CMM critique


(Jigstraw) #1

I’ve given it a week or so, maybe a bit more, and have decided that dirty bomb’s matchmaking system, in its current state, is pure garbage. It hasn’t addressed any of the balance problems it was supposed to resolve and has in fact made some of them even worse than before.

1: Server browser had 6v6, 7v7, and 8v8 servers. Matchmaking is strictly 6v6. Seems like a minor, inconsequential difference at first glance, but each player in 6v6 has far more weight and impact on the team overall compared to 7v7 or 8v8, which makes match balance even more important than it already was.

2: The server browser had maximum level 6 servers and minimum level 10 and 20 servers, so newbies to the game had a sheltered space to learn and adjust to the game a little bit before being thrown into real matches against experienced players, and high levels- if they chose to do so- had a place to go where they weren’t held back by inexperienced low levels. Those are all gone with this new matchmaking system, so there’s potentially even less control over what players are put in matches together.

3: The matchmaking system itself is just terrible. It seems like you’ve made getting into a match quickly the top priority to shorten queue times, which makes the balance algorithm largely ineffectual. One of the main problems I hoped matchmaking would address was players of wildly varying skill levels playing together and against one another. The problem seems to be that instead of putting players of similar skill levels together, it will put players of varying skill levels together as long as the combined average of both teams are roughly equal. I’m level 75 with about a thousand hours of playtime according to steam, and the algorithm’s idea of balancing a match seems to be filling the rest of the slots on my team with new players that have no idea what they’re doing to bring the team average down to meet the other team’s.

4: The only improvement matchmaking has over the server browser is the party system that came with it which allows you to play on the same team with your friends, but that’s only an improvement if you’re in a party yourself. I’ve solo queued and been matched against parties of 4, 5, even 6 players on numerous occasions. Matchmaking should have some kind of restriction or preference for matching parties against other parties, if some system isn’t already in place. If there is such a system in place, it doesn’t seem to work as well as it should. I’ve even been completely stomped by a team, and then queued against the exact same team a second time immediately afterwards, with one more player in their party than the previous match. (it went from 3 people with the same clantag to 4 people with the same clantag)

All of these problems come together to make solo queueing a nightmare, which limits the game’s playability for me, as I don’t always have friends available to play with. And even if I did, it doesn’t excuse what a poor job you guys have done with matchmaking so far.

I love this game; I think you guys at Splash Damage are on the right track and I appreciate all the effort you’re putting into improving the game. I just hope you put getting matchmaking into a respectable state at the top of your list of priorities. All the new content in in the world won’t make up for the current state of matchmaking.

Hopefully this is a fair critique and won’t be written off as just being salty. Feel free to correct me anywhere I’m wrong, I don’t claim to know anything for sure, I just have my own experiences to base this off of.


(AlbinMatt) #2

Frankly, as valid as your criticism is, we’re talking about Casual here. In casual matches, I expect quick games without fuss just for fun, kind of like a bedtime match if you will. In and out, no fuss about.

Otherwise, I’m hooked to using the Server Browser. You get balanced ish Objective, and Stopwatch without the pressure of Ranked.


(Szakalot) #3

OP makes an excellent point about the variety of skill levels. Above all else, CMM should ensure that a +1000h high skill veteran is never on the same server as a less than 20h newbie.

Balancing CANNOT be done if you have to match people from all kinds of skill backgrounds together. This is the primary reason why a minlvl10/20 server would on average have much better balance than a random pub, cause a sudden connection from a veteran wont upset the entire balance


(kopyright) #4

@Szakalot said:
OP makes an excellent point about the variety of skill levels. Above all else, CMM should ensure that a +1000h high skill veteran is never on the same server as a less than 20h newbie.

Yesterday’s matches all felt like this, though. :s


(Szakalot) #5

yup, it really should, but it totally does not


(Homu1124) #6

@Jigstraw said:

4: The only improvement matchmaking has over the server browser is the party system that came with it which allows you to play on the same team with your friends, but that’s only an improvement if you’re in a party yourself. I’ve solo queued and been matched against parties of 4, 5, even 6 players on numerous occasions. Matchmaking should have some kind of restriction or preference for matching parties against other parties, if some system isn’t already in place. If there is such a system in place, it doesn’t seem to work as well as it should. I’ve even been completely stomped by a team, and then queued against the exact same team a second time immediately afterwards, with one more player in their party than the previous match. (it went from 3 people with the same clantag to 4 people with the same clantag)

All of these problems come together to make solo queueing a nightmare, which limits the game’s playability for me, as I don’t always have friends available to play with. And even if I did, it doesn’t excuse what a poor job you guys have done with matchmaking so far.

Yep, facing against the same teams over and over is very bothersome when they keep stomping you. I’ve played long enough to know when a match isn’t going to go anywhere. Seriously, fix the player parity. You need similar skilled players against similar skilled players, not an average.


(ImSploosh) #7

CMM was obviously not going to work in DB- it never will. The only chance it ever has of working is if we were to be as populated as a game like CS:GO, 500k+ people. There’s too many issues regarding CMM so it should be reverted altogether. A matchmaking similar to that of CoD would flow much better with DB. The game will never have these “perfectly balanced matches” that so many people desire. Hell, that would boring after a while. CMM is just a copy/paste of Ranked which makes it as far from “casual” gameplay as possible.

I partially disagree with #3. Fast queue times are a priority. Of course it won’t work with CMM which is why CMM needs to be trashed. Unfortunately, I doubt we’ll see CMM thrown out, but rather they’ll keep trying and it will never work until they get this “competitive” idea out of their heads. DB is a great game and it is really competitive at times. However, more people desire the casual and FUN aspect of it over the intense, hardcore gaming part. All of the recent moves from map design to server size are designed to tighten the gameplay and make it more competitive. However, that’s just not fun and the game is turning into a simple “pop your head out first” shooter. Many of the recent changes need to be reworked or reverted. Dome was ruined, Dockyard and Vault are lacking, CMM failed, etc…

We need to remember that DB is fast-paced, relies on movement, has big abilities, and needs complex maps to match. The game is easy to pick up, but can take awhile to master. It’s also not some overly-complex MOBA or MMO. It has a niche that makes it extremely fun to play. The recent updates, especially CMM, seem to be taking that fun away. Any further in this direction and we’re better off playing other games on the market.

Just my opinion. I’m seeing the downhill of the game at this time. DB is moving too far from what it was for a long time. CMM is the straw that broke the camel’s back so to speak. I was down to playing only Stopwatch in the server browser, but after yesterday’s bug fix failure, I’m staying away from DB for the most part. If CMM gets trashed, that will be a move in the right direction…


(bgyoshi) #8

It’s really interesting to watch the forums complain about something for a year straight, and to watch SD fix that one or two or three issues.

And then to watch all the suddenly new accounts being made, to complain about the fix, and suggesting a fix that effectively sets it back to the way it was before it was fixed.

Not to say the criticism is wrong or invalid, just pointing out that trend


(ImSploosh) #9

@bgyoshi said:
It’s really interesting to watch the forums complain about something for a year straight, and to watch SD fix that one or two or three issues.

And then to watch all the suddenly new accounts being made, to complain about the fix, and suggesting a fix that effectively sets it back to the way it was before it was fixed.

Not to say the criticism is wrong or invalid, just pointing out that trend

People shouldn’t have complained. Sure, the old system needed some tweaks, but it was better than CMM. CMM is just Ranked without rewards.


(m0) #10

@bgyoshi said:
It’s really interesting to watch the forums complain about something for a year straight, and to watch SD fix that one or two or three issues.

And then to watch all the suddenly new accounts being made, to complain about the fix, and suggesting a fix that effectively sets it back to the way it was before it was fixed.

Not to say the criticism is wrong or invalid, just pointing out that trend

The squeaky wheel gets the grease. I did just post for the first time since the message boards got switched, but it’s only because the fps that I like to play seems to be harder for me to play and enjoy.

I said it in the thread I started, but I think for people like us, the rentable servers will be the answer. I remember ND80-New Maps in Wolf ET, and there was a community that played there. You will never have that with random 6v6 games. I never played console fps’s, so maybe people love that style and I just cant relate.


(bgyoshi) #11

@ImSploosh said:

People shouldn’t have complained. Sure, the old system needed some tweaks, but it was better than CMM. CMM is just Ranked without rewards.

The old system was really bad. People would either wait 30+ minutes for Ranked matches, or get paired unranked/bronze against Gold.

Now you wait 5 - 10 minutes depending on the region and the worst pairings are usually cobalt/gold vs gold/silver

It’s the best medium we can get for now.


(ImSploosh) #12

@bgyoshi said:

@ImSploosh said:

People shouldn’t have complained. Sure, the old system needed some tweaks, but it was better than CMM. CMM is just Ranked without rewards.

The old system was really bad. People would either wait 30+ minutes for Ranked matches, or get paired unranked/bronze against Gold.

Now you wait 5 - 10 minutes depending on the region and the worst pairings are usually cobalt/gold vs gold/silver

It’s the best medium we can get for now.

I meant the old casual system, not ranked. :stuck_out_tongue:


(Mcdoogan) #13

I can only speak about my own exp and CMM and rank matching making is complete ass.

Just another sample of what I go thru with I hit up CMM/ranked. Ever since the change, CMM/ranked is no longer fun.


(Sgt_Engee) #14

What’s REALLY frustrating is when people drop from the match when you are losing after a minute or two. Then you get pushed back into spawn. At which point by the time someone finally DOES get backfilled, there is a minute left and they wonder why they were backfilled into a lost cause.


(Trampolines) #15

I just go to the server browser still, although it’s now an extra click and find the servers I want to play on there.


(Artyrim) #16

Just played a casual match and I’m not really happy about. All my mates had about 5-40 hs… 3 naders with their random spam and 2 proxies with mines spam near team mates…
They should do something about that. I’m lvl +70 and i want at least to play with +10 lvl guys(mates and enemies like a min lvl 10 server). I do not enjoy killing low lvls and I don’t like having low lvls (noobs) in team.