Closed Beta Update V43666 (6th-March-2015)


(Silvanoshi) #1

Today’s update focused solely on fixing the big issues that popped up from last week’s test, and improving MM/the back-end service. Those looking for the change log can find it here:

http://forums.warchest.com/showthread.php/42933-Closed-Beta-Update-V43666-(6th-March-2015)


(BomBaKlaK) #2

All players are leaving during matchs … always 3v5 and they leave at the end of the first round …
Make some more punishment or promotion but something is clearly not working !


(Kl3ppy) #3

So, I tried the MM and I have to say it’s crap. It takes more than 3 minutes to get in the class selection screen and then it fails to start the game for me.
Why do I have to accpet a found game when I search for a game via MM? Just put me in the game.
Why dont I see who is already in the game? I just see the dots filling, why dont show the names/lobby?
When a game is over, why I’m back at the normal menu? Why dont stay in the lobby for the next game?
Do I have to watch the annoying vids everytime I play a map?


(Silvanoshi) #4

[QUOTE=Kl3ppy;521962]So, I tried the MM and I have to say it’s crap. It takes more than 3 minutes to get in the class selection screen and then it fails to start the game for me.
Why do I have to accpet a found game when I search for a game via MM? Just put me in the game.
Why dont I see who is already in the game? I just see the dots filling, why dont show the names/lobby?
When a game is over, why I’m back at the normal menu? Why dont stay in the lobby for the next game?
Do I have to watch the annoying vids everytime I play a map?[/QUOTE]

Have you only just tried it within the last 30 mins? It’s throwing a bit of a fit atm, we’re working to address that.


(Kl3ppy) #5

yepp, tried it at that time.

But the issues I mentioned beside the long search times arent related to issue you have atm?


(BioSnark) #6

Some day, I will find a mythical close game. Tried a couple in SW and Obj. I’m not a good player and I walked through my last one without anyone killing me. which was only slightly worse than the SW before it. Two games before that, annihilation with the console a constant stream of text abuse among different team mates. Matchmaking, plz halp! Need a break.

I would say that’s because people will afk in the queue but it seems to toss the game for everyone else if someone doesn’t accept. That’d be fine if it was match making based on player skill data…


(prophett) #7

heal station is still ****ing stupid OP. Should not heal while person is taking damage.


(INF3RN0) #8

Just a few hs with fragger, but forcing a hard counter isn’t really consistent with everything else. I think the way it heals should be reworked to a timed non-interruptible hp pulse and having the constant regen be interruptible. Still ability counters would make everything that much less annoying and force people to be less reliant on abilities to do all the work and high powered abilities wouldn’t be nearly as bad since you could do something about them at a strategic level.


(ToonBE) #9

Heal station is very strong, but also easily countered. It is about teamwork. You have to call in fragger and ask him to throw a nade at the healing station. Problem solved:p If you have nader available it will be even more easy!


(prophett) #10

Only easily countered if there is one of them placed in a bad spot and only 1 person is camping it.

The healing needs to be interrupted while the person is taking damage.


(Erkin31) #11

I like the concept of matchmaking ranked games in stopwatch.
It allows to create a truly interest in the success of our team even if we are on public server with strangers. Especially with the k/d removed during the game.
If the community is wide enough and competitive, this mode could become the major interest for me to play to the game.


(Glottis-3D) #12

[QUOTE=Erkin31;522090]I like the concept of matchmaking ranked games in stopwatch.
It allows to create a truly interest in the success of our team even if we are on public server with strangers. Especially with the k/d removed during the game.
If the community is wide enough and competitive, this mode could become the major interest for me to play to the game.[/QUOTE]

agreed. this is good thing to track and to be part of even if you’re not in a clan


(Szakalot) #13

yes! stopwatch promotes playing to win and therefore heavy teamplay much more than most other competitive titles. And because every character has a useful role, there will also be less ranting around when you don’t do exactly what some other player wants you to do (see CS:GO)


#14

[QUOTE=Silvanoshi;521947]Today’s update focused solely on fixing the big issues that popped up from last week’s test, and improving MM/the back-end service. Those looking for the change log can find it here:

http://forums.warchest.com/showthread.php/42933-Closed-Beta-Update-V43666-(6th-March-2015)[/QUOTE]

The first training-video was great. Good job there.
Its great to teach people how DB is different from other games, and remove frustration, rage from finding it out on a server, and not knowing what is going on.
So great decision there, to include training #1

However:

I think SD needs to communicate better what you can play in DB.

There is a line of text underneath each mode.
Sorry but it is a bit unrealistic to expect

  • people to see the text
  • to even understand fully what the mode is, even if they read it

So what is objective? What is stop watch? (Many people dont even know what match making is)
Why use server browser? Why not use it?
What mode is for fun?
What mode can I just leave whenever?
What mode is for clans / competetive solo players?
What mode is for clans / competetive team players?
What mode is 20 min gametime?
What mode is 40 min gametime?
What mode gives coins / game currency?
etc…

Just for fun, try make it (the communication of menus) designed for 5 year olds. Im not saying people are stupid.
Im saying, not everyone will take time to learn what “the heck” each thing is.

So instead of inventing names (or using old names, that are to unknown to 99% of the future playerbase), just try to make is self-explanatory.

So yes, a complete-redesign of the “play” GUI areas is what I am suggesting.

On almost every stream I’ve watched, nobody knows what they click on in the “play” area.

More confusion = More players playing a mode they dont wanna play = More rage = Less fun = More ragequits/uninstalls

It may be 100% obvious to devs and regulars what things are and where they are in the menu, and that is fine as long as only devs and regulars play.
Add 5000 new players into the mix, and you have chaos and rage/uninstalls faster than you can blink.

Hope this reply helped.

Try check mobas, cs:go, or other matchmaking games how they present their playareas.
Here is one example http://i.imgur.com/wX9w8Ri.png


(BomBaKlaK) #15

Some numbers !
https://steamdb.info/app/333930/graphs/


(Njsfirth) #16

Without all the mercs available this weekend wasnt really my cup of tea, not being able to play with friends/the maps i like/the mercs i like just kind of made this whole weekend meh to me. Here’s hoping the next phase is much better!


(Silvanoshi) #17

JBRAA - That’s an absolutely fantastic post, I agree with the majority of it, nicely done!

Njsfirth - Playing with friends on the maps that you like should be easier during the next test :).


(Glottis-3D) #18

oh, almost forgot…

why cant i spam crouch during pre-match countdown???

immense rage

this is absolutely game-breaking thing =(


(Mustang) #19

[QUOTE=Glottis-3D;522268]oh, almost forgot…

why cant i spam crouch during pre-match countdown???

immense rage

this is absolutely game-breaking thing =([/QUOTE]
WTF?!?!

Can’t believe I didn’t even notice this, needs a fix asap!


(Silvanoshi) #20

Alternatively…what if the Mercs were just standing about, dunking teabags into a mug of hot water over and over again?