragging (stats must die), I am free to entirely dedicate my play to making sure the objective is either defended or captured depending on which side I am (and if frags come along, to the good). This can only be ensured by being equally proficient in any class and by no favouritization of any particular class. Especially because of that I consider the in-game constant class changing and the classes’ special abilities/skills such a unique feature of SD gameplay, which is totally contradicted by current Xt’s agnostic objectives and characterism. To me the true SD gameplay core is no more, unfortunately.
So I will not name any favourite character or class here because there is none. The favourite one is the one that is needed and most helpful right here right now, if you know what I mean.
[QUOTE=Ashog;476648] To me the true SD gameplay core is no more, unfortunately.
So I will not name any favourite character or class here because there is none. The favourite one is the one that is needed and most helpful right here right now, if you know what I mean.[/QUOTE]
I know what you mean, unfortunately.
1: Medic (ETQW)
The battlemachine, simple as that
2: Engineer (ETQW)
The guy you need to take care of, doesnt matter if on attack or on defence. It was the key to keep the engie alive so he could disarm charges. As attacker it was important to kill and gib (!) the engie.
For me I’ve always focused on soldier classes with rocket launchers. A lot of people dismiss the “noob tube” classes, but I have always found them to be very valuable when playing their roles properly. As an example, in ETQW my focus was making sure the enemy had NOTHING in terms of radar, vehicles and deployables. I made it my business to ensure they all got destroyed. I had to learn to hip fire from long distances in order to off the vehicles. Especially vehicles like the tormentor, which could be very hard to hit without a lock on(but lock ons were avoided by skilled players so there was no choice but to learn to judge the distances properly and hip fire it). I got a huge sense of accomplishment when I blew a tormentor or one of those stupid jet packs out of the air with no lock on. Also felt great when my team constantly had the edge because the enemy couldn’t keep radar deployed, or anti air defenses up, or use turrets effectively. Best Solider, every single time, that made me feel great, and I didn’t have to get 100/2 kdr to do it. I could do my part, play my class properly and help my team and I didn’t have to be the best player on the server to do it. That being said, the Field Ops (obviously) was a very important class to me. If they didn’t support me with ammo I couldn’t do my job properly. Medics were next because they could keep me alive in a bad situation, or revive me if I needed it. A good medic doing his job(e.g. reviving and providing health) could easily be the deciding factor in a game. Very often the team with the best medics(the ones doing their job the best, not fragging) won. I think those classes were also important to me in the previous games.
My next favorite would be covert ops. It was a class that, again, didn’t require you to be the best player in terms of kdr, but still allowed you to support your team and turn the tide of a game. Plus it was just fun in pretty much all the games.
In this game I would also like to gravitate towards the soldier, but currently there is no rocket launcher and the grenade launcher, quite frankly, just sucks a bag of d&$ks. Plus they don’t really serve any constructive purpose right now outside of random fragging, which isn’t really my thing.
The covert also feels unrefined…don’t even get me started about the active camo which allows the enemy to CLEARLY see you. What’s the point?
Also, smoke bombs.
thats a tough question to find a answer…
I dont have a favourite char, but the least favourite is sniper.
I still like characteristics of any class in a rpg more than in a FPS, I always try to master one of them, at least it gives me more a illusion to master sth because you have a huge number of factors.
Fps seem to me quite one directional.
I think everbody has always his own best char.
Atm the best thing that comes to my mind are the classes of any battlefield game, Nuclear Dawn, Day of defeat, Natural Selection, Rtcw and so on or now Extraction, which share more or less the same class system. There you take a “class” and do its task. If every task is different but still important for the team, then its great. In a game where every task is balanced and important for the entire team, EVERY task would be my favourite.
There were all kinds of tricky airstrike placement spots to learn to catch the other team off guard.
I’ll normally main the field op character across all games (or high damage / area denial classes), picking up a scope as the secondary role in each game.
My three character selections for xT are the 3 Field Ops characters. Even if they didn’t have the strongest AR I would still use at least two (arty + aristrike - once they are operating sensibly)
Stealing Uniforms & sneaking throw doors and creating havoc was always fun, especially when you could statchel some people.
Sniper: Just hunting for Headshots and some nice “wtf. how did I hit this” moments 
Medic: Not sure if engi or medic. I would go witht he medic tho, because he just adds so much more speed to the game. When he has a weapon and can actually kill people, while being able to heal himself and others you can try to aproach many situations and fights for many times. When you get stomped from the side or back, you can just heal back up and go back in the fight. That´s at least the gameplay i prefere, fast and face to face. Not like “omg I got almost killed from the side, but there is no medic… Ok let´s wait fpr 10 -15 secs for autoregen…” or “I can´t go there because I am not medic and cant heal backup even if I kill one guy the 2nd one will kill me”.
Medic in RTCW/ET/QW was the important character in all this shooters…only medics and aim wins a game
On ETQW Medic/assault Rifle + Covert Ops/Sniper Rifle + Technician/Lacerator
On CoD4 promodlive 211 (competition mod) SMG