Community Opinion: The best competitive FPS


(Ashog) #41

Best comp team-based shooter ever played?

QuakeWorld Team Fortress.

Revolutionary.
Introduced classes with distinct recognition and skills.
Was pretty simple in design but still allowed the players to build an immense amount of strats both in defense and offense.
Had GODLIKE variety of grenade types which was one of the highlights of the game and allowed for 3x more strats than without them, plus a longer and steeper learning curve.
Mapping was easy and accessible to players.
Possessed all fast paced and free movement advantages of Quake 1 engine.
Had explosive weapons and gibs.
Relatively good netcode.
Many many more.

What team shooter best now?

Well, now that all SD games are dead, I dunno. I think maybe TF2 but it is spammy and has no nades and too many hats.


(Bangtastic) #42

My favourite team shooter games: Nuclear Dawn and Natural Selection;

they havent been as comp as cs though but I recommend them to this day.

Today there is no “best” one, cs go is the only one but it doesnt mean its the best

Im going to play bf4, which is kinda an alternative to cs and CoD, but it seems all three game are sharing the same concept for comp, using different engines. In the short or long run I have to play Extraction in order to play a “new” game.

I have the feeling that in the past engines where made to accomplish a specific game concept task; today they are made to copy just everything; only for the sake of eye candy, imitating reality


(prophett) #43

Best Competitive FPS Ever - Enemy Territory, without a doubt. The maps, the movement, the shooting mechanics, the custom maps and community servers, the healthy competitive community (80+ teams in NA’s prime) and of course, the best promod ever + ETTV.

Best Competitive FPS right now - Nothing even begins to approach CSGO’s level. Healthy competition, league and tourney support, spectatot controls, the learning curve, & the exposure. The matchmaking and ranking system is addictive - I have watched countless tips, tutorials, and demos and practiced countless nades, rotations, strats, spam spots in an effort to get better and achieve a higher rank (something I have not done since my first year or two of ET). Please, Please, please don’t go with a stupid “LVL 55” bullsh it ranking system. Make us earn our ranks by improving, not grinding it out.


(onYn) #44
  1. After having played CS, BF CoD and some other I can say ET:QW for sure. I haven´t played ET yet tho. There were so many things you could do and learn, like strafing properly, trickjumping. The maps offered many room for own tactics. So while it was quiet complicated, the biggest strength was the long TTK. Because of that, the game was verry focused on aiming and even if you haven´t understood the game to it´s full extend, and haven´t mastered all the mechanics yet (like me :D), you still could kill other people, who were much more experienced then you, if you just knew how to aim. So trying to get better at aiming, was verry rewarding and I think just fiting an FPS. By the time not only your aim got better, but you developed some own tactics for specific maps, got better at strafing and stuff like that. It felt like jumping on the server, allways allowed you to learn something new about this game. If there would be people arround, I am sure I would still learn something, after allready having played thousands of hours.
    I think also that it was verry fun to watch, because fights were not done in a blink of the eye. There was some real face to face bashing, and you could follow it as a viewer quiet easily.

  2. CS:GO, no doubt. Without being specialst of the CS genre, I feel like they haven´t changed the game too much, but allways tried to improve it a little. With some support from them, and the solid fanbase they build up through the years the game just seems like the clear number 1 in competitive FPS.


(Aseph) #45

Tactical Ops (UT99 Mod that later became a stand-alone game)
This game was the best because of the UT99 arcade style movement and longer TTK (time to kill). It also had the counter-strike style game mode which made it the best because when you would die you could spectate your teammates finishing the round. Sometimes it would just be you left alone against 5 enemies and you had to defuse the bomb, having your team spectating you while you single-handedly took out the entire enemy team and defused the bomb was some of the best times I’ve ever had playing games. In short, fast paced movement combined with the single-life per round game mode is the best fun you can ever have.

I can’t say definitively, but I have been playing Warface beta this past month and the clan wars we have organized with the Plant the Bomb game mode have given me the same feeling as I have stated above (minus the arcade feel and long TTK). So I would probably say Warface is my favorite game to have competitive clan wars in at the moment due to the awesome single-life per round game mode and beautiful graphics.


(Alchemy) #46

Tribes 2, I almost failed highschool because of that game…


(rUBBEN) #47

What’s the best competitive team PC shooter you’ve ever played?

No wonder the best I’ve ever played is the promod of ETQW thanks to its billions of tactics possibilities, 4v4 (infantry only) included. CoD4 on the second stage, because I’ve always been struck seeing how quick good players feint and do tricky moves, it is a sound-based game, sounds are tremendously significant and it makes it possible to brain a lot. Quake Live comes third to me.

[B]What's the best competitive team PC shooter out there right now?[/B]

CoD4


(acutepuppy) #48

Tribes 2 and ET:QW for different reasons.

At the moment, CS:GO in terms of matchmaking and presentation, but the gameplay does feel stale.
Tribes: Ascend has fantastic gameplay, but I guess it’s officially dead before ever feeling finished or polished… never felt competitive to me.


(stealth6) #49

[QUOTE=prophett;476732]Best Competitive FPS Ever - Enemy Territory, without a doubt. The maps, the movement, the shooting mechanics, the custom maps and community servers, the healthy competitive community (80+ teams in NA’s prime) and of course, the best promod ever + ETTV.

Best Competitive FPS right now - Nothing even begins to approach CSGO’s level. Healthy competition, league and tourney support, spectatot controls, the learning curve, & the exposure. The matchmaking and ranking system is addictive - I have watched countless tips, tutorials, and demos and practiced countless nades, rotations, strats, spam spots in an effort to get better and achieve a higher rank (something I have not done since my first year or two of ET). Please, Please, please don’t go with a stupid “LVL 55” bullsh it ranking system. Make us earn our ranks by improving, not grinding it out.[/QUOTE]

Agree with this.


(Anti) #50

Some people like grind, some people like comp. Our plan is to try and support both :slight_smile:


(Mustang) #51

Interesting, is the plan to implement this at the server level (i.e. ranked servers for grinding and comp servers that have everything unlocked) or at the character level (i.e. PvEish type characters for grinding and PvPish type characters with everything unlocked).


(fubar) #52

What’s the best competitive team PC shooter you’ve ever played?
RtCW/ET, I genuinely can’t pick one or the other, they may seem similar but deep down, they’re two entirely different games that vary so much in gameplay and mechanics. There are none other like it. They impersonate everything a team based FPS should have, you may shine individually, you may even be able to carry games on your own, but in the end teamplay and above all, intelligent play beats dull aim any day…

What’s the best competitive team PC shooter out there right now?
Sadly enough, there aren’t any. There haven’t been for a very long time. Quake would have been my pick, even if Duel’s are much more favored than CTF, yet, the support and fanbase has almost diminished to the point where it’s as dead-end as RtCW or ET are now. I’ve personally never “liked” any of the Counter Strike, Battlefield or Call of Duty series, yet ignorant as I am, I’ve played them all, over and over again hoping to find a replacement.The problem, just about every game has these days is their silly “everything must look so amazing and mind-boggling great that everyone can just ignore the horrid gameplay it provides”, ie… Battlefield 3/4 and Call Of Duty. CS:GO will have to do as my pick, despite the gameplay, slow pacedness and dull environment of the game, it is by far the “best” competitive PC shooter played, to date. It’s very team oriented and strategic play gets rewarded, experience and gamesense have a huge factor in it, though the reason of it having a huge fanbase, or even support has nothing to do with it being a “great game”, or “the best competitive shooter”, it’s merely well placed marketing.


(Anti) #53

Not decided yet, it could go a number of ways:

[ul]
[li]We could make ranked mode instantly accessible but you only take mercs from a pool of what you’ve unlocked/own
[/li][li]We could make it like LoL, with a minimum entry level requirement and then you take in mercs from a pool of what you’ve unlocked/own
[/li][li]We could charge you to play ranked mode and you gain access to everything
[/li][li]We could do something completely different
[/li][/ul]

What I think is unlikely is that we’ll have a ranked mode that gives you immediate access to everything for a time/money cost of zero, simply because if we do nobody will ever play any other mode and it would damage our chances of ever making our money back on the game. As a F2P title we have to have the ability to charge for micro-transactions, be that a time cost or a monetary cost.

This sounds a little scary but if we hit the balance we want, with characters providing alternative play styles as side-grades to each other, it should still be fair.

That side of things (monetization) is all still very up in the air though, nothing is set in stone on that front just yet, so don’t hold me to any of this :slight_smile:

In terms of ‘ranking’ though it’s quite simple, those that like grinding will have a mostly time based account progression system to level up through (e.g. XP rankings, achievements, titles etc). Those that want to measure their skill in ranked matched games will have a skill based level that shows their standing in the community relative to others.


(fubar) #54

In the end, just make sure your “ranked” or “ladder matches” mimic settings of promods/configs (if we’ll even be given that much of access) that are used by official leagues such as ESL, rather than mock up your own. There’s no point having different rulesets, no one will bother playing your “ranked matches” if there’s no distinction between competitive and casual play from your side other than perhaps the gamemode (objective/stopwatch) itself. See CS:GO, the ruleset is nearly the same, apart from the limited nade access in Valve’s version of “competitive matchup” versus ESL and tournament configs, but other than that, it is the same - iirc. Yet people that know better still regard it as terrible because of the 64tic servers that are forced onto people. You will most certainly see configs such as limited character/weapon availability as well as different spam restrictions from your initial setup, follow them - don’t force your own settings onto players, if they feel more comfortable using X instead of Y for competitive play, you have to adapt even if it might possibly hurt your micro-transactions system. Because in the end, people just wouldn’t bother with such a system, those that play competitively will frown on you and regard it as nothing but a casual pub mode (which, will happen irregardless but provided the settings are the same they may just dabble in it for the fun) and vice versa, your casuals wont bother because they recognize there’s no point of playing it, if even the competitive scene shies away from such. Which will cause nothing but a split your players in “official” and “competitive scene”, which is bad for any game. See Quake3/CPMA, ET/ETPro, RtCW/OSP, Cod4/Promod etc.


(prophett) #55

Sounds great. Hopefully it plays out well.


(Hundopercent) #56

1.) RtCW without a doubt is the best team based shooter I ever played. Silky smooth face paced movement and gameplay, solid balance, strong memorable maps, and the best objective type ever created - SW Doc Run. Damn those were the days.

2.) For shooting games I would say nothing or most of us would be playing it. CoD/BF4/CS are not teamwork games imo. Not near the level of RtCW. To be blunt, PC FPS is dead. There are leagues and cups but that’s minor league compared to what we did when I was in my teens. I would say the best team based game for PC right now is League of Legends/DoTA2. Requires solid skill from all players, good aim, timing etc. All the elements of a solid competitive game.

Hope that helps.


(shaftz0r) #57

best - bar none RtCW/ET. maps, obj, obvious classes but different enough to be important, community support, and a monster in bani

currently, the biggest game by a longshot? LoL, as much as it pains me to say it


(RasteRayzeR) #58

Tribes 2 and 3 : lot of players, big time action, crazy headshots at full speed flying 30m above the ground, really fast paced and you can make a difference by yourself in this game, which is sometimes good.

PlanetSide 2 : cooperation with 300 guys in your team, everything blowing up and the ability to release true hell on your enemy ? SOLD !

Quake 3 : 1vs1 for the speed and required knowledge or items spawn times and locations as well as player respawns. CTF for last second saves xD

UTXX : massive close-combat action, intense pace of action : you’re sweaty after a single match.

ET : ofc, you know why :stroggbanana:

// -------------------------------------------------------------------------------------------------------------------------------------------------------------

XT : good general feeling, but IMO it needs to get more RTS elements to ensure players will keep on playing with new strategies, more environment interactivity and stuff blowing with more impressive effects, louder gun sounds with sync to guns animations, reload impairment not on speed but on reload time only (longer if we run but no running-speed reduction), and finally something to replace the missing grenades (because grenades had a lot of impact on the satisfaction the game gave).

This is my opinion, and now would be the time to take a decision about these elements because they will have a great impact on the end product and because this is about the last time you may take big decisions like these.

EDIT : it’s also been a long time we have asked for clear answers on these, hush hush ! :wink:


(Ashog) #59

lol Raste, and that’s when the OP clearly says “mention ONE game that is MOST…” :smiley: :smiley: :smiley:


(RasteRayzeR) #60

Man, this is impossible and you know it :smiley: