Tribes 2 and 3 : lot of players, big time action, crazy headshots at full speed flying 30m above the ground, really fast paced and you can make a difference by yourself in this game, which is sometimes good.
PlanetSide 2 : cooperation with 300 guys in your team, everything blowing up and the ability to release true hell on your enemy ? SOLD !
Quake 3 : 1vs1 for the speed and required knowledge or items spawn times and locations as well as player respawns. CTF for last second saves xD
UTXX : massive close-combat action, intense pace of action : you’re sweaty after a single match.
ET : ofc, you know why :stroggbanana:
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XT : good general feeling, but IMO it needs to get more RTS elements to ensure players will keep on playing with new strategies, more environment interactivity and stuff blowing with more impressive effects, louder gun sounds with sync to guns animations, reload impairment not on speed but on reload time only (longer if we run but no running-speed reduction), and finally something to replace the missing grenades (because grenades had a lot of impact on the satisfaction the game gave).
This is my opinion, and now would be the time to take a decision about these elements because they will have a great impact on the end product and because this is about the last time you may take big decisions like these.
EDIT : it’s also been a long time we have asked for clear answers on these, hush hush ! 