how many people use it? i am considering running a silenced weapon, but i cant justify it if everyone and their grandmother runs CI.
Combat intuition
All six of my characters use it. I find it extremely useful and I wouldn’t make a character that didn’t use it.
-JJ
my same policy. all of my characters have it.
so do you think it would be more beneficial to run a silencer or muzzle break on a ceasar w/ acog?
Muzzle on everything. Not sure what benefit having a silencer is in the grand scheme of things. 
I run CI on everything too. I don’t see why someone wouldn’t. So therefore I’d probably go with the muzzle break.
I used to use CI on every character, but I have since removed it. It’s nice but I feel other abilities are more useful.
If you do use it, you shouldn’t have too much trouble with silencers, because they are mostly useless. At least the weapon shield gives silencers some company in the dustbin.
CI certainly saves you in some situations. My problem is that it is not useful all the time, since it only works if the enemy is not on radar (not counting comms hack). For passive abilities, I like ones that work all the time.
That’s a good approach and reasoning. I was just giving ya a hard time. I do like having spidey sense. 
I like CI in that it gives you a sense of direction of your foe before the shots are fired. This is very helpful so you dont do the disoriented (i’m about to die) spin dance looking for the target (e.g. when you enter a room…about to get shot at…left or right?)…at least i think it works this way.
Silencers seem to be a polarizing object. i think that if you are running operative and getting in behind teams, using a silencer to kill a single enemy (or as many as you can before they turn around) is helpful, as you wont show up on radar. Or if you play a lot of smaller teams type matches (i.e. <8, no bots), where people are on top of their radar use…it might help out on occasion. (i use breaks or nothing on all but my one silent/operative gun, btw)
@Nth - have u tried the weapon shield much? the equip penalty is atrocious, but it does seem to help in certain circumstances (i have it on my Rhett, and like what it does)
Silencer should make it so CI does not go off. Then Silencer would be worth it. 
Uh, Healing Factor. Pym particles. Anything Invisible Woman can do.
Interesting. I don’t think I realized that enemies on your radar from Comms Hack trigged CI.
I still use silencers on all my weapons. Confuses the hell out of bots and players without CI.
-JJ
EDIT:
I fully support this idea!
I thought this was one of the tweeks they implemented last update.
Are we sure a silenced weapon still triggers CI?
[QUOTE=Jimmy James;365365]Uh, Healing Factor. Pym particles. Anything Invisible Woman can do.
-JJ[/QUOTE]
Oh no you didn’t. Spidey Sense beats healing factor. (wolverine) Remember secret wars? Enough said. Swatted wolvy like a fly. Pym particles. No way. Oh, Invisible Woman triggers Spidey Sense. Even a babe that fine can’t avoid ole spidey. 
[QUOTE=AmishWarMachine;365366]I thought this was one of the tweeks they implemented last update.
Are we sure a silenced weapon still triggers CI?[/QUOTE]
I thought that was in reference to Disguised Operative NOT silenced weapon?
I’d have to break out my old boxes in storage to check. Did Spiderman have his alien/black uniform at that point or was that something he got from the Beyonder after the Secret Wars were over?
Pym particles: If you take into account the sheer versatility of Pym particles you can see that they are way more useful than something as limited as Spidy Sense.
As for Invisible Woman, who cares about Spidy Sense after you have encased your Friendly Neighborhood Spider-Man in an impenetrable globe of force?
-JJ
[QUOTE=Jimmy James;365377]I’d have to break out my old boxes in storage to check. Did Spiderman have his alien/black uniform at that point or was that something he got from the Beyonder after the Secret Wars were over?
Pym particles: If you take into account the sheer versatility of Pym particles you can see that they are way more useful than something as limited as Spidy Sense.
As for Invisible Woman, who cares about Spidy Sense after you have encased your Friendly Neighborhood Spider-Man in an impenetrable globe of force?
-JJ[/QUOTE]
Spidey gets the black suit in Secret Wars. Yes. In Secret Wars, Spidey overheard Professor X telling the mutants to help Magnito and they saw spidey and tried to stop him. Wolverine tried to jump Spidey from behind, and with the help of his Combat Intuition, I mean spidey sense, he swatted ole wolvie like a fly. And beat up the rest of the X-men on his way out the door. True Story.
Pym particle wasn’t much of a character. I’d rather be able to control metal like Magnito. I think he is the most powerful. Invisible Woman could not encase Spidey. No way. Never happened. Spidey Sense. Remember. 
See. Combat intuition was made by taking DNA from spider man. Then they threw him into the water.
True fax!
OK, so it could well have been the alien suit that had a symbiotic/parasitic relationship with Spider Man that actually contributed to him defeating Wolverine and the rest of the X-Men.
Meh, Marvel had to increase Magneto’s powers a number of times over the years. He even gained the ability to affect non-ferrous metal (like Adamantium).
Are you saying that Spider Man can somehow leap out of the maximum area of effect of Invisible Woman’s power? I don’t think so. She has taken out the rest of the Fantastic Four and Dr. Doom in a single issue.
-jj