Command post problem


(ETname) #1

I use command post prefab+ script but it dont show that command post is constucted (dont change the model + i dont get xp for constucting it)

here is pic

Any one can help?

my other question is where i get good tut to make dynamite able object?


(IndyJones) #2

your 2nd question - http://www.pythononline.co.uk/et/tutorial28.htm


(huPoo) #3

I don’t know anything about scripts, but I’m sure someone can help you if you post your script and link to the prefab.


(-SSF-Sage) #4

The easiest way is to probably just delete it and copy paste one working prefab from that very same site (pythononline…). In case you did it already, or when you are gonna do it, do note that if you are using radiant 1.5.0, the target and targetname keys gets +1 to the values. If you have those, the entities doesn’t match the script-> it doesn’t work. Then you need to pick each entity and remove that number. This sounds just like that. OR you have forgot to add script_multiplayer with scriptname game_manager to your map. If still no help, upload your map and script and we’ll have a look at it.


(th0rn3) #5

do you have a script_multiplayer entity in your map?


(stealth6) #6

I had the same problem.
gtk changes the target names like commandpostopen becomse commandpostopen1
it adds numbers to the end, then the script doesn’t wor anymore


(ETname) #7

I got command post work i deleted cp and imported new cp … used radiant 1.4.0 then it worked.


(-SSF-Sage) #8

Yeah I know. That’s because 1.4.0 doesn’t add the +1 to the target/targetname keys.


(stealth6) #9

interesting to know, my prefabs keep getting ****ed up when I import em to 1.5.0