Command to load next map?


(Lokalen) #1

So, there are two maps that doesn’t have sound. One of the is the one with the airplane and tho other one is a map with a hostage that goes through a Quake 2 lookish map.

Anyways, it would be great if the nextMap command actually worked so we could skip these rather than removing them completelly from the maplist. Some people like the levels even without the sound, but sometimes it just sucks and yopu want to move on. Voting doesn’t either seem to work. Or am I missing any commands?

Why do developers keep putting cvars in the game that don’t work. Would be alot easier if you just had the ones that were implemented for our sake.


(Mavick) #2

This works for me:

admin changemap mp/mapname or mp/mapname.entities

One of the two anyway, pretty sure you just need to do mp/mapname

And if it’s through rcon:

rcon admin changemap mp/mapname


(Hueco) #3

no need to use admin if you have rcon enabled

just do rcon nextmap

Best is to setup a fixed map rotation like this:
set g_mapRotationFixed “mp/aquarium, mp/sectow, mp/terminal, mp/resort, mp/ccity, mp/shipyard, mp/reactor”
Place that line in your server.cfg

I know refuel has a soundbug, was there any other?


(Ulf) #4

Sectow seem to have the same problem but it happens on rare ocassions