Clipping / Geometry issues with Third Eye Cam


(DB Genome editor) #1

These problems were actually seen on Trainyard, but there is no tag for that one and although I couldn’t check (no servers running the map at the moment :mad:), I suspect they would occur in the full Camden as well.

TEC location:


From that point I was able to look inside the building on which the TEC was stuck:


Looking the other way, large chunks of the map geometry were missing:


And by rotating the view point, I was able to decimate the geometry even further (next post…).


(DB Genome editor) #2

First the boat disappeared:


Then what remained of the buildings:


And finally my player model:


While this was the only case I found where normally visible geometry was not behaving correctly with the TEC, there are also dozens of places (high vantage points or buildings outside the player boundaries of the map) where you can stick the TEC and see things areas that are not fully modeled. I guess that’s not a bug as much as an unavoidable side effect of the TEC mechanism (it would make no sense to model all these areas just “in case”…).