[QUOTE=kamikazee;179760]Linking a misc_model to a script_mover simply implies that the brushes of the script_mover are erased and the geometry of the misc_model is used instead. This is practical for trains and other things which cannot be built using brushes. Nowadays, the “model2” key should do the same.
Do keep in mind that the same rules apply as for misc_models: skins don’t work.
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Thanks for clearing that up. I always used model2 key. Tho you can’t apply skin key to it afaik. So you’ll need to have gamemodel anyway.
[QUOTE=kamikazee;179760]
Maybe you could try to make it a misc_gamemodel, then use “attachtotag” to attach the game model to the script_mover. It only needs some extra script, but other than that it should work the same.[/QUOTE]
Why would he want to attach or target it to the clips anyway as this is for cp. It’s like 3 extra lines of script totally anyway.
And remember, you’d need to use model2 key anyway, if you wanted to attachtotag; for the dummy tag model.