[Command] is read only???


(Mikanzo) #1

Im new in here forums and im finnish so im not good at english!! But i have been playing W:ET for about over year and i havent figured out that why some commands dont work…

example:

/pmove_fixed 1
pmove_fixed is read only <— Why its saying that in some servers? Other payers says it works fine :S is something about PB or what?:rolleyes::confused:


(-SSF-Sage) #2

Some servers has limited the usage of pmove_fixed. That’s why it says that I think.


(Mikanzo) #3

Ok? But why? Im alone in one server and i do pmove_fixed and it still says it???


(twt_thunder) #4

…what the f… is pmove_fixed 1???


(Mikanzo) #5

You need it in TJ servers… TJ = TrickJump… You can jump better with it… xD


(-SSF-Sage) #6

It still is the server cfg afaik, if it’s your server; check your server cfg. Pmove_fixed is there to help you with gamma jumping. But it also bugs out your sniper zoom or something, which is why it is not recommended while you are not trickjumping…


(kamikazee) #7

Also, if you are playing online, you need to set it using rcon.
Example:

/rcon <rcon password> set pmove_fixed 1

(Replace “rcon password” with the right password, of course.)


(isbowhten) #8

i dunno what pmove fixed 1 does but in fact i jump better without it than with it !!!
i am very nooby trickjumper but i really jump better gamma with fixed 0.
buti know that you jump little bit higher with fixed 1


(th0rn3) #9

No isbowhten. You jump higher with fixed 0. Just my thoughts: because et uses q3a game engine, its kinda quake, and if you played q3a, you know that jump and speed there is a bit too high for a normal human, soooo guys from sd (or maybe id for rtcw (never played it, cant tell it)) made pmove_fixed, to normalize it.


(-SSF-Sage) #10

I have experimented a lot with that command in tj. And I rly can say it helps you alot if it’s 1. You rly can see it when you are doing very hard (very hard for self) jumps.

Kami: That’s the case when you are not hosting directly the server. If you run server on your own computer, without using another client connecting to it, you don’t need to use rcon. (In other words you play and host with same ET client.


(huPoo) #11

Just to sort the pmove_fixed thingy here. When put “1” it gives the same advantage as com_maxfps “125” which is the best suitable fps for playing. However, if you have com_maxfps “125” and pmove_fixed “1” you might feel it’s better to leave pmove_fixed to “0”. I do not know the technical explanation why, but it feels unstable and laggy if they are used together (it’s useless anyway).

Also if you can get 333 fps, you should turn pmove_fixed to “0”, since 333 is lowest gravity fps, and with pmove_fixed “1” forcing the advantage to 125 fps performance, you would only just have a bit better graphics. Though if etpro’s settings like b_fixedphysics “1” are turned on, it doesn’t matter at all what fps you have, or what pmove_fixed value you have, you have the same advantage (which is by performance weaker than default).

And as a cherry on the cake, let it be known that 500 fps has highest gravity. Sorry if this was a bit untopic, but I felt there was some unsureness on this matter.

I’m not sure but if I recall correct, but “pmove_fixed is read only” doesn’t really mean anything. In the past years of playing I’ve had the same few times but the values still do change even if it says that. Also one possibility is you might have been on a server where admin has made it read only for some reason, maybe to force it to “1” automaticly. Whatever the case, it should work. You should contact the server admins and ask if they have some special settings.


(kamikazee) #12

[QUOTE={SSF}Sage;181895]Kami: That’s the case when you are not hosting directly the server. If you run server on your own computer, without using another client connecting to it, you don’t need to use rcon. (In other words you play and host with same ET client.[/QUOTE]I know, that’s why I said “if you are playing online” (assuming hosting an online game in listening mode is just plain stupid).


(-SSF-Sage) #13

Why would it? I do it all the time when we set up a fight or something with my friends. 1% of the time when I’m hosting, I’m using dedicated 2. I know that you knew, but for others to know aswell. :wink:


(Flippy) #14

[QUOTE=huPoo;181899]Just to sort the pmove_fixed thingy here. When put “1” it gives the same advantage as com_maxfps “125” which is the best suitable fps for playing. However, if you have com_maxfps “125” and pmove_fixed “1” you might feel it’s better to leave pmove_fixed to “0”. I do not know the technical explanation why, but it feels unstable and laggy if they are used together (it’s useless anyway).

Also if you can get 333 fps, you should turn pmove_fixed to “0”, since 333 is lowest gravity fps, and with pmove_fixed “1” forcing the advantage to 125 fps performance, you would only just have a bit better graphics. Though if etpro’s settings like b_fixedphysics “1” are turned on, it doesn’t matter at all what fps you have, or what pmove_fixed value you have, you have the same advantage (which is by performance weaker than default).

And as a cherry on the cake, let it be known that 500 fps has highest gravity. Sorry if this was a bit untopic, but I felt there was some unsureness on this matter.[/QUOTE]

That post doesn’t really make sense… It might be true that pmove_fixed 1 gives you the same advantage as having your fps fixed at 125 (I don’t know), but the rest of your post is simply not true.

FPS has nothing to do with gravity. The fact that having your FPS limited to 43, 76, 125 or 333 makes you jump higher and further is nothing but a bug in the engine. I believe it has to do with the way your position is calculated (or specifically: when your position is calculated).

The way I understand it is as follows: If you look at your character jumping from the side (so he jumps from left to right) and you take his center of mass as his ‘position’, then you can plot a graph of the characters height versus his ‘left-to-right’ position. The graph will resemble a parabolic shape.
Now, since your position is only calculated and stored a few number of times per second, the parabolic shape will not be perfect but it will be ‘choppy’.

The apex of your jump (highest point) is of course where the parabola is at its highest point. If the parabola is ‘chopped’ in a ‘bad’ way, the top of your jump is chopped off and you jump slightly lower. If it is chopped in just the right way, the apex of your jump is precisely at the center point of the parabola (which occurs only at 333,33 something FPS).

43, 76, 125, 333 and possibly (much) higher values are simply those values where the apex of your jump is near the top of the parabola: you jump higher.

I also doubt that you can visually see a difference between 125 and 333 FPS


(aaa3) #15

neithe of u r true but opposed to hupoos nonsense, sages post is similar to the truth. it actually your speed and not height which "mis"calculated; but yes its a rounding “error”. (opposing to usual way of truncating; it actually rounds your speed depending its under or above .5) . and in some rare circumstances u can collect, accumulate the biggest error. thon in most cases it will compensate for iteslf.

(if u can always keep your real (true) values around slightly above .5, (e.g. x.55) then the difference will be the biggest. (many times u get +0.45 handicap). similarly, if ur speed aklays around x.95 then gain is minimal. and if its near x.45 thne u r slovew ringame, the biggest difference form real (true) value but now downwards.)(the trick with fpses is to keep the speed in the right band)(this is not a bug.)(normally your fps is fluctuating and “in the long run” u get equally all the differences , + and - and around 0 , all of them)(but a lovely feature ^^)

in details:
http://www.quake3world.com/ubb/Archives/Archive-000001/HTML/20000822-3-015173.html (the so-called “Coriolis-article”)
http://ucguides.savagehelp.com/Quake3/FAQFPSJumps.html

p.s. i cant jump xD!
p.s.2.: he may referred to “perceived”, felt gravity, ie coz u r faster then, it feels gravity became lower; ofc its not changing.
p.s.3: not visible with eye, but clearly feelabe for the jumper it can be i think
p.s.4.: pmove is nothing about speed/height. ok some about height:P.

  1. it messes your scope and deployed mg-42. 2) it, when you at an edge, gives you a little cheat. so if a jump woldnt be high/far enough without it; with pmove u will feel if the edge was closer/lover slighly; so it cheats you ontop to the platform or the box. but while you flying, running, etc it dont does anything. it only have this effect when deciding if you can get on that thing or not.
    p.s.5.: oops it was flippy not sage; nvm:P