Commanding Officers, or, Making Snipers Useful


(Neverly) #1

I like it that it’s tough being a sniper in ET. Nothing bores and bugs me more than getting shot in the head repeatedly by a cleverly-concealed sniper with an overpowered (and often unrealistic) sniper rifle.

That said, it’s boring sniping in ET. The time invested in getting a single kill is shocking when compared to what you’ll get simply dog-fighting with an MP40. Furthermore, sniping doesn’t really serve any useful purpose on the ET maps, save for taking out machine-gunners (and even this is arguable, since I routinely shmoe those types with the MP40 also).

So, here’s my idea for making snipers useful while maintaining the difficulty level of sniping in ET: NPC Commanding Officers.

According to map size, NPC officers would be placed at strategic points, sometimes in positions to encourage sniping, othertimes to encourage the use of stolen uniforms (i.e. behind a locked door). Defense for these officers would rely on positioning. A sniper target would be positioned so that for a sniper to get a clean shot he would have to expose himself in areas with high enemy player traffic, making it neccesary for a sniper to wait for the opportune moment to make the shot. Covert Ops targets would have enemy players spawning around them, making for a more than adequate defense.

For successfully eliminating an enemy officer, a player would receive a appropriate XP bonus, and the enemy team would suffer the results of a interrupted chain of command: less supplies. Less ammo for fields ops, medpacks for medics, tools for engineers, heavy weapons ammunition for soldiers, etc.

While the loss of one officer may not be horribly damaging to a team, losing all commanding officers would almost certainly spell defeat by severely limiting how much ammo, medkits and such a player could dispense.


(Jajo) #2

As far as I think that would only make snipers more … campy.
I always play as a covert ops with k43 and I must say that camping is not a very profitable occupation, becouse I hardly ever camp&snipe and I always leave other covert ops (who do camp) far behind in this proffesion.

As for constantly beeing killed … fight fire with fire. I never seem to have a problem with snipers shooting me constantly and the only map that I can recall to be problematic for mp40/thompson users against snipers would be fueldump.

So I think that things are just fine the way they are.


(Machine for to kill) #3

everyone has their own idea of a perfect game. This was splash’s idea. You have some different ideas? Maybe you should make a mod. Or if you’re lucky your own game.


(rgoer) #4

I thought about making a map that had actual “sniper” objectives–mainly, I had a “nazi sniper in tower pinning down allied troops” kind of idea–but there is no way to have a func_explosive only triggerable by the scoped weapons. I guess you could just have the func_explosive be triggerable by everything, but then it’s the same old thing–just panzer the sniper, or even plant dyno like every other map. Oh well… you kind of have to work within the limitations of what SD has come up with, like MftK said. Which is fine–they’ve made a damn fine game. It’s just that maps need to be about destroying something or moving something. Like I said, oh well…


(grizzlybear) #5

save a life dont take one
become a medic :wink:


(Erik-Ftn) #6

-----> just my 25 cents on this…

hmm, had some thoughts about how to do this this as well…

i) A func_explosive or script_mover in a room which u cant reach will make it only shootable through a window/ small hole/ etc

ii) making the gap or the window really small and the distance really far will make it less likely for an mp40 or mg42 to actually get the shot right.

iii) putting a covop only trigger_multiple in that one spot where u can take the shot and make that trigger open the window so that the shot can be made, or even making it trigger the target appearing…

(hehe… the target is an axis officer, the killspot is his phone, the covop firing position is another axis phone and you have to be a covop to know how to manipulate that phone so the offiers phone will ring… …drama drama … using a trigger_multiple + func_invis_user)

or make the window small and surround it with a bulletsensor, a miss (hitting the surrounding walls) will cause the officer to disappear/ window close for like 3-5 mins…

well … it get’s thin . as u said… but still feasible…


(Ubiquitous) #7

If you want to play a game where snipers are useful, check out Call of Duty. They are ridiculous in that game.


(Wraith2k3) #8

Too true.