care to elaborate? as far as i know you can ‘drop it’?
Closed Beta Update V40323 (11th November 2014)
In profile my favorite weapon is not my knife! If probably has that because I have it would a ton to move around! This should be fixed!
yeah but it was not the case previously when we can carry the obj and shooting. Actually we can drop it but we can’t shoot.
We need to be able to shoot as it was previously, and be able to drop it to give it to a mate.
Yes, i get that too. At the moment, looks like favorite is based on ‘most time pulled out’
Without reading the changelog: (I’m currently level 14)
The latest patch feels much worse for me. My K/D just dropped by the factor 3 in comparison to pre-patch. The movement seems slower and the TTK even faster now. Escaping fights I don’t want to take is almost impossible now due to the slower movement. And Spreadhammer has way too much spread.
Every ability seems op now, but that’s perhaps the right approach to balance them.
[QUOTE=Rex;514686]Without reading the changelog: (I’m currently level 14)
The latest patch feels much worse for me. My K/D just dropped by the factor 3 in comparison to pre-patch. The movement seems slower and the TTK even faster now. Escaping fights I don’t want to take is almost impossible now due to the slower movement. And Spreadhammer has way too much spread.
Every ability seems op now, but that’s perhaps the right approach to balance them.[/QUOTE]
Aiming is much more directional and 2 or 3 bullets can kill you… Aim is going…
[QUOTE=Rex;514686] And Spreadhammer has way too much spread.
.[/QUOTE]
The added recoil doesn’t help much either. Gimping the only other merc I like (after they gave Vasilli’s secondary away to the OP shotty whore :/)
I don’t like this patch.
You can say it’s a “bit rough around the edges” but I guess it was to render the gameplay more accessible to “everyone”.
Now that “everyone” can at least get a frag each respawn thanks to largely overpowered abilities, great. I don’t feel like people really need to aim anymore.
I’m a headtracker but currently I feel I would be better off hoovering my cursor around people lower parts for results.
ROF is still also a major dislike for me, even more now that so many mercs got a hp increase, it feels I’m reloading every 3 seconds from shooting thousands of bullets each game.
Abilities should have been a major factor from the get-go of your map creation process, now we’re stuck on cramped maps not designed for large encounters of players, not being able to get through or away from over-spammed chokepoints, having to face a myriad of the same mercs (thanks to the lack of class limits or abilities shared-timer).
Spam was an issue? Add some more.
You now have a huge mess of a grindy TDM spam instead of a team-based fps.
I can’t last more than 15 mins on an objective server (and I just gave up on doing the objs on those ones).
Also I find the characters unlock progression to be an aberration. Let people buy the mercs they want with currency instead of the current grindy method. At least it will bring a bit more variety on most servers.
tl;dr : Rant. I find this patch to highlight even more what was wrong with the game.
“You must spread some Reputation around before giving it to MrFunkyFunk again.”
If the abilities are going to be buffed, we need counters and the whole thing needs to be integrated into the meta with a well thought out system. We need them to be a lot more team oriented, meaning a variety of coordinated synergies produce the big results and not just as a default. As they stand now it’s a lot of selfish spam without a whole lot of strategy. I already said it before, but if you want to take this path you need to fully commit to make it feel like strategy and not spam.
@ Carryable obj, anything but complete inability would be vastly better. No one wants to take it, and I can’t blame them. Seriously, this is ruining the entire objective. If you want to call it strategy, it’s literally the worst kind. Alternatives might be, side-arm only, the obj becomes a unique weapon type w/ ranged/melee capabilities, etc. I’d even like to see some movement buffs when carrying. If this is an obj based game then why are we completely discouraging people from ever wanting to do the objective??? Sigh.
Yep that’s the point ! All the new mechanics don’t deserve obj type game, they try to add some “new stuff” and I understand that, but clearly that’s not working at all …
This ! I absolutely dislike this patch and new dome part is not enough to keep my interest …
And now the game feel slow … It take time to notice cause I change my FOV but I hate this change …
Slow down the movement with shorter TTK … WTF ? Seriously ? The little piece of fun is gone …
ps : Weapon model is to big on some weapons (new sawbones weapon with green dot thingy for exemple)
As everyone is aware I have been asking for Red-Dot and Add-On sights Forever!
Now that we have a Green Dot I would like to say how I feel about it…
I thought having a dot was going to make TTK a lot faster and I would be able to pop heads like no tomorrow…
An odd thing happened this patch as TTK went way down and that hit recoil thingy went way up… Sooo based on my previous statements about adding a red dot this did not happen… I find the green dot very hard to use and only one time did I find it useful…
Close to Close/Mid Range Hit Fire is still the way to go but with that gun it feels like you are lobbing bullets down range as there is not a real good hit detection with that gun yet…
Mid to long range was OK… Again you do not get that feeling you are hitting someone so it is really hard to judge…
All ranges… I thought Headshots would be easy but I am having a hard time zoning in on them… Close to Mid/Close range is almost impossible! The Kick of getting hit will throw the green dot off the target and it is impossible to track because people acceleration is so fast they are just gone out of the crosshair… Long range I thought I could pop heads but for some reason I have a hard time… The size of the green dot is fairly large and a little fuzzy so at long range it cover their head and neck. I was hitting neck shots all day but could not land headshots…
Now with that being said and now onto a total different thing yesterday I was playing 2v3 against a good level 17 and 2 level ones… Normally I would be able to hold them off myself and I did for a large chunk of time but the two level one could still work together and kill me even if I got 7 or 8 headshots on them. I do not like the fact that these not so good players can randomly spray bullets and take a person down… The abilities are one thing but pure shooting and tracking is another… Body shots have such a high reward right now it is crazy…
I could mention ways to fix this but then get torn apart by my peeps here haha… SD aka smooth I am sure already has a plan so I am not going to waste my time.
[QUOTE=spookify;514869]As everyone is aware I have been asking for Red-Dot and Add-On sights Forever!
Now that we have a Green Dot I would like to say how I feel about it…[/QUOTE]
someone post screenshot of greendot ironsight. i didnt bother trying this update, maybe next one or two
i really don’t get it. Does every game development work like this? It like ok lets build a skyscraper (half finished) oh u know what, lets make a mc donalds instead (half finished) a **** it lets make a old peoples home… XD really strange…
Arguably even the mighty RTCW required community made mods to make it compatible/fun with specific audiences; ie. OSP - Competition, Shrub - Public…unfortunately the days of modding seems to be long gone as we embrace how much better it is to just buy the next iteration of the game and/or paid for DLC that you would expect to come with the game in the first place.
It’s pretty simple, games are complex systems, no matter how much you plan or think it has been ‘solved’ before things always change and don’t turn out as you expected. As a result the only way to really approach making them is iteratively. Even modding and custom maps are just another level of iteration.
Most games are made this way, very few development teams give you the chance to see that. What most companies tend to call beta nowadays is a game that is already 95% done, and they use it to test services rather than gameplay.
Yep, true. That’s why I really appreciate the given opportunity from SD to be the first time involved so deeply in the development of a game. 