Recently I discovered how to use cg_Fov 1 to make a screenshot which can be used as command map.
Unfortunately cg_fov 1 is extremely zoomed in… so one has to go far away from the map - which leads to rendering troubles…
actually its not something special…
load a map with devmap
/devmap goldrush
/developer 1
/generatetracemap
/bind n screenshot
/cg_draw2d 0
/Cg_crosshairsize 0
/cg_fov 10
the lower the fov… the less the perspective errors.
then close console
look straight down with the mouse, and press space and wait until you see the hole map…
Maybe less strain for the brain if cg_fov 10 is used later when already zoomed out…
cg_fov can be changed at anytime…
Now once you have the hole map in view, press n - that will take the screenshot.
cg_draw2d is by default on 1
cg_crosshairsize is normally around 30+, can be set in view menu
cg_fov is by default on 90, most servers have a range between 90-120
Now you have a tracemap in maps and a screenshot… use a graphic program to fit the screenshot on the tracemap…
Same can be done for the underside… by going below the map and taking a screenshot looking up… could be usefull.
Well maybe that was nothing new… for me it is - so sharing it… may we have better command maps in future… 


