Cluttered HUD screenshot


(Exedore) #1

I know somebody posted one on here recently, but I’m having trouble finding it… anybody remember where it was posted? Or, wants to post another… :o


(BiigDaddyDellta) #2

Hrmmm, I don’t remember seeing it. I don’t think it was in my thread about a wanting fading HUD but I’ll check.


(lobster) #3

Possibly here.


(SebaSOFT) #4

I saw that too… Will look for it… Well, you can always activate Scavenge and go to a critical chokepoint, lol… :smiley:


(Kratos) #5

I can post one in about 3 hours or so.


(RGS) #6

Does this mean we can possibly expect some HUD modification/customisation options in future?

:wink:


(wolfnemesis75) #7

I think it was Cep or Fire or das. :slight_smile:


(lobster) #8

[QUOTE=RGS;368526]Does this mean we can possibly expect some HUD modification/customisation options in future?

;)[/QUOTE]

I don’t think it’s possible according from what I have read. The modding community is really lacking for this game, you can’t even find weapon/player skins, and those are usually made by the community for just about every FPS I have ever played. Would be interesting to find out if it’s a lack of interest or just limitations by the game.


(RGS) #9

@Lobster

It’s possible if the devs implement it :wink:


(Codine) #10

It’s idtech4, there’s been plenty of mods. SD just doesn’t want to give the community any sort of modding tools or throw us a bone even.


(.Chris.) #11

Untrue, they do want to give the tools, it’s just not up to them…


(lobster) #12

What would be the reason to withhold such tools? They would only help build a bigger and stronger community in the long run.


(rushzone.com) #13

Bethesda aka would rather bring DLC before fixing the game, that’s why you will not see SDK anytime soon.


(tokamak) #14

It takes resources to tailor the tools for the public. Though I also suspect that they don’t want anyone to ‘loot’ the DLC.


(Inofor) #15

Here’s one I saved before.


(Cep) #16

I didn’t do it…

Nobody saw me do it…

You can’t prove anything! :cool:


(Stormchild) #17

Good screen. It is clear that the enemy possibly shooting at you from there will be hard to distinguish and aim to.

These scavenge action icons should be scalable, and their color and gamma changeable, like for the name tags (although it’s not a good example on this screen with name tags). Also revive icons are the same, when one is medic.


(FireWorks) #18

That could have been me:
http://www.splashdamage.com/forums/showpost.php?p=366992&postcount=11

Basically every situation where someone is close to a Plant objective.
Aquarium, what side is it the charge planted? Theres no way to see it on first look!
Security Tower, 15m+ and you cant see a defusing engineer through the symbol. Its not that a headshot is impossible, its the whole person being invisible!
Container City, the whole gate is highlighted and you cant tell where the enemy is at all.

Gotta post some more :slight_smile:


(Kurushi) #19

What is wrong with you? Seriously :confused:

Most unrelated piece of info award goes to…


(FireWorks) #20

[QUOTE=FireWorks;368630]That could have been me:
http://www.splashdamage.com/forums/showpost.php?p=366992&postcount=11

Basically every situation where someone is close to a Plant objective.
Aquarium, what side is it the charge planted? Theres no way to see it on first look!
Security Tower, 15m+ and you cant see a defusing engineer through the symbol. Its not that a headshot is impossible, its the whole person being invisible!
Container City, the whole gate is highlighted and you cant tell where the enemy is at all.

Gotta post some more :)[/QUOTE]

and here are the shots for those situations quickly taken with bots.

http://imageshack.us/g/196/2011081100002p.jpg/