How do you make ammo and health cabinats and a working comand psot construcible by both teams and a new spawn?
Comand posts & ammo/health
Here’s a little tuturial i cooked up:
COMMAND POST & AMMO/HEALTH CABS TUTORIAL
BY FLIPPY
First of all, this tutorial is aimed at newbies, who know nothing about mapping, so everything is explain quite well.
This tutorial is based on GTK Radiant version 1.4, if you have a later version (1.5) there might be some changes, I don’t know.
[ul][li] 1. What do you need?
[/li]First of all, you will need GTK Radiant ofcourse. Then you will need Wolfenstein: Enemy Territory, and lastly, you will need an internet browser such as Internet Explorer or Mozilla Firefox. (Firefox is better)
[li] 2. Ammo and Health cabinets + Command post
[/li]You will need to find a suitable location for your health and ammo cabinets. Don’t make them too close to a spawnpoint, it will be too much of an advantage for the team spawning there.
Also make sure it’s not in an area that is significant for a main objective.
To make the health and ammo cabinets or the command post:
Use the
search function on this forum!
These questions have been answered approximately 389 times, with a standard deviation σ of 29.
[li] 3. Conclusion
[/li]In concluding, you might have noticed this was not an actual tutorial, but more of a joke. I was bored and didn’t have anything to do.
I hope I didn’t offend you, that was not my intention.
I did not get payed to say Firefox is better.
My approximisation was a guess, do not say things like “Really?!”.
[/ul]
(hihi)
okay okay i didn;t knew that i just starded mapping like 4 days ago -.-
i totaly suckk in it and i need alot fo help with it,
about the searching,
I couldn’t find anything just my own post
and alot of posts that dousn;t have to do anything with comand posts o.O
could you be mroe specific ^^?
The most usefull post for you will be the one in the stickies, which is “TUTORIALS AND ET MAPPING RESOURCES” I hope this will help 
yea found a hjealth ammo thingy but my main is a command post that makes it spawn both for axis and allied
Here are some script examples and mapprefabs:
http://simland.planetquake.gamespy.com/ldr1_1/
There’s also a prefab for the amoo health cabinet somewhere here in the forums.
You also could take a look at Goldrush map example that ships with GTKRadiant.
In your Wolfenstein - Enemy Territory folder (not etmain) is a Radiant folder, in there is a /docs folder. In that you will find your Level Designers Reference Manual, have a read through it. It covers most of the basics. It’s a must read.

and there is also Decoy 
Here… i made you something…
http://etdoa.com/decoy/prefabs/cp_spawns_cabs.rar
What is it? Uhh…
Well let me explain… this is a PREFAB of a command post buildable by each team (axis and allies). Whatever team builds it they spawn there. When its built the ammo and health cabinets are there… able to be used. When the CP is damaged, the cabinets are damaged and not usable.
How do you use it?
Simple… open the file using WINRAR… extract the contents… (2 files… 1 is a .script the other is a .map…) Open the .map file with GTK…
Step 1: Copy the neaded entities and brushes to your desired location (NOTE THAT IF YOU ROTATE THE COMMAND POST OR CABINETS YOU WILL NEED TO CHANGE THE ANGLE OF YOUR MODELS… do this by shift + lftclk on the model and hit ‘N’ on the keyboard. Then click the angle you want)
Step 2: Open the .script using Wordpad, notepad, winword, or whatever basic text editor you use. Once the file is open, click on edit and select all on the top menu. Now right click and copy, then open your OWN MAPS script file and scroll all the way to the bottom. After the very last line PASTE the contents we just copied.
Step 3: Save your map and compile.
Enjoy
BTW a lil question, i made a mistake in my map, can you delete brushes?
and how? xD
Ofcourse you can, select the brush and press backspace.
Although i think that if you don’t know how to delete brushes, you probably don’t want to try making a commandpost yet…
get the basics done first, do more harder stuf later!
i know alot of stuff already, i am folowing tuturials, but my mate is having hard times and i promised him to make a map, so i am getting the needs first
i am folowing tuturial on moving trucks etc now
To make an overall brushing of ctf-face took me 2 weeks of measuring in UT and 4 days of bloody 50 hours of pure work to make it all in all. But now it is taking more than 4 weeks for debuggin and putting all other stuff into it… omg
.
So it will take you at least a month to make something worth public release 
Troy, do you have a nice working CTF script? that works the same as in UT?
(I have so if you don’t I could help you)…
Are you making the UT2004 map or the old one? Can’t really remember the old one… but UT2004 is hard to make i think
with the statue and all 
From a screenshot in the “ET Mapping projects”, I’d say he’s making the classic version. (Much <3 for that one.)
I am working on the script with Loffy
Its just simple ctf script, nothing more.
and the map is from UT2000 . The UT2004 map is on my todo list, but I dont have UT2004…
In my plans once fp1 will be released I will do a modification of the map, to accomodate it to ET rather than UT. But for fans of UT I will have original version supported.
Omg… I will create a topic for UT map soon, once I get the script working and fp1 uploaded… 
And sorry, I didnt understand what “Much <3 for that one” means… 
<3 is a heart (hearth?) tilted sideways 
It means “love” i think 
I would love a map like Face for ET 
But be sure to make the script behave like UT CTF… eg, flags all at the same place (not like in Loffy’s CTF prefab) and maybe even use UT voice announcements 
Sorry about ‘telling you what to do’ with your map but i want it to be perfect
haha
Btw loffy, no offence dude! Your prefab is a great piece of scripting! Only want to say that with a simple little effort you can get rid of the “bug” to allow all flags to spawn at the same position 
I am using a script, which positioning all the flags in one place. I just need some corrections to it, so we will work it out, I am sure 
The origianl version will be EXACTLY the same as the UT2000 map, maybe except a few measurements errors. But I have done it as precise as possible. There is one public server which is running this map already… (I think I posted it already, if not pm me…)
Still, I cant use UT sounds, coryright issues.
And please, enough offtopic 