cmod_loadbrushsides: bad shadernum


(megaman) #1

Im recompiling an oldish map (which worked previously with q3map2 - older vers. tho) and changed the sky to a c&p of ydnar’s clouds (with my own cloud texture) - when i try to run the map i get

cmod_loadbrushsides: bad shadernum

even before actual loading starts. No compiling errors whatsoever. Anybody got a clue whats causing this?


(megaman) #2

Omg, i think this is caused by having backslashes in the paths of a shader. bah. :slight_smile: