ok . I finally got both my command posts to work.they are constructable and destructable (although I had to add an extra clip brush to keep the engineer from dying while constructing).but i dont think thats the problem.The timer stays at 30 seconds after the post is built.I think its the script but im a clueless newbie.please help.its a simple map with 1 dynamiteable objective and 2 command posts(one for each team)I got the script from oasis.please help. :???:
game_manager
{
spawn
{
wm_set_main_objective 1 0
wm_set_main_objective 1 1
wm_set_defending_team 0
wm_setwinner 1
wm_number_of_objectives 3
wm_objective_status 1 0 0
wm_objective_status 1 1 0
wm_objective_status 2 0 0
wm_objective_status 2 1 0
wm_objective_status 3 0 0
wm_objective_status 3 0 1
wm_axis_respawntime 30
wm_allied_respawntime 30
wm_set_round_timelimit 30
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
}
trigger objective_counter
{
accum 0 inc 1
trigger game_manager checkgame
}
trigger checkgame
{
accum 0 abort_if_not_equal 1
wm_setwinner 0
wait 3000
wm_endround
}
}
blimp
{
spawn
{
wait 200
constructible_class 3
}
death
{
wm_announce "Axis Has Destroyed The Blimp!"
setstate prop invisible
trigger game_manager objective_counter
}
}
allied_radio_destroyed
{
spawn
{
wait 400
setstate allied_radio_destroyed invisible
setstate allied_radio_destroyed_model invisible
}
trigger hide
{
setstate allied_radio_destroyed invisible
setstate allied_radio_destroyed_model invisible
}
trigger show
{
accum 0 abort_if_equal 0
setstate allied_radio_destroyed default
setstate allied_radio_destroyed_model default
}
trigger enable
{
accum 0 set 1
}
}
allied_radio_closed
{
trigger hide
{
setstate allied_radio_closed invisible
setstate allied_radio_closed_model invisible
}
trigger show
{
accum 0 abort_if_equal 1
setstate allied_radio_closed default
setstate allied_radio_closed_model default
}
trigger disable
{
accum 0 set 1
}
}
allied_radio_built
{
spawn
{
wait 400
constructible_class 2
trigger allied_radio_built setup
}
trigger setup
{
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0
}
buildstart final
{
trigger allied_radio_built_model trans
trigger allied_radio_destroyed hide
trigger allied_radio_closed hide
}
built final
{
trigger allied_radio_built_model show
trigger allied_radio_destroyed enable
trigger allied_radio_closed disable
trigger allied_radio_built_model enable_allied_features
enablespeaker allies_compost_sound
}
decayed final
{
trigger allied_radio_built_model hide
trigger allied_radio_destroyed show
trigger allied_radio_closed show
}
death
{
trigger allied_radio_built_model hide
trigger allied_radio_destroyed show
trigger allied_radio_built_model disable_allied_features
disablespeaker allies_compost_sound
}
}
allied_radio_built_model
{
spawn
{
wait 400
setstate allied_radio_built_model invisible
}
trigger show
{
setstate allied_radio_built_model default
}
trigger hide
{
setstate allied_radio_built_model invisible
}
trigger trans
{
setstate allied_radio_built_model underconstruction
}
trigger enable_allied_features
{
setchargetimefactor 1 soldier 0.75
setchargetimefactor 1 lieutenant 0.75
setchargetimefactor 1 medic 0.75
setchargetimefactor 1 engineer 0.75
setchargetimefactor 1 covertops 0.75
sethqstatus 1 1
wm_announce "Allied Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed"
wm_removeteamvoiceannounce 1 "allies_hq_compost_construct"
// *---------------------------------------------------------------------------------*
wm_objective_status 2 1 1
wm_objective_status 2 0 2
}
trigger disable_allied_features
{
// Some kind of UI pop-up to alert players
wm_announce "Axis team has destroyed the Allied Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 1 "allies_hqt_compost_construc"
wm_teamvoiceannounce 1 "allies_hq_compost_damaged"
// *----------------------------------- vo ------------------------------------------*
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0
wm_objective_status 2 1 0
wm_objective_status 2 0 0
}
}
axis_radio_destroyed
{
spawn
{
wait 400
setstate axis_radio_destroyed invisible
setstate axis_radio_destroyed_model invisible
}
trigger hide
{
setstate axis_radio_destroyed invisible
setstate axis_radio_destroyed_model invisible
}
trigger show
{
accum 0 abort_if_equal 0
setstate axis_radio_destroyed default
setstate axis_radio_destroyed_model default
}
trigger enable
{
accum 0 set 1
}
}
axis_radio_closed
{
trigger hide
{
setstate axis_radio_closed invisible
setstate axis_radio_closed_model invisible
}
trigger show
{
accum 0 abort_if_equal 1
setstate axis_radio_closed default
setstate axis_radio_closed_model default
}
trigger disable
{
accum 0 set 1
}
}
axis_radio_built
{
spawn
{
wait 400
constructible_class 2
trigger axis_radio_built setup
}
trigger setup
{
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0
}
buildstart final
{
trigger axis_radio_built_model trans
trigger axis_radio_destroyed hide
trigger axis_radio_closed hide
}
built final
{
trigger axis_radio_built_model show
trigger axis_radio_destroyed enable
trigger axis_radio_closed disable
trigger axis_radio_built_model enable_axis_features
enablespeaker axis_compost_sound
}
decayed final
{
trigger axis_radio_built_model hide
trigger axis_radio_destroyed show
trigger axis_radio_closed show
}
death
{
trigger axis_radio_built_model hide
trigger axis_radio_destroyed show
trigger axis_radio_built_model disable_axis_features
disablespeaker axis_compost_sound
}
}
axis_radio_built_model
{
spawn
{
wait 400
setstate axis_radio_built_model invisible
}
trigger show
{
setstate axis_radio_built_model default
}
trigger hide
{
setstate axis_radio_built_model invisible
}
trigger trans
{
setstate axis_radio_built_model underconstruction
}
trigger enable_axis_features
{
setchargetimefactor 0 soldier 0.75
setchargetimefactor 0 lieutenant 0.75
setchargetimefactor 0 medic 0.75
setchargetimefactor 0 engineer 0.75
setchargetimefactor 0 covertops 0.75
sethqstatus 0 1
wm_announce "Axis Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis"
wm_removeteamvoiceannounce 0 "axis_hq_compost_construct"
// *----------------------------------- vo ------------------------------------------*
wm_objective_status 3 1 2
wm_objective_status 3 0 1
}
trigger disable_axis_features
{
// Some kind of UI pop-up to alert players
wm_announce "Allied team has destroyed the Axis Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_damaged"
// *----------------------------------- vo ------------------------------------------*
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0
wm_objective_status 3 1 0
wm_objective_status 3 0 0
}
}
24.20.207.90:27960