Cobalt Trade-Ins?


(Solar) #1

So I opened a case, got a Cobalt Proxy loadout card. I don’t play Proxy, so here I am with a useless Cobalt. Is there anything in the works where we can take unwanted Cobalts and trade them up, so to speak, maybe with 1 card of each rarity of the merc you WANT a Cobalt of? Or really any way in general to swap a Cobalt? If not, CAN there be? Anybody else in a similar situation or wondering the same-ish thing?


(Yes) #2

Yes, there is something in the works and it needs to come ASAP.


(XavienX) #3

Can you search up the existing 69696969 threads on this -.-


(Solar) #4

Do you know what it is or where I could find the info on it?


(Yes) #5

Do you know what it is or where I could find the info on it?[/quote]
No idea, I just know from when people ask during dev streams and they just say it’s coming.


(Backuplight) #6

[quote=“XavienH5;65428”]Can you search up the existing 69696969 threads on this -.-[/quote]I wish we had a few regular forum features, like searching. Not that it’d help particularly (we’d still get duplicate postings), but it isn’t easy for people to find info at times.


(Nail) #7

search is top right


(Jostabeere) #8

Start using Proxy. Issue solved.


(LANshark) #9

proxy 2 goot


(Mister__Wiggles) #10

They said a feature like this is coming but it’s not priority and they are right. Would rather they fix the more important stuff first and focus on implementing other more needed features. Just try proxy out. I had a cobalt nader that made me buy her now I can’t stop using her, just try it out.


(Yes) #11

It’s a pretty big issue imo.


(Jurmabones) #12

They’re probably just bluffing when they say they intend to do something like that eventually. Why bother when it would only detract from sales? Why give people a way to get more value out of their credits or money that would compete with just spending more credits/money instead? The thin excuse of priorities is an easy way to pull the wool over some eyes.

The thing I don’t get is, it obviously wouldn’t take much actual time to just add some basic feature to turn cobalts into a couple random golds, or a gold of your choice, or a handful of credits, or whatever. So obviously they’re just saying what people want to hear but aren’t going to come out with something like this, at least not for a very long time.


(Sinee) #13

[quote=“Jurmabones;66297”][/quote]
I agree with you. They did say they were bringing something. But I’m sure there will be a catch. Like it costing more credits or something. Or maybe the card won’t break down into 6 golds again, but rather 1 reroll token or something so you can try your luck again, but only once.

Yeah, it seems too “out of the kindness of their heart” to let people reroll cobalts. I don’t expect anything like that from a company of any sort, so I fully expect there to be a catch and cost. We’ll see though.


(Mister__Wiggles) #14

It’s a pretty big issue imo.[/quote]

But its not game breaking and doesn’t effect the game play one bit.


(Jurmabones) #15

It’s a pretty big issue imo.[/quote]

But its not game breaking and doesn’t effect the game play one bit. [/quote]
So once their anti-cheat is in place, what would you say are left of game-breaking issues? Can you think of any at all?


(Mister__Wiggles) #16

It’s a pretty big issue imo.[/quote]

But its not game breaking and doesn’t effect the game play one bit. [/quote]
So once their anti-cheat is in place, what would you say are left of game-breaking issues? Can you think of any at all?

[/quote]

Augments that still don’t work properly or at all, class balance even though its pretty good as of now. Map balance and testing is also needed, new merc’s that get added need to be tested and tweaked. Thats to name a few things that take precedence over a trade down system. I want it now just as much as anyone else (maybe more due to the fact that I have a cobalt arty and skyhammer I will never use) but I would prefer they get the mechanics nailed down before they work on the card system. Maybe if they skipped a merc release to work on it, that would make more sense but I don’t see them doing that because there is money in releasing a merc and SD/Nexon are a business so its the number one priority for them.


(Jurmabones) #17

[quote=“Mister__Wiggles;66313”]
Augments that still don’t work properly or at all, class balance even though its pretty good as of now. Map balance and testing is also needed, new merc’s that get added need to be tested and tweaked. Thats to name a few things that take precedence over a trade down system. I want it now just as much as anyone else (maybe more due to the fact that I have a cobalt arty and skyhammer I will never use) but I would prefer they get the mechanics nailed down before they work on the card system. Maybe if they skipped a merc release to work on it, that would make more sense but I don’t see them doing that because there is money in releasing a merc and SD/Nexon are a business so its the number one priority for them. [/quote]

Fixing broken augments, I agree with. But how many are there, and how much time could that honestly take?

Class balance is pretty good imo too, I don’t think that’s a real issue at all.

Map balance is good right now, I don’t know if you meant new maps though. Which would be nice, but is more like new content, not fixing current content.

As for mercs, they’ve already made several and any changes needed would be determined post-release. But releasing new mercs is NOT a game-breaking issue, and there’s already tons in the game.

Coming up with a more logical crafting system than what we have now, one that provides a use for unwanted cobalts, is definitely more important than shoving more mercs at us.

I also realize they are a business, but there has to come a point when we as players stop defending greedy business practices. There has to be a point where the business needs to do its part of satisfying the actual wants of its customer base.

People need to stop defending things with flawed logic like “Nexon is a business, so anything that’s excruciatingly geared to exclusively making money and being a thorn to players should stay as-is.”

Adding cobalt trade-ins of some kind wouldn’t be an exhaustive or time-consuming addition, while everything you mentioned are both of those things. Please stop making excuses for Nexon, we all know the loadout crafting system is a sham right now.


(Mister__Wiggles) #18

The thing is man, SD are focused on the money. Look at phantom, no testing was done before he was released and he was the talk of the game, people wanted him out and in the end drove them to nerf him so hard he’s now usless. Now look at redeye, easy to balance merc and a safe bet when it comes to adding something so no one will want drastic changes so in turn makes the work load easier. Easier doesn’t mean so easy that they have time to implement a whole new trade up system, stuff like that takes time they have to factor in what the players want and what they should do from a business perspective. I hate greedy companies and SD are not one but Nexon, the guys who call the shots are known to be pretty bad when it comes to milking the fan base for cash. Will we see a new trade up system before the end of the year? Yeah I would be pissed if we didn’t but right now there are way more important things to sort out, most important being the anti-cheat and matchmaking balance. After that you got the augments that are broken, that is like you said pretty easy but still will take time. In reality we should see a new trade up system in the next 2-3 months, If we don’t have one by then, then by all means riot.

EDIT: Yes I did mean new maps, Dome is coming soon and it still needs tweaking and the textures need to be put in, not hard work but time consuming. There are a few mercs that will need another look at, Phantom will get a little buff and I seen alot of people get behind the ‘nerf fragger’ argument, although I think they are just salty. Arty needs a little more love, not too much though because his arty strike is actually strong now. The Blishlok needs a buff as well because there is no reason to choose it over the kek or crotzni. These are just a few things that they will have to iron out before they work on the trade up system, in fact in the stream they mentioned that a steam marketplace for unwanted cards will come but they are not focusing on it as of now because it will take time, that alone tells me they have other priorities they deem more important and I kinda agree with them.


(ttownjoe) #19

I just want to pay about $20 and then get to design your own card with your choice of 3 augments. Paying for cards that are only cosmetic and random is stupid.


(cornJester) #20

INB4 everyone running around with drilled/quick switch, unshakable and double time/explody… This would be a bit close to pay to win, honestly. As only paying players could get these perfect augment cards with whatever they wanted.