Command Post Buffs? Yes/No


(chasm) #1

Should command post buffs (extra health and supply pips) be enabled for competition, simple yes/no and why.

Personally, no.

The majority of the command post locations are either attack or defense favored, resulting in an immediate imbalance. Also with 5v5, the player size feels too small to introduce another key objective. I could see it working fluidly with larger teamsizes, but 5v5 feels constrained to one primary objective.


(tangoliber) #2

I’m not really sure. It seems to me right now that going for the command posts in a close match would mean you lose any pressure you had on the objective, and probably lose the match. If that is the case, then it wouldn’t really hurt to have them enabled, I suppose.


(Necro-) #3

i think command buffs are important, primarily for the reason that it makes command posts important and as such would give you a pretty big advantgage if you can hold it.


(BMXer) #4

I personally think there are plenty of buff in this game without the command post buffs. Who has the most buffs is the winner? lol
They should have called this game ET:Buff Wars.


(DonkeyDong) #5

No, command posts should be completely disabled if possible. Like you mentioned, this is an fps, teamwork, objective based. I think that’s enough. Don’t need it to be an fps, teamwork, objective based, and ‘POWERED BY BUFF’S AND INVINCIBLE ADRENALINE!’


(hyperhopper) #6

They add more tactical decisions, provide a bonus for a key element of gameplay, and make command posts actually worth something.

There is no downside.


(v1D) #7

No, keep it even.


(Necro-) #8

getting rid of command posts would also take away yet another role of the operative who are already the least useful class :\


(chasm) #9

Interesting point, the operative can easily sneak behind enemy lines and capture an enemy favored command post. If command post buffs were enabled and the meta-game progressed, we would likely see at least one operative on each team, both with the primary objective of capping command posts.


(hyperhopper) #10

Yes. please dont kill ops even more.


(loneB) #11

I would say that it should be allowed, considering there are a lot of variables outside of just command posts. These buffs would just be a small part of all the things you can do in BRINK. In any case it is too early to tell. Scrims need to happen more often, along with competitive events, and from then on we can get into detail about each map, etc.

tl;dr ~ Allow it until there is a good reason to make it disallowed.


(Necro-) #12

out of all the abilities the operative has, the only one that is real useful is maybe caltrops, emp grenade, taking command posts and hacking boxes.


(Pakaa) #13

[QUOTE=hyperhopper;308090]They add more tactical decisions, provide a bonus for a key element of gameplay, and make command posts actually worth something.

There is no downside.[/QUOTE]
They refill your ammo and lets you change class since there’s no kill/respawn command, that’s good enough.

As for “taking them away will make the operative useless”, no it won’t since he’s already useless and he can’t be more useless, a disguise won’t help when the other team knows where everyone is. You’d just be wasting time changing clothes while wasting a slot, if you feel the need to capture one you’re better off using any other class. Besides, the other team will know when he’s grabbing it anyway so he’ll just stand there being more useless than any other class when the enemy team rolls in.


(goat72) #14

I think you have to be careful when discussing what to remove for competition - the last thing you want to do is remove core features which actually make this game different to others.

At the end of the day, the gamemode for competition is likely to be SW. So really, it makes little difference if things aren’t balanced perfectly, since the match is played for the fastest time, not just the win.

I guess it’s a problem if the balance is such that it’s impossible to win, since most matches would be a draw.


(Hundopercent) #15

I say remove. If the command posts were in better strategic placements maybe. Even then, their are tons of buffs already in this game, you do not need more. Currently, most command posts are favored by either side making it an imbalance. It would also help snowball the winning team.

Saying it weakens the operative class is being ignorant, make a valid argument next time. This is competitive play not pubbing.


(Rahabib) #16

I have yet to scrim this game, so take this for a grain of salt…

But personally I think you should leave them in. They really dont give you much to work with anyway, but leaving them in does add a bit more tactical strategy for the game. Do you rush the objective or do you risk being a man or two down to take the command centers or take them from the enemy? If you can take a few of them, it gives you a bit of a buff especially since you are taking away a buff from the other team. I think really the buffs will only hurt the worse teams than level you against a good team really.

The only reason it may be an issue is not really because they help, but because it may spread out the action in a 5v5 match. Taking this out of the equation, will force all teams to converge only on the objective. On the flip side there will be no other way to turn the tides of the battle (even if its a little bit).

So all in all, I dont th ink it hurts anything - but I wont care if they do or dont take it out.


(DonkeyDong) #17

[QUOTE=Pakaa;310257]They refill your ammo and lets you change class since there’s no kill/respawn command, that’s good enough.

As for “taking them away will make the operative useless”, no it won’t since he’s already useless and he can’t be more useless, a disguise won’t help when the other team knows where everyone is. You’d just be wasting time changing clothes while wasting a slot, if you feel the need to capture one you’re better off using any other class. Besides, the other team will know when he’s grabbing it anyway so he’ll just stand there being more useless than any other class when the enemy team rolls in.[/QUOTE]

They are talking about the buff’s… not the fact that the posts exist. Leaving them is fine, just the buffing this buffing that makes for actual firefighting/strats pointless and move towards something thats buff tactics vs actual teamwork and shooting


(Mattc0m) #18

No. Definitely not.


(Shinta) #19

Why take it out? The buff is negligible when you consider people getting double buffed from medics likely being standard (we are talking 15/10 hp for holding a post). And on the other hand it might be enough incentive to have defending teams in more open positions then simply around the objective and give other parts of the map significants.

Personally I would like to see more objectives on maps not less (ala the crane map where you get to build walls and tear them down repeatedly)


(Mattc0m) #20

The question is actually “why put it back in.” It is already out on the default competition configs included in-game.