The latest Closed Beta update’s here, containing several fixes (including key bindings being reset after logging in), audio and VFX improvements.[B]
Fixes[/B]
[ul]
[li]Fixed an issue with key bindings resetting after logging in [/li][li]Fixed various issue with picking up health/ammo [/li][li]Fixed various issues with reloading/ammo counts [/li][li]Fixed an issue where players disconnecting from the server long after having previously been damaged by a player awarding a kill to the damaging player [/li][li]Sticky mines now detonate if they lose their base to prevent them being left floating in the air if stuck to a deployable that was reclaimed [/li][li]Kills/Deaths/Assists during the End Game Review are no longer added to the scoreboard [/li][li]Players with a worse interaction than the current one now automatically begin interacting with the objective when the best interaction has stopped. Previously they had to stop interacting and interact again. [/li][li]Players now have to press SPACE to respawn to address an issue where players would be insta-gibbed and hit a respawn wave, giving them no time to what caused them to die. [/li][/ul]
User Interface & HUD
[ul]
[li]Fixed an issue where the capture objective IFF would not appear as a spectator [/li][li]Added new damage indicators for explosives and other non-directional damage [/li][li]Added Obituary icons [/li][li]System messages are now displayed as obituaries rather than default unreal messages [/li][li]Fixed an issue where self-revived players would have a damage resistance icon displayed [/li][/ul]
Audio
[ul]
[li]Added temporary generic commander audio for all objectives [/li][li]Fixed V-says being global that should only play as team-only [/li][li]Added Heartbeat activate sound [/li][li]Added new audio for heavy knife and cricket bat swipes [/li][li]Added VO for Fletcher [/li][li]Reworked Fraggers Machine Gun audio[/li][LIST]
[li]3rd person firing now in sync [/li][li]Reload now in sync [/li][/ul]
[li]Hit beeps are now disabled by default [/li][/LIST]
VFX
[ul]
[li]Tweaked Orbital Strike effects [/li][li]Tweaked Artillery effects [/li][li]Tweaked Airstrike effects [/li][li]Molotov fire effect is now less intense [/li][li]Tweaked blood effects [/li][/ul]
Mercenary Balancing
General
[ul]
[li]Buffer clicks that come in faster than the fire rate for semi-auto weapons to make rapidly firing sem-auto’s feel more consistent [/li][li]Players can no longer perform Escort or capture objectives whilst invisible [/li][/ul]
RHINO
[ul]
[li]Increased hit-box size [/li][/ul]
Levels
General
[ul]
[li]Fixed various issues with foliage having bullet collision across all maps [/li][/ul]



