Just curious, what is the ironsight reward as compared to crouch currently? I’m sure it reduces spread and zooms in a bit. IS should still reduce spread more than just crouching imho. There was a great page explaining accuracy for ETQW
Closed Beta update v31970: Wall-Jumping, Lobby Tweaks, Mercs, Maps, and more
- shouldn’t “crouch+IS” be the zero?
- what is speed reduction in IS currently?
[QUOTE=krokodealer;492460]1. shouldn’t “crouch+IS” be the zero?
2. what is speed reduction in IS currently?[/QUOTE]
I opened a whole can of worms hahaha
Well this update looks great. The first update in ages that I think goes in the right direction. I’ll test it for sure.
The biggest thing I see play now is the rubberbanding and glitchyness of players. Its like they dissappear for a ms or something. Guns are going the right direction now ie fall off damage, spread control focus, damage, ROF and much more will all get worked out. I would like to see some focus on smoothness, net coding and all the other things that effect that.
It definitely should have, but does not. antilag system is not telling the truth most of the time.
First pass Objective Proficiency implementation: Escort repair objectives and C4 defusal objectives can be interacted with by multiple players but only one player, the one with the highest contribution, will contribute to progress and display firing animation upon it. More on this soon!
That only one player can repair the EV is a really bad idea.
Looks like a bunch of new keys got released?
I saw 10 people from a cc clan last night and I quickly welcomed them to xT hahahahaha! 
[QUOTE=spookify;492544]Looks like a bunch of new keys got released?
I saw 10 people from a cc clan last night and I quickly welcomed them to xT hahahahaha! :/[/QUOTE]
Yeah the “.cc” people, I remember them from past games. If you know what I mean… 
I think this is the answer for the “.cc” people 
http://forums.warchest.com/showthread.php/39630-State-of-Play-Load-testing
