Gave it a quick run through.
Not a big fan of using ladders inside regular houses because you are so vulnerable. The one just left of the allied spawn seems especially forced ( an open doorway leading solely to a ladder). Seems like most of the main axis buildings have stairs, but your allied alternate routes inside buildings all have ladders on the path. Not much of a big deal, you have a lot of routes to choose from but ladders are easily camped.
I think the tank is getting too close to the door you want to blow up. Once you put in an explosion effect, you will probably kill the tank driver with it.
What is the motivation behind the choice to use an airplane to blow up the second entrance? I understand for competition purposes you need to keep the time-limit down so you don’t want to backtrack
the tank to blow open a second obstacle. But why not make it a dynamite objective? Are you just trying to prevent the allies from gaining that second entrance until after the tank has blown the first one? Maybe to keep the defenders from having to defend 2 entrances that are so far apart? But this also concentrates all allies into one big bunch to move the tank and they could get easily owned by panzers and artillery in such a narrow corridor.
I can give you better feedback after I play it with others. I like the layout, I think it will be a fun map. The objectives are straightforward and it is really easy to find your way around quickly.
Couple of bugs:
At the MG nest, there is some invisible geometry pushing you away from the gun in the front left corner. I’ve had this a few times myself. Sometimes brushes at an angle will create bad collision no matter how many times you rebuild them.
Inside the big building with the documents, there is a railing on the balcony in the room with the tipped bookcase. The railing is too high, you can’t jump over it to get back on the floor. You have to use the ladder. (This is a good place to put stairs, the room is certainly big enough).