cmarker models


(BaronBlabla) #21

I will have a look at this in the morning, I’m tired :weird:

Anyway, if I have a .py file I just have to put it in the scripts folder or do I have to do something more? And what’s the best website to get my import AND export tools? The only ones I want are .md3 .ase and .mdc.

Baron


(RayBan) #22

you just drop the py files into the blender scripts folder and thats it, you
should be able to access them from the import/export options in blender.

as for importing/exporting mdc, im not shure if a script exists for blender for
those types.

katsbits.com is a great place to find import/export stuff for blender


(BaronBlabla) #23

I do have the md3 and ase EXPORT tools but I can’t find any import tools for them in just .py files, I could find a script but it was no .py file. Where can I get them? Katsbits.com doesn’t have them…

Baron


(RayBan) #24

if you go back in this thread, you will see the post where i had the pic of the
sandbags in blender, i posted links there to get the md3 import/export py scripts.


(BaronBlabla) #25

if you go back in this thread, you will see the post where i had the pic of the
sandbags in blender, i posted links there to get the md3 import/export py scripts.[/quote]

Both .ase and .md3 import tools aren’t working… I got the newest version of python…dunno if that’s the problem…

Baron


(RayBan) #26

i actually use python 2.4 and it works for me, you can still download that
version.


(BaronBlabla) #27

Still not working, I have deleted the 2.45 before installing 2.40. It says there’s a script error, check console…

Baron


(RayBan) #28

well…i dunno what to say…

install pyhton, blender and setup the python path and finally put the scripts in the blender scripts folder is
about all the information i can give you.


(BaronBlabla) #29

I don’t know what is wrong but I can’t fix it. I only want to do this to make 2 .ase models. One of the normal sandbags used in goldrush and others (not the cmarker sandbags) and the same one in .ase but not a corner, but in one line.

Baron


(S14Y3R) #30

What does the console say?


(BaronBlabla) #31

What does the console say?[/quote]

Where is the console?

Baron


(S14Y3R) #32

I’m not sure with Blender, it should pop up when you go to compile something(?). blender’s a little confusing, different vers of blender need different vers of python, and python needs its environment variable(windows) set(Rayban linked how-to),

…So if your scripts are for an older version of python you(probably) need to install the vers of blender to go with the vers of python that the script was created for. know what i mean?

Was doing some reading in the blender forum, and it doesn’t look like you can get blender 2.45 to work with py2.4, so it looks like you need blender2.44(uses py2.4):

Your Blender Python version (what shows up in the “Compiled with Python version x.xx” msg) must match your installed Python version.

If Blender says “Compiled with Python version 2.4.x”, you want Python 2.4

If Blender says “Compiled with Python version 2.5.x”, you want Python 2.5

Quote:
can i use a dodge and soft link python2.4 -> python2.5 ?

No, no and no. This was the cheating with env vars I was talking about that will not work.

Bottom line: the easiest thing for you is to install a Blender 2.45 which uses Python 2.5. The lastest Blender is like 2.44, but comes with lots of lovely bug fixes.

The 2nd easiest thing is to leave Blender alone and install Python 2.4

so in short, i guess the export script was made for python 2.4, so you need blender 2.44(not 2.45) to get it working properly.

Blender 2.44

…python.org seems to be down atm, hope you have 2.4 already :stuck_out_tongue:

ps, i use 3dsMax6/8, Maya7 btw.


(RayBan) #33

i do get the feeling that the python path is not setup correctly. i used
the scripts on blender 2.4, and now im using 2.45 and they still work
flawlessly…

i would double check the steps to setting up the path to python as listed in the
link i provided at katsbits.