For years people have complained about in game balancing. CMM was supposed to be the answer to that, but it doesn’t do such a good job at making games balanced due to the simple fact that OBJ by definition is NOT balanced. Every map from DB suffer from an attacker or a defender bias, and since CMM is purely OBJ based at the moment, balancing is not efficient at all. I don’t even know if the CMM algorithm takes map bias into account for its balancing, and I would assume it probably doesn’t (hopefully a dev can provide some information about that ?).
Meanwhile SW is purely limited to server browser. Server browser is even worse at finding you a balanced match because everyone is free to hop in and out. Stacking is incredibly common, and people will hardly switch even when the game ends up with a 7vs4. The only thing left for players to find balanced games is ranked, but it has a bad reputation, and not all of us feel like competitors. SW also tend to last really long, which is something that can put off a lot of people. I myself would rather play multiple short games than a single huge one.
OBJ is ill fitted to any kind of matchmaking. Actually I would probably go further and say that it fails as a gamemode. SW would be much more balanced but it suffers from the chaos of server browser, and you can’t play it in CMM. SD wants to make maps more attacker biased probably in order to speed up SW games, but that attacker bias will make CMM games (aka OBJ) borderline unplayable. Just look at Castle : people love Castle, but if you play it in OBJ and get matched in defense too much, I swear you will hate it with a passion.
I’ve been thinking about the issues for a good moment and came to the conclusion that we should get rid of objective gamemode when it comes about CMM. CMM’s nature makes it so we must absolutely make a gamemode where both teams have equals chances to win so it can be enjoyable. But SW’s lenght does not fit the casual approach of the gamemode. This is why I would suggest a new gamemode for CMM that diverges from SW : mini-SW.
The principle is very simple. It’s basically a SW game, but limited to a single objective. Maps are much smaller with a single objective to play. Both teams have up to 7 minutes to claim or protect the objective, and the best time wins. It effectively gives to players games that can be at worst twice as fast as SW, which would please the more casual players, people who hate long games or those who are in a hurry. It’s short, balanced, and IMO perfect for pub play.
Maps for such a gamemode wouldn’t be too hard to do as well. We can reuse all maps from OBJ/SW and just cut the objective we want. Spawn points would probably hardly change (unless playtesting shows that it’s needed ofc). Heck, we could even re-use maps from our old Execution game-mode to give them a second life. That gamemode would probably work best with C4 or delivery based objectives. But we probably can adapt it for EV escort as well. I think Dome’s second objective would fit that gamemode a lot.
That mini-SW gamemode would replace the current OBJ gamemode in CMM. As for objective maps, I’d let the liberty to devs to take a decision about what we should do with it. Best case scenario : we add that mode to server browser.
If we don’t add such a gamemode, we will have to at the very least find solutions to adress the server browser issues and tune CMM so it takes map bias into account. I can’t suggest any solutions for that at the moment since I can’t think of anything that would work, but auto-balancing mid game when the amount of players in a team reaches a critical points sounds like a no-brainer.
That’s about it.