I haven’t seen this posted yet, so I am doing that here. CoG has a great interview Richard Ham. Some of the details in his answers were new to me.
As an example, specifically, his answers as to servers and matchmaking for the consoles, make me unsure how/where those games are going to be hosted. Will it be client server a la Halo, or will it be dedicated servers a la BF:BC2?
- Can you describe the process of finding a match on the console versions? Quake Wars used an outdated server browser/lobby system. Will Brink use a party system similar to the kind found in Halo, Call of Duty, and Gears of War?
It’s worth pointing out here that we only did the PC version of Enemy Territory: QUAKE Wars – not the console versions. In Brink, players will be able to, at a glance, see where all their friends are and what they’re doing, and jump directly into their games. Once they’re together in a mission, they can opt to stick together so they won’t get split up to different teams or different servers.
Basically, when you’re playing through a campaign, when you’re about to start a new mission, there are two simple choices you can make: 1) do you want to play solo, co-op, or versus? And 2) if online, do you want to play with just your friends, or with anyone?
You make that choice and then launch the mission. Depending on what you chose, we’ll either set a match up for you specifically that only your friends can get into, or we’ll find a public match that gives you everything you need (an open slot on the faction you’re playing, a good ping, etc.), or we’ll just let you play completely by yourself with no one else getting in except people you invite.
Also, on PC, for players who prefer the old school way of doing things, there’ll be traditional browsers to search for your favorite dedicated servers.
Thanks, as always to Brinkish. :stroggtapir:

