“Defibs now revive on a scale of 30 to 100 hp, depending on charge”
is it realy how it reads?
100hp, not 100% of hp???
in this case very good!!!
“Defibs now revive on a scale of 30 to 100 hp, depending on charge”
is it realy how it reads?
100hp, not 100% of hp???
in this case very good!!!
really like some of the changes !
but the cards seem to be pretty much copy-pasterino from titanfall , no?
[QUOTE=AsKo_;507040]really like some of the changes !
but the cards seem to be pretty much copy-pasterino from titanfall , no?[/QUOTE]
They’re not like burn cards, they aren’t consumed on use. They’re more like sets of kit that your Merc equips.
Actually mathematically 40 augs, multiple weapons (we see proxy has 3 pistols in one image)
20 of aug possibilites per mercs (based on what they are able to use) and having skins on them also
There could be 1,000,000s of combinations for each merc.
My thoughts with out playing.
Arty Nerf = Saw that coming…
Trying to buff Phoenix = Muh Not sure… (Gun is still weak at close range and now with the new fall off it will take all 50 to kill someone at mid range…)
Love the shotgun nerf!
Love the Fall off damage change to test.
No Spread Max Reduction? So we still have the blaaa feeling if we RLRL?
No Increase in crouch reward for some players?
No Red Dot or Add-On’s?
I love the leg hit damage reduction.
Was there any performance or collision (Player or ground) done on this patch?
In Conclusion the general feel of the guns really didnt change? However we are getting a few Iron-sights perks in a game were people arent really sure if they should use iron-sights or not or at what distance or people are calling for a CS game that doesnt have IS… Confusing… With no red dot I am 100% useless in testing IS.
[QUOTE=fzl;507059]ähmm… update doesnt start…?
is co ming tonight or?[/QUOTE]
L2R http://forums.warchest.com/showthread.php/41211-Scheduled-Maintenance-11th-August-2014
Let’s try this new build, I hope it will be more stable.
So what is the map rotation now ?
[QUOTE=fzl;507064]1 question to sd…
is this build stable?
is the crashing issue fixed?
[/QUOTE]
We are the beta testers, we have to tell them 
[QUOTE=BomBaKlaK;507063]Let’s try this new build, I hope it will be more stable.
So what is the map rotation now ?[/QUOTE]
Just had a quick look at a relatively old doc, this should be it now.
Stopwatch
• Bridge,Terminal,Underground,Trainyard,Whitechapel,
Objective
• Bridge,Terminal,Underground,Trainyard,Whitechapel,
Dome will run on its own Blockout server.
[QUOTE=fzl;507064]1 question to sd…
is this build stable?
is the crashing issue fixed?
[/QUOTE]
That’s a very good question. It’s difficult to say just yet, however the logging has been improved. If it does have stability problems, it’ll be much easier for us to track them down :)!
[QUOTE=Silvanoshi;507068]
Dome will run on its own Blockout server. [/QUOTE]
Let’s play Dome all night long !
[QUOTE=Silvanoshi;507068]
That’s a very good question. It’s difficult to say just yet, however the logging has been improved. If it does have stability problems, it’ll be much easier for us to track them down :)![/QUOTE]
Well , nice news
[QUOTE=Silvanoshi;507068]Just had a quick look at a relatively old doc, this should be it now.
Stopwatch
• Bridge,Terminal,Underground,Trainyard,Whitechapel,
Objective
• Bridge,Terminal,Underground,Trainyard,Whitechapel,
Dome will run on its own Blockout server.
That’s a very good question. It’s difficult to say just yet, however the logging has been improved. If it does have stability problems, it’ll be much easier for us to track them down :)![/QUOTE]
One Life to Live is locked out?
Downloading was stuck at 13s left for a few ins then it switched to “dirty bomb is currently unavailable”. Hope I do not need to redownload it again :[