[QUOTE=huPoo;181899]Just to sort the pmove_fixed thingy here. When put “1” it gives the same advantage as com_maxfps “125” which is the best suitable fps for playing. However, if you have com_maxfps “125” and pmove_fixed “1” you might feel it’s better to leave pmove_fixed to “0”. I do not know the technical explanation why, but it feels unstable and laggy if they are used together (it’s useless anyway).
Also if you can get 333 fps, you should turn pmove_fixed to “0”, since 333 is lowest gravity fps, and with pmove_fixed “1” forcing the advantage to 125 fps performance, you would only just have a bit better graphics. Though if etpro’s settings like b_fixedphysics “1” are turned on, it doesn’t matter at all what fps you have, or what pmove_fixed value you have, you have the same advantage (which is by performance weaker than default).
And as a cherry on the cake, let it be known that 500 fps has highest gravity. Sorry if this was a bit untopic, but I felt there was some unsureness on this matter.[/QUOTE]
That post doesn’t really make sense… It might be true that pmove_fixed 1 gives you the same advantage as having your fps fixed at 125 (I don’t know), but the rest of your post is simply not true.
FPS has nothing to do with gravity. The fact that having your FPS limited to 43, 76, 125 or 333 makes you jump higher and further is nothing but a bug in the engine. I believe it has to do with the way your position is calculated (or specifically: when your position is calculated).
The way I understand it is as follows: If you look at your character jumping from the side (so he jumps from left to right) and you take his center of mass as his ‘position’, then you can plot a graph of the characters height versus his ‘left-to-right’ position. The graph will resemble a parabolic shape.
Now, since your position is only calculated and stored a few number of times per second, the parabolic shape will not be perfect but it will be ‘choppy’.
The apex of your jump (highest point) is of course where the parabola is at its highest point. If the parabola is ‘chopped’ in a ‘bad’ way, the top of your jump is chopped off and you jump slightly lower. If it is chopped in just the right way, the apex of your jump is precisely at the center point of the parabola (which occurs only at 333,33 something FPS).
43, 76, 125, 333 and possibly (much) higher values are simply those values where the apex of your jump is near the top of the parabola: you jump higher.
I also doubt that you can visually see a difference between 125 and 333 FPS
