Clone - Player ?


(TONSCHUH) #1

… just killed a Clone of mine: …

Steam Community :: TOG | TONSCHUH :: Screenshots

… I had no lag or something … ping was fine … :confused:


(INF3RN0) #2

Enemy in disguise! as you?


(TONSCHUH) #3

… ok, Thx for the Info ! … looks like that I have to look further in the disguise ability … I hardly play the operative class … :o


(Spendlove) #4

Weirdly last night I had someone on my team (as a medic) dressed the same as me and had the same name with the same weapons. A graphics glitch?


(TONSCHUH) #5

… normally, as far I understand it now, if the “Clone” is only running around without being active (shooting etc.), then he is still in disguise-mode, but if he is playing normal and is still a clone, then I don’t know … :confused:


(L00fah) #6

This isn’t entirely relevant (as most of you addressed the possible causes) but it made me think;
I LOVE the idiot-reviewers who claimed the game was “lagging so hard” they were seeing “clones” of themselves and allies on the opposing team.
Clearly, these morons didn’t play the game… CLEARLY they had no clue that “Operative” was even in the game. XD


(TONSCHUH) #7

… as I only have one build atm. who is mainly a Soldier / Engineer, I don’t play much the Operative or Medic … if it would not take so long to level up I would maybe make another build as Medic / Operative, but as you can’t change your character within a running game, I really don’t see the point for myself … :slight_smile:


(L00fah) #8

That’s why triple-speccing is the way to go, meng.
I got myself an Operative/Soldier/Engineer.


(TONSCHUH) #9

… maybe I sell all my abilities and decide again which abilities I need … :slight_smile:


(Hot-Wire) #10

I have 10 level 24s all speced differently. I don’t gotta decide nothing :).


(TONSCHUH) #11

… I don’t have so much time to play unfortunately … :frowning:


(Stormchild) #12

You’re brave…

I only have 2 chars. Basically op/engy and soldier/medic, and sometimes I respec them to try new things. But getting 24 levels all over again ? blah…

I don’t like that we have to choose abilities to build chars. We already have to choose how to spend the pips wisely and that should be enough. Same with the “3 actionable abilities” slots only… It is one of my gripes with the core game design.

Maybe I should make at least a 3rd char, jack of all trades master of none, I suppose. So I can have a representative of each body type. (I’m too lazy to switch body types all the time before a session, so my soldier/medic sticks with heavy and my op/engy sticks with light, and I haven’t played medium for ages).

Why must this game focus this much on limitations instead of freedom ? :frowning: I hope in their next game they don’t make the same design choice. Or at least allow to change during a game, despite the idleness it might induce for players.


(L00fah) #13

As the game stands, you really don’t have to TRY to spend your spends “Wisely.” It already supports mindless ability purchasing. Most people give very little thought into their builds.
Which I honestly hate about this game.

So I hope for quite the opposite - More abilities, more assignable abilities and keep about the same levels. That isn’t a limitation, that is freedom. That means you and that other Engineer on your team are more than likely going to have different strengths, weaknesses and utility. Which I would prefer to everyone being the same.
I actually want more class differences and more sub-class specializations. It adds a whole new level of tactical thought to the game.
How anyone could say “more options” is a limitation, is beyond me…

I HATE games that give you every single tool of your class as an option (for instance; WoW)… And it makes no sense in a game based completely on individuality and customizaton (for instance; Brink).


(Stormchild) #14

[QUOTE=L00fah;377790]As the game stands, you really don’t have to TRY to spend your spends “Wisely.” It already supports mindless ability purchasing. Most people give very little thought into their builds.
Which I honestly hate about this game.

So I hope for quite the opposite - More abilities, more assignable abilities and keep about the same levels. That isn’t a limitation, that is freedom. That means you and that other Engineer on your team are more than likely going to have different strengths, weaknesses and utility. Which I would prefer to everyone being the same.
I actually want more class differences and more sub-class specializations. It adds a whole new level of tactical thought to the game.
How anyone could say “more options” is a limitation, is beyond me…

I HATE games that give you every single tool of your class as an option (for instance; WoW)… And it makes no sense in a game based completely on individuality and customizaton (for instance; Brink).[/QUOTE]

Well, it’s your opinion. I am maybe a bit oldschool, but I like my multi FPS when everybody have the same chance and abilities when starting, and it’s the skill and teamplay and using the right thing at the right moment that makes it all, not how you chose your skills/abilities beforehand. This belongs to RPG, not online FPS. At least, the way it is made now, it is more frustrating.

I prefer everyone behing the same (of course, there are still class differences). This way, you know exactly what you can expect from this engy or medic you meet in pub game. Right now, maybe the medic don’t have adrenaline, so you can think he’s a noob because he’s not adrenalining you while you plant the bomb, while in fact he chose the useless speedbost instead. See what I mean ? While it can make sense i nan organized clan + teamspeak environment, it is doing more harm than good for getting interesting pub games. And I am a pub game player who loves to see teamplay emerge from nothing, from strangers. This is an obstacle to that, because you don’t know what build people have, or if they just don’t know how to use their abilities correctly, and so on.
It’s just 2 philosophies, but coming from wolf:ET and ETQW, I don’t like this new way of doing things, with customization everywhere. Your playing skill will customize you ! Also, if we had access to all abilities, some people would not use some abilities, so it still leaves this aspect. (if they gave all for medic, I still wouldn’t waste pips on speed boost, for example. But if in a very rare situation I can see it being useful, well I have it).

I mean, I don’t want to play guildwars, but an online FPS where eveybody have the same starting tools, and it’s the way they play that will make the best team win, not the way they chose their leveling skills.

Well, I don’t dislike they very fact of levelling and choosing skills, but I think Brink would be better if people had access to all abilities. Maybe still can only select so many, an dchange the selection ingame at CP. But right now, it just feels as some tactical options are taken from me because I levelled in “one direction”. Whereas with everything, it would have been my choice what tactic to make, what to prioritize my pips on, etc.

I hope I am not too confusing.

ps : more subspecialization ? May I remind you this is a 8 vs 8 game, and with barely 5-6 full servers nightly (PC). I don’t think it is a wise choice for a game like Brink, with so small teams, (and amount of players but that’s irrelevant).


(L00fah) #15

I don’t know why everyone is treating this game like an FPS. I’ve said this multiple times - It is, without a single doubt in my mind - a FPS/RPG. That’s a simple fact people need to live with.

I disagree with everyone being a same… If you want that, you definitely invested in the wrong IP. The game’s selling point was customization and pure individuality (regardless of the faults in those systems)…
An unpredictable battle ground is by far more interesting than knowing what every single player is going to be using. It makes for dynamic combat.
The way the game is now is simply dull… I love playing, but I don’t play more than two-three days for a reason - lack of any real variety in the gameplay.

With a game like this, in it’s current state AND the direction it’s clearly going, we really need more skills… If you’re not into that, I’m sorry to say, this game isn’t for you.

There are plenty of other games that do that… But I bought Brink because I was hoping for different. A NEW experience, for a change… It delivered, and I love the game - but it’s not without its faults… And it should continue to evolve its own identity - not replicate what simpler games do. I do acknowledge the game can do for some streamlining, though.

I wouldn’t mind seeing a FREE respec (as in, change whenever the hell you want without sacrificing a level) and maybe even saving templates that you can them switch up at CPs (but changing each skill individually is too much). I’m fine with the leveling as is, it makes no difference to me either way…
Either give me levels with progressive unlockable skills or give me equivalent points (but not enough to unlock EVERYTHING)… I don’t care.
If we have people changing every skill in their bar during battles - that not only ruins the flow off gameplay, it ruins all forms of tactics involved and all the work people who were actually PREPARED put into. It cheapens the experience of finding that perfect build for your play-style.
And that is waaaaay too much liberty in-game… Again, I stress the template system (maybe 3-4 templates per character which you can edit during your customization)…


(Stormchild) #16

Because SD has a HISTORY of games. At least for the PC crowd, you can’t just wipe this with the back of your hand, as it is the SD games followers who made their celebrity, and who expected something in the line of what they did until now. Of course, there are some keys elements that were kept (objective based gameplay, for example), but many changes are, to say the least, challenged by the long time community. Just observe what the deception of the fans/followers have brought to this game on PC…

I disagree with everyone being a same… If you want that, you definitely invested in the wrong IP. The game’s selling point was customization and pure individuality (regardless of the faults in those systems)…

Like I said, I can play with that, but I think Brink would be more interesting and offer more variety as you play if you had access to all abilities. Now instead you just have to respec or create a new char, and you’re stuck with these choices for a while. So If you want to take a different approach, you lose some possibilities to do so, because you need to respec or create a new char, instead of just choosing to use different abilities. I see it just like the usage of routes in the maps. Sometimes you want to stick to a route, sometimes you want to try a new route or a new spot for a turret, etc. Well, you can do it when you want. Doesn’t mean everybody will do like you. In SD’s older games it was the same with abilities. Not everybody use all of them, everybody will have their preferences, especially with limited pips to spend.

I wouldn’t mind seeing a FREE respec (as in, change whenever the hell you want without sacrificing a level) and maybe even saving templates that you can them switch up at CPs (but changing each skill individually is too much). I’m fine with the leveling as is, it makes no difference to me either way…
Either give me levels with progressive unlockable skills or give me equivalent points (but not enough to unlock EVERYTHING)… I don’t care.
If we have people changing every skill in their bar during battles - that not only ruins the flow off gameplay, it ruins all forms of tactics involved and all the work people who were actually PREPARED put into. It cheapens the experience of finding that perfect build for your play-style.
And that is waaaaay too much liberty in-game… Again, I stress the template system (maybe 3-4 templates per character which you can edit during your customization)…

What is the big difference in having free respecs and having all abilities available ? The difference is : the hassle to actually do the respeccing. While I agree it would make sense if there was more skills to chose from etc. But even in WoW, respecs must be paid. So if you like the RPG element that much, it must means than you have to grind for it then, so no free respec… it’s a rpg !. You mentioned wow earlier, whereas it actually has some variety among players depending on builds. Of course, you get major trandy builds poping up (that would be popular “templates” or “builds” in Brink in your view then ?). And talking about “PREPARED”, really ? In pub games ? Or do you only play with a bunch of friends with your headsets and on the same team ? Then we don’t speak of the same gaming environment. I’m talking fun on pub and building teamwork out of vsays, play experience, and class role awareness. Being “prepared” in terms of tactics doesn’t really mean much in pub games… oh wait, it can ! : if the classes have the same skills to use, you can prepare for a tactic even with strangers you never played with ! tada ! And that’s what worked in wolfET and ETQW, where I witnessed pub teamplay magic. What I see a bit less in Brink, but nonetheless what I play SD games for !

I see what you mean, but then I think it would fit more in games like Borderlands. That’s probably why you think Brink is dull, maybe ? Because it has some amount of customization (I mean abilities and possibly weapons, although the later you can change ingame) that attracted you in the first place, but the map mechanics and redundance is the carried-over legacy from the usual SD games gameplay.

At the end of the line, we are both somewhat frustrated, because Brink sits in between.

“Try to please everybody, and you’ll only end up with nobody happy”.

Did you play ETQW or wolfET , btw ? (I’m not implying that not doing so is a bad thing, I’m just curious to your approach of Brink and SD).


(Crytiqal) #17

Loofah is about to download the demo for ETQW and make a purchase right after that, arent you loofah? :smiley:


(L00fah) #18

So what if it has a “history.” What’s wrong with them trying something different? There are tons of developers who make different genres all the time and they get ****. Why is this community so narrow-minded about them branching out? It isn’t like they’re altering one of your favorite games. It’s a NEW game with NO history in their back pocket. It’s totally new world…
That’s just something you all need to get over.

Doesn’t mean everybody will do like you. In SD’s older games it was the same with abilities. Not everybody use all of them, everybody will have their preferences, especially with limited pips to spend.

(shortened to save room)
Again, that’s still a hugely unfair advantage even if both teams can do it. Aaaand again-again, this isn’t one of SD’s other games.

What is the big difference in having free respecs and having all abilities available ? The difference is : the hassle to actually do the respeccing. While I agree it would make sense if there was more skills to chose from etc. But even in WoW, respecs must be paid. So if you like the RPG element that much, it must means than you have to grind for it then, so no free respec… it’s a rpg !. You mentioned wow earlier, whereas it actually has some variety among players depending on builds. Of course, you get major trandy builds poping up (that would be popular “templates” or “builds” in Brink in your view then ?). And talking about “PREPARED”, really ? In pub games ? Or do you only play with a bunch of friends with your headsets and on the same team ? Then we don’t speak of the same gaming environment. I’m talking fun on pub and building teamwork out of vsays, play experience, and class role awareness. Being “prepared” in terms of tactics doesn’t really mean much in pub games… oh wait, it can ! : if the classes have the same skills to use, you can prepare for a tactic even with strangers you never played with ! tada ! And that’s what worked in wolfET and ETQW, where I witnessed pub teamplay magic. What I see a bit less in Brink, but nonetheless what I play SD games for !

You need calm down, taking this far too seriously… But I digress…
There is no difference, that’s why I listed them both. Either way, they demand the same thing. I mentioned WoW in a critique that you didn’t catch… I hate WoW’s system. I was referring to how all players have all their skills available to them at all times. It makes for NO challenge and NO variety. Everyone is the same, basically always. There are three variations for each player, if that, and there’s always one that everyone wants to play over all the others. The experience is too casual. And RPG =/= Grind. Grind is often something IN RPGs, yes… But they are not synonymous and nor did I imply I like grind in that statement. So that really nullifies a huge argument you had. Leveling up should be streamlined in RPG hybrids. ESPECIALLY in an FPS/RPG where the action is a bit more fast-paced than most games. The demands of the FPS players are higher and in order to successfully combine the two, as minimal “grinding” as possible is neccessary.
And for the record, my favorite aspects of more RPGs are the story elements, character development and settings… Not the Grind like you’re so eager to imply is necessary. (Guild Wars and Mass Effect 2 are my two favorite RPGs… Neither of which have huge grind and demand more from the player.)
And even in pub games YOU should be prepared… I don’t care who you’re going up against, part of the satisfaction of playing is knowing you were the better player = being more prepared. As well, more is required from you as a player if there is VARIETY… There’s NO thought involved [read: tactics] when everybody is exactly the same. You already know what you’re always going to be up against, so it’s a given… You don’t need a plan, it’s been produced for you by the game.
Again-again-again, this isn’t one off SD’s other games. Move on.

I see what you mean, but then I think it would fit more in games like Borderlands. That’s probably why you think Brink is dull, maybe ? Because it has some amount of customization (I mean abilities and possibly weapons, although the later you can change ingame) that attracted you in the first place, but the map mechanics and redundance is the carried-over legacy from the usual SD games gameplay.

At the end of the line, we are both somewhat frustrated, because Brink sits in between.

“Try to please everybody, and you’ll only end up with nobody happy”.

Did you play ETQW or wolfET , btw ? (I’m not implying that not doing so is a bad thing, I’m just curious to your approach of Brink and SD).

I honestly thought Borderlands was a boring game too. It was more of a quick-burn for me. It held so much promise, but couldn’t stop tripping over itself… The FPS/RPG genre is relatively young and I’m willing to wait for the perfect balance.
At first, Brink appeared to be just that. It maintained the fast, frantic gunfights we’ve all learned to expect from FPS (with the added benefit of parkour) and managed to mix in a class, leveling and even “quest” system. All with the bonus of offering you so-called “infinite” customization. Where they faltered is in lack of depth and content… It didn’t have a strong story (it’s there, but it plays a side-character to the gameplay) and the customization was kind of weak… As in, it lacked a large amount of abilities to really “define yourself” as they sold it.
I wasn’t attracted to Brink for any one reason. It was what the game promised us - a well-balanced FPS/RPG, because that’s all it is. I’m also a sucker for customization.

^My response to your question regarding whether I’ve played any of their other games. Not since the original Wolfenstein have I picked up an SD game.
But I likely won’t be downloading the demo any time SOON… I’m still trying to figure if my PC can even run the game. :stuck_out_tongue:
But they look like fun games after some discussion.
(LOOK, Crytiqal… LOOK! lol I don’t know if I’ll love them as much as you. XD)


(Jhon001) #19

Clone Wars Adventures is an online virtual world based on the animated television series Star Wars: The Clone Wars. Players create and customize in-world avatars and can participate in a variety of Clone Wars themed mini-games and activities, earning Republic credits to purchase new weapons, outfits, ships, and furniture. Clone Wars Adventures is free to download and play, but only those that have a paid membership get access to a majority of the game’s features. Additionally, many outfits and premium items can only be purchased with Station Cash, a form of in game currency that players need to purchase with real money instead of in game credits.


(Nosferatu) #20

I would like to add one thing aside from Operatives in disguise there is one connection related possibility for those of you who play on the consoles:

[ul]
[li]If the host has a crappy connection most people will look like the host at first. Since the host character design is loaded first, early players will look like the host or random attire. [/li]

[li]This also means that a player 's character can look different from what he designed, so a player who is actually a Heavy or a Light can appear like a Medium with heavy weapons. This should be fixed after you spawn again the second or third time. If it just won’t load your character design, the server is not good enough to be playing on anyway.[/li][/ul]