A big reason why the CS series has prevailed so long is due to the support of community modes/servers. For example surf servers, minigame servers, bunnyhop servers, etc. Will Dirty Bomb support users hosting servers with custom maps? I know for one I’d love to see timed wall-jumping challenge maps, Dirty Bomb “cricket” where everyone has only a cricket bat and each team has an objective to deliver to an opposite side’s goal, or other fun modes that make use of Dirty Bomb’s physics/mechanics.
Community made modes?
The player base in CS has always been huge. That’s why the chance some of those people are map creators and what not is very high. Dirty Bomb still has to gather its player base. I highly doubt any of us are going to actually develop maps at this point.
But Dirty Bomb is on Steam so the option for the Steam Workshop is very real! We’ll see how things turn out.
really doesn’t matter what game you play, you will eventually get burned out on it if it is all you play. community maps and modes allow people to still play ‘the same game’ without it being vanilla. so the more you keep the players in dirty bomb, playing vanilla and whatever community made content, the better your retention is as those players won’t go off playing other games to medicate their burn out. argument against is that community is then split up among several different modes. i don’t think that’s a big problem, as the devs could come out and support a mode for competitive (say vanilla stopwatch) and that will be the most played mode.
this game is built on ue3, so allowing community content should be relatively straight forward and the integration with steam should make it all easily accessible.
Community made maps would be cool. Though it would have to be set up so that playing on the map grants no rewards unless it has been approved.
As for cricket bat games. Rather have a simple “melee only” game type.
get UDK, go nuts, casual play is already unranked
btw, there’s interesting info in maps discussion on making your own maps
B)