Commander Mod


(BR1GAND) #1

I floated this idea last fall… Anyone working on something similar??

ET Commander mod idea…

Idea concept… Create a commander fuction for RTCW ET with features similar to games like Savage and Natural Selection Mod for Halflife.

Design interface via the L or M menu for issueing commands to other team members.

Design graphics for commander while in the command mode (ie like the soldier deploying mortar except player is crouching with radio and handset)

Features:

  1. Charge bar visable in command mode window.

  2. Mouse click menu in for issueing commands.

  3. By selecting a team member on the command map, class specific commands become availible.

  4. Commands cost charge bar energy (based on the complexity of the command) additionally accomplishment of assigned commands/tasks replenishes charge bar and awards exp to commander and applicable team member.

  5. Additional fuctions:

A. Field promotions - The Commander can level up a same or lower ranking team member (takes full charge bar, Commander cannot promote above his rank)

B. Charge bar replenishment - The Commander can apply his charge bar ammount to another team members charge bar at a 25% cost.

C. Aerial Resupply - Commander can call a Aerial Resupply of health and ammo to a point specified on the map (requires full charge bar) much like a Field Op does an Air Strike, except it is done from the Command Menu and uses a green smoke graphic (design a parachute graphic for resupply packages???).

D. All team members within 50 ft of commander recieve 10% boost to recharge rate at all times. All team members with 100 ft. of commander recieve 25% boost in recharge rate while he is in command mode.

Rulez:

Any Class can become commander. 1st player on the team that reaches battle sense 1 is given option to become commander. If that player declines command the next player eligible is given the option. The Commander may relinquish his command at any time, even while in the respawn que. If another team member surpasses the current Commander in rank, he will be given the option for command.
Team Killing a commander will result in demotion and death/respawn for 1st offense and for 2nd offense, player will be kicked for 3rd offense.


(jah) #2

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=6667


(BR1GAND) #3

Here is a list of commands I would like to create to the Commanders “L” menu. Would be great if this could be intergrated with one of the Bot mods so that you could control bots in the same way as you issued commands to the other players in the game.

Commanders Mod Task Menu

Universal Commands
Attack Target
Move to Location
Defend Location
Escort Player
Spawn as
Set Spawn X
Apply Charge to Player
Award XP to Player
Resupply Location

Medic Commands
Revive Player
Heal Player

Field Ops Commands
Supply Location
Supply Player
Call Artillery Location
Call Airstrike Location

Engineer Commands
Dynamite Objective
Disarm Dynamite
Build Objective
Repair Objective
Plant Mines Location
Disarm Mines

Covert Ops Commands
Snipe from Location
Snipe at Target
Detect Mines Location
Provide Smoke Screen Location
Steal Uniform
Open Door
Destroy Objective


(BR1GAND) #4

A note to the above list… Commands that the Commander doesnt have enough charge bar to issue would be greyed out. Also command options not availible to a player would be greyed out.
I decided against the field promotion option in lue of award xp option, this way xp would be distributed evenly across all abliitlies that the current player holds. Promotions may or may not result depending on the xp the player has already gained.


(BR1GAND) #5

http://www.planetwolfenstein.com/annihilation/chars.asp

Sigh…Oh well I wish them luck with it.


(Danyboy) #6

Thanks,

We still have lots to discuss about gameplay etc…

When we get an internal beta released that when our thoughts will turn towards how annihilation will play.


(Mystiqq) #7

Couldnt get to the website, does annihilation feature this commander feature?

EDIT:
nevermind :slight_smile: got it working now


(BR1GAND) #8

I’m still interested in supporting this Mod idea. This could also apply to Quakewars. PM me if youre interested.