[QUOTE=Bloodbite;471474]I understand you’re reasoning, but I don’t think maps need to stay in the ‘alpha’ phase, not for the overall game anyways. They’ll be building new ones over time while the game is out and, hopefully, thriving so I think the focus on map issues can wait. The MOBA side of it though I agree, it still is hard to embrace totally, but it may very well be a balancing thing. There are enough characters in the rotation now to offer a proper taste-test of what types of balancing concerns will have to be factored in for the future.
Now that we’re locked into character skills rather than what we’d all consider the traditional Enemy Territory class/leveling system, the same movement expectations may not apply any more as the best-choice. I for one am starting to feel like perhaps I’d like to move a lot faster on the battlefield than right now. Possibly at a twitch pace for movement and weapon swaps/reloads/sights… or maybe it’s just a phase I’m going through
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TBH I think they should get rid of the infinite sprint and have different mercs have varying sprint distances and speed, to define them more as individuals rather then classes. However that would require more balancing so that’s again not likely to happen. Also I feel it would need some form of strafe jump like Call of Duty 4’s to supplement it, otherwise it would be too slow. Apparently strafe jumping is bad though and would be a demand to ask for it.



